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* Set default shininess value to 1 for TerrainLighting.j3md, it has to be this way to avoid an NVIDIA bug. Please don't change it back but fix the shader instead

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8800 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Sha..rd 14 年之前
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共有 1 個文件被更改,包括 1 次插入1 次删除
  1. 1 1
      engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md

+ 1 - 1
engine/src/terrain/Common/MatDefs/Terrain/TerrainLighting.j3md

@@ -22,7 +22,7 @@ MaterialDef Terrain Lighting {
         Color Specular
 
         // Specular power/shininess
-        Float Shininess : 0
+        Float Shininess : 1
 
         // Texture map #0
         Texture2D DiffuseMap