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@@ -1,5 +1,18 @@
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package com.jme3.scene.plugins.blender.textures;
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+import com.jme3.bounding.BoundingBox;
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+import com.jme3.math.FastMath;
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+import com.jme3.math.Vector2f;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.plugins.blender.BlenderContext;
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+import com.jme3.scene.plugins.blender.textures.blending.TextureBlender;
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+import com.jme3.scene.plugins.blender.textures.io.PixelIOFactory;
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+import com.jme3.scene.plugins.blender.textures.io.PixelInputOutput;
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+import com.jme3.texture.Image;
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+import com.jme3.texture.Image.Format;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.Texture2D;
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+import com.jme3.util.BufferUtils;
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import java.awt.Graphics2D;
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import java.awt.RenderingHints;
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import java.awt.geom.AffineTransform;
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@@ -16,23 +29,8 @@ import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Set;
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import java.util.TreeSet;
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-
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import jme3tools.converters.ImageToAwt;
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-import com.jme3.bounding.BoundingBox;
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-import com.jme3.math.FastMath;
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-import com.jme3.math.Vector2f;
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-import com.jme3.math.Vector3f;
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-import com.jme3.scene.plugins.blender.BlenderContext;
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-import com.jme3.scene.plugins.blender.textures.blending.TextureBlender;
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-import com.jme3.scene.plugins.blender.textures.io.PixelIOFactory;
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-import com.jme3.scene.plugins.blender.textures.io.PixelInputOutput;
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-import com.jme3.texture.Image;
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-import com.jme3.texture.Image.Format;
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-import com.jme3.texture.Texture;
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-import com.jme3.texture.Texture2D;
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-import com.jme3.util.BufferUtils;
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-
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/**
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* This texture holds a set of images for each face in the specified mesh. It
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* helps to flatten 3D texture, merge 3D and 2D textures and merge 2D textures
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