|
@@ -47,14 +47,16 @@ varying vec4 SpecularSum;
|
|
|
uniform sampler2D m_ColorRamp;
|
|
uniform sampler2D m_ColorRamp;
|
|
|
#endif
|
|
#endif
|
|
|
uniform float m_AlphaDiscardThreshold;
|
|
uniform float m_AlphaDiscardThreshold;
|
|
|
|
|
+
|
|
|
|
|
+varying vec4 lightVec;
|
|
|
|
|
+varying vec4 spotVec;
|
|
|
|
|
+
|
|
|
#ifndef VERTEX_LIGHTING
|
|
#ifndef VERTEX_LIGHTING
|
|
|
uniform float m_Shininess;
|
|
uniform float m_Shininess;
|
|
|
|
|
|
|
|
#ifdef HQ_ATTENUATION
|
|
#ifdef HQ_ATTENUATION
|
|
|
uniform vec4 g_LightPosition;
|
|
uniform vec4 g_LightPosition;
|
|
|
#endif
|
|
#endif
|
|
|
-varying vec4 lightVec;
|
|
|
|
|
-varying vec4 spotVec;
|
|
|
|
|
|
|
|
|
|
#ifdef USE_REFLECTION
|
|
#ifdef USE_REFLECTION
|
|
|
uniform float m_ReflectionPower;
|
|
uniform float m_ReflectionPower;
|