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- add TestRagdollCharacter

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8137 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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  1. 296 0
      engine/src/test/jme3test/bullet/TestRagdollCharacter.java

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engine/src/test/jme3test/bullet/TestRagdollCharacter.java

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+/*
+ * Copyright (c) 2009-2010 jMonkeyEngine
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
+ *   may be used to endorse or promote products derived from this software
+ *   without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package jme3test.bullet;
+
+import com.jme3.animation.AnimChannel;
+import com.jme3.animation.AnimControl;
+import com.jme3.animation.AnimEventListener;
+import com.jme3.animation.Bone;
+import com.jme3.animation.LoopMode;
+import com.jme3.bullet.BulletAppState;
+import com.jme3.app.SimpleApplication;
+import com.jme3.asset.TextureKey;
+import com.jme3.bullet.PhysicsSpace;
+import com.jme3.bullet.collision.PhysicsCollisionEvent;
+import com.jme3.bullet.collision.PhysicsCollisionObject;
+import com.jme3.bullet.collision.RagdollCollisionListener;
+import com.jme3.bullet.control.KinematicRagdollControl;
+import com.jme3.bullet.control.RigidBodyControl;
+import com.jme3.input.KeyInput;
+import com.jme3.input.controls.ActionListener;
+import com.jme3.input.controls.KeyTrigger;
+import com.jme3.light.DirectionalLight;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.math.FastMath;
+import com.jme3.math.Vector2f;
+import com.jme3.math.Vector3f;
+import com.jme3.renderer.queue.RenderQueue.ShadowMode;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.Node;
+import com.jme3.scene.shape.Box;
+import com.jme3.texture.Texture;
+
+/**
+ * @author normenhansen
+ */
+public class TestRagdollCharacter extends SimpleApplication implements RagdollCollisionListener, AnimEventListener, ActionListener {
+
+    BulletAppState bulletAppState;
+    Material matBullet;
+    Node model;
+    KinematicRagdollControl ragdoll;
+    float bulletSize = 1f;
+    Material mat;
+    Material mat3;
+    boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
+            leftRotate = false, rightRotate = false;
+    AnimControl animControl;
+    AnimChannel animChannel;
+
+    public static void main(String[] args) {
+        TestRagdollCharacter app = new TestRagdollCharacter();
+        app.start();
+    }
+
+    public void simpleInitApp() {
+        bulletAppState = new BulletAppState();
+        bulletAppState.setEnabled(true);
+        stateManager.attach(bulletAppState);
+        initMaterial();
+        setupKeys();
+        initWall(2,1,1);
+
+        cam.setLocation(new Vector3f(-8,0,-4));
+        cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y);
+
+
+
+//        bulletAppState.getPhysicsSpace().enableDebug(assetManager);
+        PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
+        setupLight();
+
+        model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
+        model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
+        model.setLocalTranslation(4, 0, -7f);
+
+        //  model.setLocalRotation(new Quaternion().fromAngleAxis(FastMath.HALF_PI, Vector3f.UNIT_X));
+
+        //Note: PhysicsRagdollControl is still TODO, constructor will change
+        ragdoll = new KinematicRagdollControl(0.5f);
+        setupSinbad(ragdoll);
+        ragdoll.addCollisionListener(this);
+        model.addControl(ragdoll);
+
+        float eighth_pi = FastMath.PI * 0.125f;
+        ragdoll.setJointLimit("Waist", eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi, eighth_pi);
+        ragdoll.setJointLimit("Chest", eighth_pi, eighth_pi, 0, 0, eighth_pi, eighth_pi);
+
+
+        //Oto's head is almost rigid
+        //    ragdoll.setJointLimit("head", 0, 0, eighth_pi, -eighth_pi, 0, 0);
+
+        getPhysicsSpace().add(ragdoll);
+        speed = 1.3f;
+
+        rootNode.attachChild(model);
+
+
+        AnimControl control = model.getControl(AnimControl.class);
+        animChannel = control.createChannel();
+        animChannel.setAnim("IdleTop");
+        control.addListener(this);
+
+    }
+
+    private void setupLight() {
+        DirectionalLight dl = new DirectionalLight();
+        dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
+        dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
+        rootNode.addLight(dl);
+    }
+
+    private PhysicsSpace getPhysicsSpace() {
+        return bulletAppState.getPhysicsSpace();
+    }
+
+    public void initMaterial() {
+
+        matBullet = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+        TextureKey key2 = new TextureKey("Textures/Terrain/Rock/Rock.PNG");
+        key2.setGenerateMips(true);
+        Texture tex2 = assetManager.loadTexture(key2);
+        matBullet.setTexture("ColorMap", tex2);
+    }
+
+    public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) {
+//        if (object.getUserObject() != null && object.getUserObject() instanceof Geometry) {
+//            Geometry geom = (Geometry) object.getUserObject();
+//            if ("Floor".equals(geom.getName())) {
+//                return;
+//            }
+//        }
+//        ragdoll.setRagdollMode();
+    }
+
+    private void setupKeys() {
+        inputManager.addMapping("Rotate Left",
+                new KeyTrigger(KeyInput.KEY_H));
+        inputManager.addMapping("Rotate Right",
+                new KeyTrigger(KeyInput.KEY_K));
+        inputManager.addMapping("Walk Forward",
+                new KeyTrigger(KeyInput.KEY_U));
+        inputManager.addMapping("Walk Backward",
+                new KeyTrigger(KeyInput.KEY_J));
+        inputManager.addMapping("Slice",
+                new KeyTrigger(KeyInput.KEY_SPACE),
+                new KeyTrigger(KeyInput.KEY_RETURN));
+        inputManager.addListener(this, "Strafe Left", "Strafe Right");
+        inputManager.addListener(this, "Rotate Left", "Rotate Right");
+        inputManager.addListener(this, "Walk Forward", "Walk Backward");
+        inputManager.addListener(this, "Slice");
+    }
+
+    public void onAction(String binding, boolean value, float tpf) {
+        if (binding.equals("Rotate Left")) {
+            if (value) {
+                leftRotate = true;
+            } else {
+                leftRotate = false;
+            }
+        } else if (binding.equals("Rotate Right")) {
+            if (value) {
+                rightRotate = true;
+            } else {
+                rightRotate = false;
+            }
+        } else if (binding.equals("Walk Forward")) {
+            if (value) {
+                forward = true;
+            } else {
+                forward = false;
+            }
+        } else if (binding.equals("Walk Backward")) {
+            if (value) {
+                backward = true;
+            } else {
+                backward = false;
+            }
+        } else if (binding.equals("Slice")) {
+            if (value) {
+//                animChannel.setSpeed(0.3f);
+                animChannel.setAnim("SliceHorizontal");
+                animChannel.setSpeed(0.3f);
+            }
+        }
+    }
+
+    private void setupSinbad(KinematicRagdollControl ragdoll) {
+        ragdoll.addBoneName("Ulna.L");
+        ragdoll.addBoneName("Ulna.R");
+        ragdoll.addBoneName("Chest");
+        ragdoll.addBoneName("Foot.L");
+        ragdoll.addBoneName("Foot.R");
+        ragdoll.addBoneName("Hand.R");
+        ragdoll.addBoneName("Hand.L");
+        ragdoll.addBoneName("Neck");
+        ragdoll.addBoneName("Root");
+        ragdoll.addBoneName("Stomach");
+        ragdoll.addBoneName("Waist");
+        ragdoll.addBoneName("Humerus.L");
+        ragdoll.addBoneName("Humerus.R");
+        ragdoll.addBoneName("Thigh.L");
+        ragdoll.addBoneName("Thigh.R");
+        ragdoll.addBoneName("Calf.L");
+        ragdoll.addBoneName("Calf.R");
+        ragdoll.addBoneName("Clavicle.L");
+        ragdoll.addBoneName("Clavicle.R");
+
+    }
+
+    @Override
+    public void simpleUpdate(float tpf) {
+        if(forward){
+            model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf));
+        }else if(backward){
+            model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf));
+        }else if(leftRotate){
+            model.rotate(0, tpf, 0);
+        }else if(rightRotate){
+            model.rotate(0, -tpf, 0);
+        }
+        fpsText.setText(cam.getLocation() + "/" + cam.getRotation());
+    }
+
+    public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
+
+        if (channel.getAnimationName().equals("SliceHorizontal")) {
+            channel.setLoopMode(LoopMode.DontLoop);
+            channel.setAnim("IdleTop", 5);
+            channel.setLoopMode(LoopMode.Loop);
+        }
+
+    }
+
+    public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
+    }
+    
+    public void initWall(float bLength, float bWidth, float bHeight) {
+        Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
+        brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
+        Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
+        TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
+        key.setGenerateMips(true);
+        Texture tex = assetManager.loadTexture(key);
+        mat2.setTexture("ColorMap", tex);
+        
+        float startpt = bLength / 4;
+        float height = -5;
+        for (int j = 0; j < 15; j++) {
+            for (int i = 0; i < 4; i++) {
+                Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10);
+                Geometry reBoxg = new Geometry("brick", brick);
+                reBoxg.setMaterial(mat2);
+                reBoxg.setLocalTranslation(ori);
+                //for geometry with sphere mesh the physics system automatically uses a sphere collision shape
+                reBoxg.addControl(new RigidBodyControl(1.5f));
+                reBoxg.setShadowMode(ShadowMode.CastAndReceive);
+                reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
+                this.rootNode.attachChild(reBoxg);
+                this.getPhysicsSpace().add(reBoxg);
+            }
+            startpt = -startpt;
+            height += 2 * bHeight;
+        }
+    }
+
+}