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@@ -76,7 +76,7 @@ void main(){
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texCoord2 = inTexCoord2;
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#endif
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- wPosition = (g_WorldMatrix * vec4(inPosition, 1.0)).xyz;
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+ wPosition = TransformWorld(modelSpacePos).xyz;
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wNormal = TransformWorldNormal(modelSpaceNorm);
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wTangent = vec4(TransformWorldNormal(modelSpaceTan),inTangent.w);
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