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@@ -95,21 +95,6 @@ public class RenderContext {
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*/
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public float polyOffsetUnits = 0;
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- /**
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- * For normals only. Uses GL_NORMALIZE.
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- *
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- * @see VertexBuffer#setNormalized(boolean)
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- */
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- public boolean normalizeEnabled = false;
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-
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- /**
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- * For glMatrixMode.
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- *
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- * @see Renderer#setWorldMatrix(com.jme3.math.Matrix4f)
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- * @see Renderer#setViewProjectionMatrices(com.jme3.math.Matrix4f, com.jme3.math.Matrix4f)
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- */
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- public int matrixMode = -1;
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-
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/**
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* @see Mesh#setPointSize(float)
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*/
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@@ -285,8 +270,6 @@ public class RenderContext {
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polyOffsetEnabled = false;
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polyOffsetFactor = 0;
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polyOffsetUnits = 0;
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- normalizeEnabled = false;
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- matrixMode = -1;
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pointSize = 1;
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blendMode = RenderState.BlendMode.Off;
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wireframe = false;
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