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iOS: use generic GLRenderer (untested)
- many methods are stubs .. may need some cleanup later on the native code side.

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ee151af5d2

+ 573 - 0
jme3-ios/src/main/java/com/jme3/renderer/ios/IosGL.java

@@ -0,0 +1,573 @@
+/*
+ * Copyright (c) 2009-2015 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package com.jme3.renderer.ios;
+
+import com.jme3.renderer.RendererException;
+import com.jme3.renderer.opengl.GL;
+import com.jme3.renderer.opengl.GLExt;
+import java.nio.Buffer;
+import java.nio.BufferOverflowException;
+import java.nio.ByteBuffer;
+import java.nio.FloatBuffer;
+import java.nio.IntBuffer;
+import java.nio.ShortBuffer;
+
+/**
+ * Implements OpenGL ES 2.0 for iOS. 
+ * 
+ * @author Kirill Vainer
+ */
+public class IosGL implements GL, GLExt {
+    
+    private final int[] temp_array = new int[16];
+    
+    private static int getLimitBytes(ByteBuffer buffer) {
+        checkLimit(buffer);
+        return buffer.limit();
+    }
+    
+    private static int getLimitBytes(ShortBuffer buffer) {
+        checkLimit(buffer);
+        return buffer.limit() * 2;
+    }
+    
+    private static int getLimitBytes(IntBuffer buffer) {
+        checkLimit(buffer);
+        return buffer.limit() * 4;
+    }
+    
+    private static int getLimitBytes(FloatBuffer buffer) {
+        checkLimit(buffer);
+        return buffer.limit() * 4;
+    }
+    
+    private static int getLimitCount(Buffer buffer, int elementSize) {
+        checkLimit(buffer);
+        return buffer.limit() / elementSize;
+    }
+    
+    private int toArray(IntBuffer buffer) {
+        int remain = buffer.remaining();
+        if (buffer.remaining() > 16) {
+            throw new ArrayIndexOutOfBoundsException();
+        }
+        int pos = buffer.position();
+        buffer.get(temp_array, 0, remain);
+        buffer.position(pos);
+        return remain;
+    }
+    
+    private void fromArray(int n, int[] array, IntBuffer buffer) {
+        if (buffer.remaining() < n) { 
+            throw new BufferOverflowException();
+        }
+        buffer.put(array, 0, n);
+    }
+    
+    private static void checkLimit(Buffer buffer) {
+        if (buffer == null) {
+            return;
+        }
+        if (buffer.limit() == 0) {
+            throw new RendererException("Attempting to upload empty buffer (limit = 0), that's an error");
+        }
+        if (buffer.remaining() == 0) {
+            throw new RendererException("Attempting to upload empty buffer (remaining = 0), that's an error");
+        }
+    }
+    
+    public void glActiveTexture(int texture) {
+        JmeIosGLES.glActiveTexture(texture);
+    }
+
+    public void glAttachShader(int program, int shader) {
+        JmeIosGLES.glAttachShader(program, shader);
+    }
+
+    public void glBindBuffer(int target, int buffer) {
+        JmeIosGLES.glBindBuffer(target, buffer);
+    }
+
+    public void glBindTexture(int target, int texture) {
+        JmeIosGLES.glBindTexture(target, texture);
+    }
+
+    public void glBlendFunc(int sfactor, int dfactor) {
+        JmeIosGLES.glBlendFunc(sfactor, dfactor);
+    }
+
+    public void glBufferData(int target, FloatBuffer data, int usage) {
+        JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
+    }
+
+    public void glBufferData(int target, ShortBuffer data, int usage) {
+        JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
+    }
+
+    public void glBufferData(int target, ByteBuffer data, int usage) {
+        JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
+    }
+
+    public void glBufferData(int target, long data_size, int usage) {
+        JmeIosGLES.glBufferData(target, (int) data_size, null, usage);
+    }
+
+    public void glBufferSubData(int target, long offset, FloatBuffer data) {
+        JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
+    }
+
+    public void glBufferSubData(int target, long offset, ShortBuffer data) {
+        JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
+    }
+
+    public void glBufferSubData(int target, long offset, ByteBuffer data) {
+        JmeIosGLES.glBufferSubData(target, (int) offset, getLimitBytes(data), data);
+    }
+    
+    public void glGetBufferSubData(int target, long offset, ByteBuffer data) {
+        throw new UnsupportedOperationException("OpenGL ES 2 does not support glGetBufferSubData");
+    }
+
+    public void glClear(int mask) {
+        JmeIosGLES.glClear(mask);
+    }
+
+    public void glClearColor(float red, float green, float blue, float alpha) {
+        JmeIosGLES.glClearColor(red, green, blue, alpha);
+    }
+
+    public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
+        JmeIosGLES.glColorMask(red, green, blue, alpha);
+    }
+
+    public void glCompileShader(int shader) {
+        JmeIosGLES.glCompileShader(shader);
+    }
+
+    public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) {
+        JmeIosGLES.glCompressedTexImage2D(target, level, internalformat, width, height, 0, getLimitBytes(data), data);
+    }
+
+    public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, ByteBuffer data) {
+        JmeIosGLES.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, getLimitBytes(data), data);
+    }
+
+    public int glCreateProgram() {
+        return JmeIosGLES.glCreateProgram();
+    }
+
+    public int glCreateShader(int shaderType) {
+        return JmeIosGLES.glCreateShader(shaderType);
+    }
+
+    public void glCullFace(int mode) {
+        JmeIosGLES.glCullFace(mode);
+    }
+
+    public void glDeleteBuffers(IntBuffer buffers) {
+        checkLimit(buffers);
+        int n = toArray(buffers);
+        JmeIosGLES.glDeleteBuffers(n, temp_array, 0);
+    }
+
+    public void glDeleteProgram(int program) {
+        JmeIosGLES.glDeleteProgram(program);
+    }
+
+    public void glDeleteShader(int shader) {
+        JmeIosGLES.glDeleteShader(shader);
+    }
+
+    public void glDeleteTextures(IntBuffer textures) {
+        checkLimit(textures);
+        int n = toArray(textures);
+        JmeIosGLES.glDeleteTextures(n, temp_array, 0);
+    }
+
+    public void glDepthFunc(int func) {
+        JmeIosGLES.glDepthFunc(func);
+    }
+
+    public void glDepthMask(boolean flag) {
+        JmeIosGLES.glDepthMask(flag);
+    }
+
+    public void glDepthRange(double nearVal, double farVal) {
+        JmeIosGLES.glDepthRangef((float)nearVal, (float)farVal);
+    }
+
+    public void glDetachShader(int program, int shader) {
+        JmeIosGLES.glDetachShader(program, shader);
+    }
+
+    public void glDisable(int cap) {
+        JmeIosGLES.glDisable(cap);
+    }
+
+    public void glDisableVertexAttribArray(int index) {
+        JmeIosGLES.glDisableVertexAttribArray(index);
+    }
+
+    public void glDrawArrays(int mode, int first, int count) {
+        JmeIosGLES.glDrawArrays(mode, first, count);
+    }
+
+    public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices) {
+        JmeIosGLES.glDrawElementsIndex(mode, count, type, (int)indices);
+    }
+
+    public void glEnable(int cap) {
+        JmeIosGLES.glEnable(cap);
+    }
+
+    public void glEnableVertexAttribArray(int index) {
+        JmeIosGLES.glEnableVertexAttribArray(index);
+    }
+
+    public void glGenBuffers(IntBuffer buffers) {
+        checkLimit(buffers);
+        JmeIosGLES.glGenBuffers(buffers.remaining(), temp_array, 0);
+        fromArray(buffers.remaining(), temp_array, buffers);
+    }
+
+    public void glGenTextures(IntBuffer textures) {
+        checkLimit(textures);
+        JmeIosGLES.glGenTextures(textures.remaining(), temp_array, 0);
+        fromArray(textures.remaining(), temp_array, textures);
+    }
+
+    public int glGetAttribLocation(int program, String name) {
+        return JmeIosGLES.glGetAttribLocation(program, name);
+    }
+
+    public void glGetBoolean(int pname, ByteBuffer params) {
+        // TODO: fix me!!!
+        // JmeIosGLES.glGetBoolean(pname, params);
+        throw new UnsupportedOperationException("Today is not a good day for this");
+    }
+
+    public int glGetError() {
+        return JmeIosGLES.glGetError();
+    }
+
+    public void glGetInteger(int pname, IntBuffer params) {
+        checkLimit(params);
+        JmeIosGLES.glGetIntegerv(pname, temp_array, 0);
+        fromArray(params.remaining(), temp_array, params);
+    }
+
+    public void glGetProgram(int program, int pname, IntBuffer params) {
+        checkLimit(params);
+        JmeIosGLES.glGetProgramiv(program, pname, temp_array, 0);
+        fromArray(params.remaining(), temp_array, params);
+    }
+
+    public String glGetProgramInfoLog(int program, int maxLength) {
+        return JmeIosGLES.glGetProgramInfoLog(program);
+    }
+
+    public void glGetShader(int shader, int pname, IntBuffer params) {
+        checkLimit(params);
+        JmeIosGLES.glGetShaderiv(shader, pname, temp_array, 0);
+        fromArray(params.remaining(), temp_array, params);
+    }
+
+    public String glGetShaderInfoLog(int shader, int maxLength) {
+        return JmeIosGLES.glGetShaderInfoLog(shader);
+    }
+
+    public String glGetString(int name) {
+        return JmeIosGLES.glGetString(name);
+    }
+
+    public int glGetUniformLocation(int program, String name) {
+        return JmeIosGLES.glGetUniformLocation(program, name);
+    }
+
+    public boolean glIsEnabled(int cap) {
+        // TODO: fix me!!!
+        if (cap == GLExt.GL_MULTISAMPLE_ARB) {
+            return true;
+        } else {
+            throw new UnsupportedOperationException();
+        }
+    }
+
+    public void glLineWidth(float width) {
+        JmeIosGLES.glLineWidth(width);
+    }
+
+    public void glLinkProgram(int program) {
+        JmeIosGLES.glLinkProgram(program);
+    }
+
+    public void glPixelStorei(int pname, int param) {
+        JmeIosGLES.glPixelStorei(pname, param);
+    }
+
+    public void glPolygonOffset(float factor, float units) {
+        JmeIosGLES.glPolygonOffset(factor, units);
+    }
+
+    public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data) {
+        JmeIosGLES.glReadPixels(x, y, width, height, format, type, data);
+    }
+
+    public void glScissor(int x, int y, int width, int height) {
+        JmeIosGLES.glScissor(x, y, width, height);
+    }
+
+    public void glShaderSource(int shader, String[] string, IntBuffer length) {
+        if (string.length != 1) {
+            throw new UnsupportedOperationException("Today is not a good day");
+        }
+        JmeIosGLES.glShaderSource(shader, string[0]);
+    }
+
+    public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
+        // TODO: fix me!!!
+        // JmeIosGLES.glStencilFuncSeparate(face, func, ref, mask);
+    }
+
+    public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass) {
+        // TODO: fix me!!!
+        // JmeIosGLES.glStencilOpSeparate(face, sfail, dpfail, dppass);
+    }
+
+    public void glTexImage2D(int target, int level, int internalFormat, int width, int height, int border, int format, int type, ByteBuffer data) {
+        JmeIosGLES.glTexImage2D(target, level, format, width, height, 0, format, type, data);
+    }
+
+    public void glTexParameterf(int target, int pname, float param) {
+        // TODO: fix me!!!
+        // JmeIosGLES.glTexParameterf(target, pname, param);
+    }
+
+    public void glTexParameteri(int target, int pname, int param) {
+        JmeIosGLES.glTexParameteri(target, pname, param);
+    }
+
+    public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data) {
+        JmeIosGLES.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, data);
+    }
+
+    public void glUniform1(int location, FloatBuffer value) {
+        JmeIosGLES.glUniform1fv(location, getLimitCount(value, 1), value);
+    }
+
+    public void glUniform1(int location, IntBuffer value) {
+        JmeIosGLES.glUniform1iv(location, getLimitCount(value, 1), value);
+    }
+
+    public void glUniform1f(int location, float v0) {
+        JmeIosGLES.glUniform1f(location, v0);
+    }
+
+    public void glUniform1i(int location, int v0) {
+        JmeIosGLES.glUniform1i(location, v0);
+    }
+
+    public void glUniform2(int location, IntBuffer value) {
+        // TODO: fix me!!!
+        // JmeIosGLES.glUniform2iv(location, getLimitCount(value, 2), value);
+        throw new UnsupportedOperationException();
+    }
+
+    public void glUniform2(int location, FloatBuffer value) {
+        JmeIosGLES.glUniform2fv(location, getLimitCount(value, 2), value);
+    }
+
+    public void glUniform2f(int location, float v0, float v1) {
+        JmeIosGLES.glUniform2f(location, v0, v1);
+    }
+
+    public void glUniform3(int location, IntBuffer value) {
+        // TODO: fix me!!!
+        // JmeIosGLES.glUniform3iv(location, getLimitCount(value, 3), value);
+        throw new UnsupportedOperationException();
+    }
+
+    public void glUniform3(int location, FloatBuffer value) {
+        JmeIosGLES.glUniform3fv(location, getLimitCount(value, 3), value);
+    }
+
+    public void glUniform3f(int location, float v0, float v1, float v2) {
+        JmeIosGLES.glUniform3f(location, v0, v1, v2);
+    }
+
+    public void glUniform4(int location, FloatBuffer value) {
+        JmeIosGLES.glUniform4fv(location, getLimitCount(value, 4), value);
+    }
+
+    public void glUniform4(int location, IntBuffer value) {
+        // TODO: fix me!!!
+        // JmeIosGLES.glUniform4iv(location, getLimitCount(value, 4), value);
+        throw new UnsupportedOperationException();
+    }
+
+    public void glUniform4f(int location, float v0, float v1, float v2, float v3) {
+        JmeIosGLES.glUniform4f(location, v0, v1, v2, v3);
+    }
+
+    public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value) {
+        JmeIosGLES.glUniformMatrix3fv(location, getLimitCount(value, 3 * 3), transpose, value);
+    }
+
+    public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value) {
+        JmeIosGLES.glUniformMatrix4fv(location, getLimitCount(value, 4 * 4), transpose, value);
+    }
+
+    public void glUseProgram(int program) {
+        JmeIosGLES.glUseProgram(program);
+    }
+
+    public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer) {
+        JmeIosGLES.glVertexAttribPointer2(index, size, type, normalized, stride, (int)pointer);
+    }
+
+    public void glViewport(int x, int y, int width, int height) {
+        JmeIosGLES.glViewport(x, y, width, height);
+    }
+
+    public void glBlitFramebufferEXT(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) {
+        throw new UnsupportedOperationException("FBO blit not available on iOS");
+    }
+
+    public void glBufferData(int target, IntBuffer data, int usage) {
+        JmeIosGLES.glBufferData(target, getLimitBytes(data), data, usage);
+    }
+
+    public void glBufferSubData(int target, long offset, IntBuffer data) {
+        JmeIosGLES.glBufferSubData(target, (int)offset, getLimitBytes(data), data);
+    }
+
+    public void glDrawArraysInstancedARB(int mode, int first, int count, int primcount) {
+        throw new UnsupportedOperationException("Instancing not available on iOS");
+    }
+
+    public void glDrawBuffers(IntBuffer bufs) {
+        throw new UnsupportedOperationException("MRT not available on iOS");
+    }
+
+    public void glDrawElementsInstancedARB(int mode, int indices_count, int type, long indices_buffer_offset, int primcount) {
+        throw new UnsupportedOperationException("Instancing not available on iOS");
+    }
+
+    public void glGetMultisample(int pname, int index, FloatBuffer val) {
+        throw new UnsupportedOperationException("Multisample renderbuffers not available on iOS");
+    }
+
+    public void glRenderbufferStorageMultisampleEXT(int target, int samples, int internalformat, int width, int height) {
+        throw new UnsupportedOperationException("Multisample renderbuffers not available on iOS");
+    }
+
+    public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations) {
+        throw new UnsupportedOperationException("Multisample textures not available on iOS");
+    }
+
+    public void glVertexAttribDivisorARB(int index, int divisor) {
+        throw new UnsupportedOperationException("Instancing not available on iOS");
+    }
+
+    public void glBindFramebufferEXT(int param1, int param2) {
+        JmeIosGLES.glBindFramebuffer(param1, param2);
+    }
+
+    public void glBindRenderbufferEXT(int param1, int param2) {
+        JmeIosGLES.glBindRenderbuffer(param1, param2);
+    }
+
+    public int glCheckFramebufferStatusEXT(int param1) {
+        return JmeIosGLES.glCheckFramebufferStatus(param1);
+    }
+
+    public void glDeleteFramebuffersEXT(IntBuffer param1) {
+        checkLimit(param1);
+        int n = toArray(param1);
+        JmeIosGLES.glDeleteFramebuffers(n, temp_array, 0);
+    }
+
+    public void glDeleteRenderbuffersEXT(IntBuffer param1) {
+        checkLimit(param1);
+        int n = toArray(param1);
+        JmeIosGLES.glDeleteRenderbuffers(n, temp_array, 0);
+    }
+
+    public void glFramebufferRenderbufferEXT(int param1, int param2, int param3, int param4) {
+        JmeIosGLES.glFramebufferRenderbuffer(param1, param2, param3, param4);
+    }
+
+    public void glFramebufferTexture2DEXT(int param1, int param2, int param3, int param4, int param5) {
+        JmeIosGLES.glFramebufferTexture2D(param1, param2, param3, param4, param5);
+    }
+
+    public void glGenFramebuffersEXT(IntBuffer param1) {
+        checkLimit(param1);
+        JmeIosGLES.glGenFramebuffers(param1.remaining(), temp_array, 0);
+        fromArray(param1.remaining(), temp_array, param1);
+    }
+
+    public void glGenRenderbuffersEXT(IntBuffer param1) {
+        checkLimit(param1);
+        JmeIosGLES.glGenRenderbuffers(param1.remaining(), temp_array, 0);
+        fromArray(param1.remaining(), temp_array, param1);
+    }
+
+    public void glGenerateMipmapEXT(int param1) {
+        JmeIosGLES.glGenerateMipmap(param1);
+    }
+
+    public void glRenderbufferStorageEXT(int param1, int param2, int param3, int param4) {
+        JmeIosGLES.glRenderbufferStorage(param1, param2, param3, param4);
+    }
+
+    @Override
+    public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset) {
+        // TODO: no offset???
+        JmeIosGLES.glReadPixels(x, y, width, height, format, type, null);
+    }
+
+    @Override
+    public int glClientWaitSync(Object sync, int flags, long timeout) {
+        throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
+    }
+
+    @Override
+    public void glDeleteSync(Object sync) {
+        throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
+    }
+
+    @Override
+    public Object glFenceSync(int condition, int flags) {
+        throw new UnsupportedOperationException("OpenGL ES 2 does not support sync fences");
+    }
+}

+ 18 - 4
jme3-ios/src/main/java/com/jme3/system/ios/IGLESContext.java

@@ -32,12 +32,15 @@
 package com.jme3.system.ios;
 
 import com.jme3.input.*;
-import com.jme3.input.controls.SoftTextDialogInputListener;
 import com.jme3.input.dummy.DummyKeyInput;
 import com.jme3.input.dummy.DummyMouseInput;
-import com.jme3.renderer.ios.IGLESShaderRenderer;
 import com.jme3.system.*;
 import com.jme3.input.ios.IosInputHandler;
+import com.jme3.renderer.ios.IosGL;
+import com.jme3.renderer.opengl.GL;
+import com.jme3.renderer.opengl.GLDebugES;
+import com.jme3.renderer.opengl.GLExt;
+import com.jme3.renderer.opengl.GLRenderer;
 import java.util.concurrent.atomic.AtomicBoolean;
 import java.util.logging.Level;
 import java.util.logging.Logger;
@@ -54,7 +57,7 @@ public class IGLESContext implements JmeContext {
     /*
      * >= OpenGL ES 2.0 (iOS)
      */
-    protected IGLESShaderRenderer renderer;
+    protected GLRenderer renderer;
     protected Timer timer;
     protected SystemListener listener;
     protected IosInputHandler input;
@@ -150,7 +153,18 @@ public class IGLESContext implements JmeContext {
     @Override
     public void create(boolean waitFor) {
         logger.log(Level.FINE, "IGLESContext create");
-        renderer = new IGLESShaderRenderer();
+        
+        GL gl = new IosGL();
+        GLExt glext = (GLExt) gl;
+
+//        if (settings.getBoolean("GraphicsDebug")) {
+            gl = new GLDebugES(gl, glext);
+            glext = (GLExt) gl;
+//        }
+
+        renderer = new GLRenderer(gl, glext);
+        renderer.initialize();
+        
         input = new IosInputHandler();
         timer = new NanoTimer();