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@@ -1138,7 +1138,7 @@ public final class AppSettings extends HashMap<String, Object> {
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/**
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/**
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* True to enable the creation of an OpenCL context.
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* True to enable the creation of an OpenCL context.
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*
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*
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- * @param support
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+ * @param support whether to create the context or not
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*/
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*/
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public void setOpenCLSupport(boolean support) {
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public void setOpenCLSupport(boolean support) {
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putBoolean("OpenCL", support);
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putBoolean("OpenCL", support);
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@@ -1163,4 +1163,28 @@ public final class AppSettings extends HashMap<String, Object> {
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public String getOpenCLPlatformChooser() {
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public String getOpenCLPlatformChooser() {
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return getString("OpenCLPlatformChooser");
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return getString("OpenCLPlatformChooser");
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}
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}
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+
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+ /**
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+ * Determine if the renderer will be run in Graphics Debug mode, which means every openGL Call is checked and
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+ * if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br />
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+ * Without this, many openGL calls might fail without notice, so turning it on is recommended for development.
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+ *
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+ * @return whether the context will be run in Graphics Debug Mode or not
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+ * @see #setGraphicsDebug(boolean)
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+ */
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+ public boolean isGraphicsDebug() {
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+ return getBoolean("GraphicsDebug");
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+ }
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+
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+ /**
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+ * Set whether the renderer will be run in Graphics Debug mode, which means every openGL Call is checked and
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+ * if it returns an error code, throw a {@link com.jme3.renderer.RendererException}.<br />
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+ * Without this, many openGL calls might fail without notice, so turning it on is recommended for development.
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+ *
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+ * @param debug whether the context will be run in Graphics Debug Mode or not
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+ * @see #isGraphicsDebug()
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+ */
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+ public void setGraphicsDebug(boolean debug) {
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+ putBoolean("GraphicsDebug", debug);
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+ }
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}
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}
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