|
@@ -0,0 +1,518 @@
|
|
|
+package com.jme3.renderer.lwjgl;
|
|
|
+
|
|
|
+import com.jme3.renderer.opengl.GL;
|
|
|
+import com.jme3.renderer.opengl.GL2;
|
|
|
+import java.nio.ByteBuffer;
|
|
|
+import java.nio.DoubleBuffer;
|
|
|
+import java.nio.FloatBuffer;
|
|
|
+import java.nio.IntBuffer;
|
|
|
+import java.nio.ShortBuffer;
|
|
|
+import org.lwjgl.opengl.GL11;
|
|
|
+import org.lwjgl.opengl.GL12;
|
|
|
+import org.lwjgl.opengl.GL13;
|
|
|
+import org.lwjgl.opengl.GL15;
|
|
|
+import org.lwjgl.opengl.GL20;
|
|
|
+import org.lwjgl.opengl.GL30;
|
|
|
+
|
|
|
+public class LwjglGL implements GL, GL2 {
|
|
|
+
|
|
|
+ public void glActiveTexture(int param1) {
|
|
|
+ GL13.glActiveTexture(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glAlphaFunc(int param1, float param2) {
|
|
|
+ GL11.glAlphaFunc(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glAttachShader(int param1, int param2) {
|
|
|
+ GL20.glAttachShader(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBindBuffer(int param1, int param2) {
|
|
|
+ GL15.glBindBuffer(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBindFragDataLocation(int param1, int param2, String param3) {
|
|
|
+ GL30.glBindFragDataLocation(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBindTexture(int param1, int param2) {
|
|
|
+ GL11.glBindTexture(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBindVertexArray(int param1) {
|
|
|
+ GL30.glBindVertexArray(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBlendFunc(int param1, int param2) {
|
|
|
+ GL11.glBlendFunc(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferData(int param1, FloatBuffer param2, int param3) {
|
|
|
+ GL15.glBufferData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferData(int param1, DoubleBuffer param2, int param3) {
|
|
|
+ GL15.glBufferData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferData(int param1, ShortBuffer param2, int param3) {
|
|
|
+ GL15.glBufferData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferData(int param1, IntBuffer param2, int param3) {
|
|
|
+ GL15.glBufferData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferData(int param1, long param2, int param3) {
|
|
|
+ GL15.glBufferData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferData(int param1, ByteBuffer param2, int param3) {
|
|
|
+ GL15.glBufferData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferSubData(int param1, long param2, IntBuffer param3) {
|
|
|
+ GL15.glBufferSubData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferSubData(int param1, long param2, FloatBuffer param3) {
|
|
|
+ GL15.glBufferSubData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferSubData(int param1, long param2, ShortBuffer param3) {
|
|
|
+ GL15.glBufferSubData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferSubData(int param1, long param2, DoubleBuffer param3) {
|
|
|
+ GL15.glBufferSubData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glBufferSubData(int param1, long param2, ByteBuffer param3) {
|
|
|
+ GL15.glBufferSubData(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glClear(int param1) {
|
|
|
+ GL11.glClear(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glClearColor(float param1, float param2, float param3, float param4) {
|
|
|
+ GL11.glClearColor(param1, param2, param3, param4);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glColorMask(boolean param1, boolean param2, boolean param3, boolean param4) {
|
|
|
+ GL11.glColorMask(param1, param2, param3, param4);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glCompileShader(int param1) {
|
|
|
+ GL20.glCompileShader(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glCompressedTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) {
|
|
|
+ GL13.glCompressedTexImage2D(param1, param2, param3, param4, param5, param6, param7);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glCompressedTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) {
|
|
|
+ GL13.glCompressedTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glCompressedTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, ByteBuffer param8) {
|
|
|
+ GL13.glCompressedTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glCompressedTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) {
|
|
|
+ GL13.glCompressedTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
|
|
|
+ }
|
|
|
+
|
|
|
+ public int glCreateProgram() {
|
|
|
+ return GL20.glCreateProgram();
|
|
|
+ }
|
|
|
+
|
|
|
+ public int glCreateShader(int param1) {
|
|
|
+ return GL20.glCreateShader(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glCullFace(int param1) {
|
|
|
+ GL11.glCullFace(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDeleteBuffers(IntBuffer param1) {
|
|
|
+ GL15.glDeleteBuffers(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDeleteProgram(int param1) {
|
|
|
+ GL20.glDeleteProgram(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDeleteShader(int param1) {
|
|
|
+ GL20.glDeleteShader(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDeleteTextures(IntBuffer param1) {
|
|
|
+ GL11.glDeleteTextures(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDepthFunc(int param1) {
|
|
|
+ GL11.glDepthFunc(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDepthMask(boolean param1) {
|
|
|
+ GL11.glDepthMask(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDepthRange(double param1, double param2) {
|
|
|
+ GL11.glDepthRange(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDetachShader(int param1, int param2) {
|
|
|
+ GL20.glDetachShader(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDisable(int param1) {
|
|
|
+ GL11.glDisable(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDisableVertexAttribArray(int param1) {
|
|
|
+ GL20.glDisableVertexAttribArray(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDrawArrays(int param1, int param2, int param3) {
|
|
|
+ GL11.glDrawArrays(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDrawBuffer(int param1) {
|
|
|
+ GL11.glDrawBuffer(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glDrawRangeElements(int param1, int param2, int param3, int param4, int param5, long param6) {
|
|
|
+ GL12.glDrawRangeElements(param1, param2, param3, param4, param5, param6);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glEnable(int param1) {
|
|
|
+ GL11.glEnable(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glEnableVertexAttribArray(int param1) {
|
|
|
+ GL20.glEnableVertexAttribArray(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glGenBuffers(IntBuffer param1) {
|
|
|
+ GL15.glGenBuffers(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glGenTextures(IntBuffer param1) {
|
|
|
+ GL11.glGenTextures(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glGetBoolean(int param1, ByteBuffer param2) {
|
|
|
+ GL11.glGetBoolean(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public int glGetError() {
|
|
|
+ return GL11.glGetError();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glGetInteger(int param1, IntBuffer param2) {
|
|
|
+ GL11.glGetInteger(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glGetProgram(int param1, int param2, IntBuffer param3) {
|
|
|
+ GL20.glGetProgram(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glGetProgramInfoLog(int param1, IntBuffer param2, ByteBuffer param3) {
|
|
|
+ GL20.glGetProgramInfoLog(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glGetShader(int param1, int param2, IntBuffer param3) {
|
|
|
+ GL20.glGetShader(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glGetShaderInfoLog(int param1, IntBuffer param2, ByteBuffer param3) {
|
|
|
+ GL20.glGetShaderInfoLog(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public String glGetString(int param1) {
|
|
|
+ return GL11.glGetString(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public boolean glIsEnabled(int param1) {
|
|
|
+ return GL11.glIsEnabled(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glLineWidth(float param1) {
|
|
|
+ GL11.glLineWidth(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glLinkProgram(int param1) {
|
|
|
+ GL20.glLinkProgram(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glPixelStorei(int param1, int param2) {
|
|
|
+ GL11.glPixelStorei(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glPointSize(float param1) {
|
|
|
+ GL11.glPointSize(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glPolygonMode(int param1, int param2) {
|
|
|
+ GL11.glPolygonMode(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glPolygonOffset(float param1, float param2) {
|
|
|
+ GL11.glPolygonOffset(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glReadBuffer(int param1) {
|
|
|
+ GL11.glReadBuffer(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, IntBuffer param7) {
|
|
|
+ GL11.glReadPixels(param1, param2, param3, param4, param5, param6, param7);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, FloatBuffer param7) {
|
|
|
+ GL11.glReadPixels(param1, param2, param3, param4, param5, param6, param7);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, ShortBuffer param7) {
|
|
|
+ GL11.glReadPixels(param1, param2, param3, param4, param5, param6, param7);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, long param7) {
|
|
|
+ GL11.glReadPixels(param1, param2, param3, param4, param5, param6, param7);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, DoubleBuffer param7) {
|
|
|
+ GL11.glReadPixels(param1, param2, param3, param4, param5, param6, param7);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glReadPixels(int param1, int param2, int param3, int param4, int param5, int param6, ByteBuffer param7) {
|
|
|
+ GL11.glReadPixels(param1, param2, param3, param4, param5, param6, param7);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glScissor(int param1, int param2, int param3, int param4) {
|
|
|
+ GL11.glScissor(param1, param2, param3, param4);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glStencilFuncSeparate(int param1, int param2, int param3, int param4) {
|
|
|
+ GL20.glStencilFuncSeparate(param1, param2, param3, param4);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glStencilOpSeparate(int param1, int param2, int param3, int param4) {
|
|
|
+ GL20.glStencilOpSeparate(param1, param2, param3, param4);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, IntBuffer param9) {
|
|
|
+ GL11.glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, FloatBuffer param9) {
|
|
|
+ GL11.glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ShortBuffer param9) {
|
|
|
+ GL11.glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, long param9) {
|
|
|
+ GL11.glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) {
|
|
|
+ GL11.glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, DoubleBuffer param9) {
|
|
|
+ GL11.glTexImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, FloatBuffer param10) {
|
|
|
+ GL12.glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, IntBuffer param10) {
|
|
|
+ GL12.glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, long param10) {
|
|
|
+ GL12.glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, DoubleBuffer param10) {
|
|
|
+ GL12.glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ByteBuffer param10) {
|
|
|
+ GL12.glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, ShortBuffer param10) {
|
|
|
+ GL12.glTexImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexParameterf(int param1, int param2, float param3) {
|
|
|
+ GL11.glTexParameterf(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexParameteri(int param1, int param2, int param3) {
|
|
|
+ GL11.glTexParameteri(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, FloatBuffer param9) {
|
|
|
+ GL11.glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, IntBuffer param9) {
|
|
|
+ GL11.glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ShortBuffer param9) {
|
|
|
+ GL11.glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, long param9) {
|
|
|
+ GL11.glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, DoubleBuffer param9) {
|
|
|
+ GL11.glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage2D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, ByteBuffer param9) {
|
|
|
+ GL11.glTexSubImage2D(param1, param2, param3, param4, param5, param6, param7, param8, param9);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, IntBuffer param11) {
|
|
|
+ GL12.glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, long param11) {
|
|
|
+ GL12.glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ShortBuffer param11) {
|
|
|
+ GL12.glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, FloatBuffer param11) {
|
|
|
+ GL12.glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, ByteBuffer param11) {
|
|
|
+ GL12.glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glTexSubImage3D(int param1, int param2, int param3, int param4, int param5, int param6, int param7, int param8, int param9, int param10, DoubleBuffer param11) {
|
|
|
+ GL12.glTexSubImage3D(param1, param2, param3, param4, param5, param6, param7, param8, param9, param10, param11);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform1(int param1, FloatBuffer param2) {
|
|
|
+ GL20.glUniform1(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform1(int param1, IntBuffer param2) {
|
|
|
+ GL20.glUniform1(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform1f(int param1, float param2) {
|
|
|
+ GL20.glUniform1f(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform1i(int param1, int param2) {
|
|
|
+ GL20.glUniform1i(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform2(int param1, IntBuffer param2) {
|
|
|
+ GL20.glUniform2(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform2(int param1, FloatBuffer param2) {
|
|
|
+ GL20.glUniform2(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform2f(int param1, float param2, float param3) {
|
|
|
+ GL20.glUniform2f(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform3(int param1, IntBuffer param2) {
|
|
|
+ GL20.glUniform3(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform3(int param1, FloatBuffer param2) {
|
|
|
+ GL20.glUniform3(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform3f(int param1, float param2, float param3, float param4) {
|
|
|
+ GL20.glUniform3f(param1, param2, param3, param4);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform4(int param1, FloatBuffer param2) {
|
|
|
+ GL20.glUniform4(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform4(int param1, IntBuffer param2) {
|
|
|
+ GL20.glUniform4(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniform4f(int param1, float param2, float param3, float param4, float param5) {
|
|
|
+ GL20.glUniform4f(param1, param2, param3, param4, param5);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniformMatrix3(int param1, boolean param2, FloatBuffer param3) {
|
|
|
+ GL20.glUniformMatrix3(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUniformMatrix4(int param1, boolean param2, FloatBuffer param3) {
|
|
|
+ GL20.glUniformMatrix4(param1, param2, param3);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glUseProgram(int param1) {
|
|
|
+ GL20.glUseProgram(param1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glVertexAttribPointer(int param1, int param2, boolean param3, boolean param4, int param5, ShortBuffer param6) {
|
|
|
+ GL20.glVertexAttribPointer(param1, param2, param3, param4, param5, param6);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glVertexAttribPointer(int param1, int param2, boolean param3, boolean param4, int param5, IntBuffer param6) {
|
|
|
+ GL20.glVertexAttribPointer(param1, param2, param3, param4, param5, param6);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glVertexAttribPointer(int param1, int param2, int param3, boolean param4, int param5, long param6) {
|
|
|
+ GL20.glVertexAttribPointer(param1, param2, param3, param4, param5, param6);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glVertexAttribPointer(int param1, int param2, int param3, boolean param4, int param5, ByteBuffer param6) {
|
|
|
+ GL20.glVertexAttribPointer(param1, param2, param3, param4, param5, param6);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glVertexAttribPointer(int param1, int param2, boolean param3, boolean param4, int param5, ByteBuffer param6) {
|
|
|
+ GL20.glVertexAttribPointer(param1, param2, param3, param4, param5, param6);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glVertexAttribPointer(int param1, int param2, boolean param3, int param4, FloatBuffer param5) {
|
|
|
+ GL20.glVertexAttribPointer(param1, param2, param3, param4, param5);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glVertexAttribPointer(int param1, int param2, boolean param3, int param4, DoubleBuffer param5) {
|
|
|
+ GL20.glVertexAttribPointer(param1, param2, param3, param4, param5);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glViewport(int param1, int param2, int param3, int param4) {
|
|
|
+ GL11.glViewport(param1, param2, param3, param4);
|
|
|
+ }
|
|
|
+
|
|
|
+ public int glGetAttribLocation(int param1, String param2) {
|
|
|
+ return GL20.glGetAttribLocation(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public int glGetUniformLocation(int param1, String param2) {
|
|
|
+ return GL20.glGetUniformLocation(param1, param2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void glShaderSource(int param1, String[] param2, IntBuffer param3) {
|
|
|
+ GL20.glShaderSource(param1, param2);
|
|
|
+ }
|
|
|
+}
|