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Reverted previous change. Use geometry.center() instead.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10696 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
Zer..om 12 роки тому
батько
коміт
e58d47c28d
1 змінених файлів з 9 додано та 36 видалено
  1. 9 36
      engine/src/core/com/jme3/scene/shape/Quad.java

+ 9 - 36
engine/src/core/com/jme3/scene/shape/Quad.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012 jMonkeyEngine
+ * Copyright (c) 2009-2010 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -29,6 +29,7 @@
  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  */
+
 package com.jme3.scene.shape;
 
 import com.jme3.scene.Mesh;
@@ -77,21 +78,6 @@ public class Quad extends Mesh {
         updateGeometry(width, height, flipCoords);
     }
 
-    /**
-     * Create a quad with the given width and height. The quad
-     * is always created in the XY plane.
-     * 
-     * @param width The X extent or width
-     * @param height The Y extent or width
-     * @param flipCoords If true, the texture coordinates will be flipped
-     * along the Y axis.
-     * @param originAtCenter If true then the origin of the quad will be at the center
-     * of the quad, rather than at one corner.
-     */
-    public Quad(float width, float height, boolean flipCoords, boolean originAtCenter){
-        updateGeometry(width, height, flipCoords, originAtCenter);
-    }
-
     public float getHeight() {
         return height;
     }
@@ -103,29 +89,16 @@ public class Quad extends Mesh {
     public void updateGeometry(float width, float height){
         updateGeometry(width, height, false);
     }
-    
+
     public void updateGeometry(float width, float height, boolean flipCoords) {
-        updateGeometry(width, height, flipCoords, false);
-    }
-    
-    public void updateGeometry(float width, float height, boolean flipCoords, boolean originAtCenter) {
         this.width = width;
         this.height = height;
-        if (originAtCenter) {
-            float halfWidth = width*0.5f;
-            float halfHeight = height*0.5f;
-            setBuffer(Type.Position, 3, new float[]{-halfWidth, -halfHeight, 0,
-                                                     halfWidth, -halfHeight, 0,
-                                                     halfWidth,  halfHeight, 0,
-                                                    -halfWidth,  halfHeight, 0
-                                                    });
-        } else {
-            setBuffer(Type.Position, 3, new float[]{0,      0,      0,
-                                                    width,  0,      0,
-                                                    width,  height, 0,
-                                                    0,      height, 0
-                                                    });
-        }        
+        setBuffer(Type.Position, 3, new float[]{0,      0,      0,
+                                                width,  0,      0,
+                                                width,  height, 0,
+                                                0,      height, 0
+                                                });
+        
 
         if (flipCoords){
             setBuffer(Type.TexCoord, 2, new float[]{0, 1,