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GLTiming: new GL wrapper to profile GL calls

Kirill Vainer 10 年之前
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ed4b70bcad

+ 3 - 0
jme3-android/src/main/java/com/jme3/renderer/android/AndroidGL.java

@@ -43,6 +43,9 @@ import java.nio.ShortBuffer;
 
 public class AndroidGL implements GL, GLExt {
 
+    public void resetStats() {
+    }
+    
     private static int getLimitBytes(ByteBuffer buffer) {
         checkLimit(buffer);
         return buffer.limit();

+ 2 - 0
jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java

@@ -177,6 +177,8 @@ public interface GL {
 	public static final int GL_VERTEX_SHADER = 0x8B31;
 	public static final int GL_ZERO = 0x0;
 
+        public void resetStats();
+        
 	public void glActiveTexture(int texture);
 	public void glAttachShader(int program, int shader);
 	public void glBindBuffer(int target, int buffer);

+ 4 - 0
jme3-core/src/main/java/com/jme3/renderer/opengl/GLDebugES.java

@@ -16,6 +16,10 @@ public class GLDebugES extends GLDebug implements GL, GLFbo, GLExt {
         this.glfbo = glfbo;
     }
 
+    public void resetStats() {
+        gl.resetStats();
+    }
+    
     public void glActiveTexture(int texture) {
         gl.glActiveTexture(texture);
         checkError();

+ 1 - 0
jme3-core/src/main/java/com/jme3/renderer/opengl/GLRenderer.java

@@ -870,6 +870,7 @@ public class GLRenderer implements Renderer {
 
     public void postFrame() {
         objManager.deleteUnused(this);
+        gl.resetStats();
     }
 
     /*********************************************************************\

+ 122 - 0
jme3-core/src/main/java/com/jme3/renderer/opengl/GLTiming.java

@@ -0,0 +1,122 @@
+/*
+ * Copyright (c) 2009-2015 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.renderer.opengl;
+
+import java.lang.reflect.InvocationHandler;
+import java.lang.reflect.Method;
+import java.lang.reflect.Proxy;
+import java.util.Arrays;
+import java.util.Comparator;
+import java.util.Map;
+
+public class GLTiming implements InvocationHandler {
+    
+    private final Object obj;
+    private final GLTimingState state;
+    
+    public GLTiming(Object obj, GLTimingState state) {
+        this.obj = obj;
+        this.state = state;
+    }
+    
+    public static Object createGLTiming(Object glInterface, GLTimingState state, Class<?> ... glInterfaceClasses) {
+        return Proxy.newProxyInstance(glInterface.getClass().getClassLoader(),
+                                      glInterfaceClasses, 
+                                      new GLTiming(glInterface, state));
+    }
+    
+    private static class CallTimingComparator implements Comparator<Map.Entry<String, Long>> {
+        @Override
+        public int compare(Map.Entry<String, Long> o1, Map.Entry<String, Long> o2) {
+            return (int) (o2.getValue() - o1.getValue());
+        }
+    }
+    
+    @Override
+    public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
+        String methodName = method.getName();
+        if (methodName.equals("resetStats")) {
+            if (state.lastPrintOutTime + 1000000000 <= System.nanoTime() && state.sampleCount > 0) {
+                state.timeSpentInGL /= state.sampleCount;
+                System.out.println("--- TOTAL TIME SPENT IN GL CALLS: " + (state.timeSpentInGL/1000) + "us");
+                
+                Map.Entry<String, Long>[] callTimes = new Map.Entry[state.callTiming.size()];
+                int i = 0;
+                for (Map.Entry<String, Long> callTime : state.callTiming.entrySet()) {
+                    callTimes[i++] = callTime;
+                }
+                Arrays.sort(callTimes, new CallTimingComparator());
+                int limit = 10;
+                for (Map.Entry<String, Long> callTime : callTimes) {
+                    long val = callTime.getValue() / state.sampleCount;
+                    String name = callTime.getKey();
+                    String pad = "                                     ".substring(0, 30 - name.length());
+                    System.out.println("\t" + callTime.getKey() + pad + (val/1000) + "us");
+                    if (limit-- == 0) break;
+                }
+                for (Map.Entry<String, Long> callTime : callTimes) {
+                    state.callTiming.put(callTime.getKey(), Long.valueOf(0));
+                }
+                
+                state.sampleCount = 0;
+                state.timeSpentInGL = 0;
+                state.lastPrintOutTime = System.nanoTime();
+            } else {
+                state.sampleCount++;
+            }
+            return null;
+        } else {
+            Long currentTimeObj = state.callTiming.get(methodName);
+            long currentTime = 0;
+            if (currentTimeObj != null) currentTime = currentTimeObj;
+            
+            
+            long startTime = System.nanoTime();
+            Object result = method.invoke(obj, args);
+            long delta = System.nanoTime() - startTime;
+            
+            currentTime += delta;
+            state.timeSpentInGL += delta;
+            
+            state.callTiming.put(methodName, currentTime);
+            
+            if (delta > 1000000 && !methodName.equals("glClear")) {
+                // More than 1ms
+                // Ignore glClear as it cannot be avoided.
+                System.out.println("GL call " + methodName + " took " + (delta/1000) + "us to execute!");
+            }
+            
+            return result;
+        }
+    }
+    
+}

+ 41 - 0
jme3-core/src/main/java/com/jme3/renderer/opengl/GLTimingState.java

@@ -0,0 +1,41 @@
+/*
+ * Copyright (c) 2009-2015 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.renderer.opengl;
+
+import java.util.HashMap;
+
+public class GLTimingState {
+    long timeSpentInGL = 0;
+    int sampleCount = 0;
+    long lastPrintOutTime = 0;
+    final HashMap<String, Long> callTiming = new HashMap<String, Long>();
+}

+ 3 - 0
jme3-ios/src/main/java/com/jme3/renderer/ios/IosGL.java

@@ -50,6 +50,9 @@ public class IosGL implements GL, GLExt {
     
     private final int[] temp_array = new int[16];
     
+    public void resetStats() {
+    }
+    
     private static int getLimitBytes(ByteBuffer buffer) {
         checkLimit(buffer);
         return buffer.limit();

+ 3 - 0
jme3-lwjgl/src/main/java/com/jme3/renderer/lwjgl/LwjglGL.java

@@ -27,6 +27,9 @@ public class LwjglGL implements GL, GL2, GL3, GL4 {
         }
     }
     
+    public void resetStats() {
+    }
+    
     public void glActiveTexture(int param1) {
         GL13.glActiveTexture(param1);
     }

+ 7 - 0
jme3-lwjgl/src/main/java/com/jme3/system/lwjgl/LwjglContext.java

@@ -225,6 +225,13 @@ public abstract class LwjglContext implements JmeContext {
                 glfbo = (GLFbo) gl;
             }
             
+            if (settings.getBoolean("GraphicsTiming")) {
+                GLTimingState timingState = new GLTimingState();
+                gl    = (GL) GLTiming.createGLTiming(gl, timingState, GL.class, GL2.class, GL3.class, GL4.class);
+                glext = (GLExt) GLTiming.createGLTiming(glext, timingState, GLExt.class);
+                glfbo = (GLFbo) GLTiming.createGLTiming(glfbo, timingState, GLFbo.class);
+            }
+                  
             if (settings.getBoolean("GraphicsTrace")) {
                 gl    = (GL) GLTracer.createDesktopGlTracer(gl, GL.class, GL2.class, GL3.class, GL4.class);
                 glext = (GLExt) GLTracer.createDesktopGlTracer(glext, GLExt.class);