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Merge remote-tracking branch 'upstream/master' into exp_bintray2

David Bernard 9 年之前
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f29b77ea36

+ 6 - 5
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/BlenderContext.java

@@ -59,6 +59,7 @@ import com.jme3.scene.plugins.blender.file.FileBlockHeader;
 import com.jme3.scene.plugins.blender.file.FileBlockHeader.BlockCode;
 import com.jme3.scene.plugins.blender.file.Structure;
 import com.jme3.scene.plugins.blender.materials.MaterialContext;
+import com.jme3.scene.plugins.blender.meshes.TemporalMesh;
 import com.jme3.texture.Texture;
 
 /**
@@ -389,11 +390,11 @@ public class BlenderContext {
                     }
                 }
             } else if("ME".equals(namePrefix)) {
-                List<Node> features = (List<Node>) linkedFeatures.get("meshes");
-                if(features != null) {
-                    for(Node feature : features) {
-                        if(featureName.equals(feature.getName())) {
-                            return feature;
+                List<TemporalMesh> temporalMeshes = (List<TemporalMesh>) linkedFeatures.get("meshes");
+                if(temporalMeshes != null) {
+                    for(TemporalMesh temporalMesh : temporalMeshes) {
+                        if(featureName.equals(temporalMesh.getName())) {
+                            return temporalMesh;
                         }
                     }
                 }

+ 83 - 19
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Edge.java

@@ -10,6 +10,7 @@ import com.jme3.math.Vector3f;
 import com.jme3.scene.plugins.blender.file.BlenderFileException;
 import com.jme3.scene.plugins.blender.file.Pointer;
 import com.jme3.scene.plugins.blender.file.Structure;
+import com.jme3.scene.plugins.blender.math.Vector3d;
 import com.jme3.scene.plugins.blender.meshes.IndexesLoop.IndexPredicate;
 
 /**
@@ -24,6 +25,8 @@ public class Edge {
 
     /** The vertices indexes. */
     private int                 index1, index2;
+    /** The vertices that can be set if we need and abstract edge outside the mesh (for computations). */
+    private Vector3f 			v1, v2;
     /** The weight of the edge. */
     private float               crease;
     /** A variable that indicates if this edge belongs to any face or not. */
@@ -31,6 +34,13 @@ public class Edge {
     /** The mesh that owns the edge. */
     private TemporalMesh        temporalMesh;
 
+    public Edge(Vector3f v1, Vector3f v2) {
+		this.v1 = v1 == null ? new Vector3f() : v1;
+		this.v2 = v2 == null ? new Vector3f() : v2;
+		index1 = 0;
+		index2 = 1;
+	}
+    
     /**
      * This constructor only stores the indexes of the vertices. The position vertices should be stored
      * outside this class.
@@ -74,14 +84,14 @@ public class Edge {
      * @return the first vertex of the edge
      */
     public Vector3f getFirstVertex() {
-        return temporalMesh.getVertices().get(index1);
+        return temporalMesh == null ? v1 : temporalMesh.getVertices().get(index1);
     }
 
     /**
      * @return the second vertex of the edge
      */
     public Vector3f getSecondVertex() {
-        return temporalMesh.getVertices().get(index2);
+        return temporalMesh == null ? v2 : temporalMesh.getVertices().get(index2);
     }
 
     /**
@@ -188,28 +198,82 @@ public class Edge {
      * @return <b>true</b> if the edges cross and false otherwise
      */
     public boolean cross(Edge edge) {
-        Vector3f P1 = this.getFirstVertex();
-        Vector3f P2 = edge.getFirstVertex();
-        Vector3f u = this.getSecondVertex().subtract(P1);
-        Vector3f v = edge.getSecondVertex().subtract(P2);
-        float t2 = (u.x * (P2.y - P1.y) - u.y * (P2.x - P1.x)) / (u.y * v.x - u.x * v.y);
-        float t1 = (P2.x - P1.x + v.x * t2) / u.x;
-        Vector3f p1 = P1.add(u.mult(t1));
-        Vector3f p2 = P2.add(v.mult(t2));
+        return this.getCrossPoint(edge) != null;
+    }
+    
+    /**
+	 * The method computes the crossing pint of this edge and another edge. If
+	 * there is no crossing then null is returned.
+	 * 
+	 * @param edge
+	 *            the edge to compute corss point with
+	 * @return cross point on null if none exist
+	 */
+	public Vector3f getCrossPoint(Edge edge) {
+		return this.getCrossPoint(edge, false, false);
+	}
+    
+	/**
+	 * The method computes the crossing pint of this edge and another edge. If
+	 * there is no crossing then null is returned. This method also allows to
+	 * get the crossing point of the straight lines that contain these edges if
+	 * you set the 'extend' parameter to true.
+	 * 
+	 * @param edge
+	 *            the edge to compute corss point with
+	 * @param extendThisEdge
+	 *            set to <b>true</b> to find a crossing point along the whole
+	 *            straight that contains the current edge
+	 * @param extendSecondEdge
+	 *            set to <b>true</b> to find a crossing point along the whole
+	 *            straight that contains the given edge
+	 * @return cross point on null if none exist
+	 */
+	public Vector3f getCrossPoint(Edge edge, boolean extendThisEdge, boolean extendSecondEdge) {
+		Vector3d P1 = new Vector3d(this.getFirstVertex());
+		Vector3d P2 = new Vector3d(edge.getFirstVertex());
+		Vector3d u = new Vector3d(this.getSecondVertex()).subtract(P1).normalizeLocal();
+		Vector3d v = new Vector3d(edge.getSecondVertex()).subtract(P2).normalizeLocal();
+		
+		double t1 = 0, t2 = 0;
+		if(u.x == 0 && v.x == 0) {
+			t2 = (u.z * (P2.y - P1.y) - u.y * (P2.z - P1.z)) / (u.y * v.z - u.z * v.y);
+	        t1 = (P2.z - P1.z + v.z * t2) / u.z;
+		} else if(u.y == 0 && v.y == 0) {
+			t2 = (u.x * (P2.z - P1.z) - u.z * (P2.x - P1.x)) / (u.z * v.x - u.x * v.z);
+	        t1 = (P2.x - P1.x + v.x * t2) / u.x;
+		} else if(u.z == 0 && v.z == 0) {
+			t2 = (u.x * (P2.y - P1.y) - u.y * (P2.x - P1.x)) / (u.y * v.x - u.x * v.y);
+	        t1 = (P2.x - P1.x + v.x * t2) / u.x;
+		} else {
+			t2 = (P1.y * u.x - P1.x * u.y + P2.x * u.y - P2.y * u.x) / (v.y * u.x - u.y * v.x);
+			t1 = (P2.x - P1.x + v.x * t2) / u.x;
+			if(Math.abs(P1.z - P2.z + u.z * t1 - v.z * t2) > FastMath.FLT_EPSILON) {
+				return null;
+			}
+		}
+		Vector3d p1 = P1.add(u.mult(t1));
+        Vector3d p2 = P2.add(v.mult(t2));
 
-        if (p1.distance(p2) <= FastMath.FLT_EPSILON) {
-            // the lines cross, check if p1 and p2 are within the edges
-            Vector3f p = p1.subtract(P1);
-            float cos = p.dot(u) / (p.length() * u.length());
-            if (cos > 0 && p.length() <= u.length()) {
+		if (p1.distance(p2) <= FastMath.FLT_EPSILON) {
+			if(extendThisEdge && extendSecondEdge) {
+				return p1.toVector3f();
+			}
+			// the lines cross, check if p1 and p2 are within the edges
+            Vector3d p = p1.subtract(P1);
+            double cos = p.dot(u) / p.length();
+            if (extendThisEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() <= this.getLength()) {
                 // p1 is inside the first edge, lets check the other edge now
                 p = p2.subtract(P2);
-                cos = p.dot(v) / (p.length() * v.length());
-                return cos > 0 && p.length() <= u.length();
+                cos = p.dot(v) / p.length();
+                if(extendSecondEdge || p.length()<= FastMath.FLT_EPSILON || cos >= 1 - FastMath.FLT_EPSILON && p.length() <= edge.getLength()) {
+                	return p1.toVector3f();
+                }
             }
         }
-        return false;
-    }
+		
+		return null;
+	}
 
     @Override
     public String toString() {

+ 82 - 51
jme3-blender/src/main/java/com/jme3/scene/plugins/blender/meshes/Face.java

@@ -276,30 +276,45 @@ public class Face implements Comparator<Integer> {
             List<Face> facesToTriangulate = new ArrayList<Face>(Arrays.asList(this.clone()));
             while (facesToTriangulate.size() > 0) {
                 Face face = facesToTriangulate.remove(0);
-                int previousIndex1 = -1, previousIndex2 = -1, previousIndex3 = -1;
-                while (face.vertexCount() > 0) {
-                    indexes[0] = face.getIndex(0);
-                    indexes[1] = face.findClosestVertex(indexes[0], -1);
-                    indexes[2] = face.findClosestVertex(indexes[0], indexes[1]);
-
-                    LOGGER.finer("Veryfying improper triangulation of the temporal mesh.");
-                    if (indexes[0] < 0 || indexes[1] < 0 || indexes[2] < 0) {
-                        throw new BlenderFileException("Unable to find two closest vertices while triangulating face in mesh: " + temporalMesh + "Please apply triangulation modifier in blender as a workaround and load again!");
-                    }
-                    if (previousIndex1 == indexes[0] && previousIndex2 == indexes[1] && previousIndex3 == indexes[2]) {
-                        throw new BlenderFileException("Infinite loop detected during triangulation of mesh: " + temporalMesh + "Please apply triangulation modifier in blender as a workaround and load again!");
-                    }
-                    previousIndex1 = indexes[0];
-                    previousIndex2 = indexes[1];
-                    previousIndex3 = indexes[2];
+                // two special cases will improve the computations speed
+                if(face.getIndexes().size() == 3) {
+                	triangulatedFaces.add(face.getIndexes().clone());
+                } else if(face.getIndexes().size() == 4) {
+                	// in case face has 4 verts we use the plain triangulation
+                	indexes[0] = face.getIndex(0);
+                    indexes[1] = face.getIndex(1);
+                    indexes[2] = face.getIndex(2);
+                	triangulatedFaces.add(new IndexesLoop(indexes));
+                	
+                    indexes[1] = face.getIndex(2);
+                    indexes[2] = face.getIndex(3);
+                	triangulatedFaces.add(new IndexesLoop(indexes));
+                } else {
+                	int previousIndex1 = -1, previousIndex2 = -1, previousIndex3 = -1;
+                    while (face.vertexCount() > 0) {
+                        indexes[0] = face.getIndex(0);
+                        indexes[1] = face.findClosestVertex(indexes[0], -1);
+                        indexes[2] = face.findClosestVertex(indexes[0], indexes[1]);
+
+                        LOGGER.finer("Veryfying improper triangulation of the temporal mesh.");
+                        if (indexes[0] < 0 || indexes[1] < 0 || indexes[2] < 0) {
+                            throw new BlenderFileException("Unable to find two closest vertices while triangulating face in mesh: " + temporalMesh + "Please apply triangulation modifier in blender as a workaround and load again!");
+                        }
+                        if (previousIndex1 == indexes[0] && previousIndex2 == indexes[1] && previousIndex3 == indexes[2]) {
+                            throw new BlenderFileException("Infinite loop detected during triangulation of mesh: " + temporalMesh + "Please apply triangulation modifier in blender as a workaround and load again!");
+                        }
+                        previousIndex1 = indexes[0];
+                        previousIndex2 = indexes[1];
+                        previousIndex3 = indexes[2];
 
-                    Arrays.sort(indexes, this);
-                    facesToTriangulate.addAll(face.detachTriangle(indexes));
-                    triangulatedFaces.add(new IndexesLoop(indexes));
+                        Arrays.sort(indexes, this);
+                        facesToTriangulate.addAll(face.detachTriangle(indexes));
+                        triangulatedFaces.add(new IndexesLoop(indexes));
+                    }
                 }
             }
         } catch (BlenderFileException e) {
-            LOGGER.log(Level.WARNING, "Errors occured during face triangulation: {0}. The face will be triangulated with the most direct algorithm, " + "but the results might not be identical to blender.", e.getLocalizedMessage());
+            LOGGER.log(Level.WARNING, "Errors occured during face triangulation: {0}. The face will be triangulated with the most direct algorithm, but the results might not be identical to blender.", e.getLocalizedMessage());
             indexes[0] = this.getIndex(0);
             for (int i = 1; i < this.vertexCount() - 1; ++i) {
                 indexes[1] = this.getIndex(i);
@@ -308,7 +323,7 @@ public class Face implements Comparator<Integer> {
             }
         }
     }
-
+    
     /**
      * @return <b>true</b> if the face is smooth and <b>false</b> otherwise
      */
@@ -382,11 +397,9 @@ public class Face implements Comparator<Integer> {
         int index2 = edge.getSecondIndex();
         // check if the line between the vertices is not a border edge of the face
         if (!indexes.areNeighbours(index1, index2)) {
-            List<Vector3f> vertices = temporalMesh.getVertices();
-
             for (int i = 0; i < indexes.size(); ++i) {
-                int i1 = this.getIndex(i);
-                int i2 = this.getIndex(i + 1);
+                int i1 = this.getIndex(i - 1);
+                int i2 = this.getIndex(i);
                 // check if the edges have no common verts (because if they do, they cannot cross)
                 if (i1 != index1 && i1 != index2 && i2 != index1 && i2 != index2) {
                     if (edge.cross(new Edge(i1, i2, 0, false, temporalMesh))) {
@@ -395,35 +408,53 @@ public class Face implements Comparator<Integer> {
                 }
             }
 
-            // the edge does NOT cross any of other edges, so now we need to verify if it is inside the face or outside
-            // we check it by comparing the angle that is created by vertices: [index1 - 1, index1, index1 + 1]
-            // with the one creaded by vertices: [index1 - 1, index1, index2]
-            // if the latter is greater than it means that the edge is outside the face
-            // IMPORTANT: we assume that all vertices are in one plane (this should be ensured before creating the Face)
-            int indexOfIndex1 = indexes.indexOf(index1);
-            int indexMinus1 = this.getIndex(indexOfIndex1 - 1);// indexOfIndex1 == 0 ? indexes.get(indexes.size() - 1) : indexes.get(indexOfIndex1 - 1);
-            int indexPlus1 = this.getIndex(indexOfIndex1 + 1);// indexOfIndex1 == indexes.size() - 1 ? 0 : indexes.get(indexOfIndex1 + 1);
-
-            Vector3f edge1 = vertices.get(indexMinus1).subtract(vertices.get(index1)).normalizeLocal();
-            Vector3f edge2 = vertices.get(indexPlus1).subtract(vertices.get(index1)).normalizeLocal();
-            Vector3f newEdge = vertices.get(index2).subtract(vertices.get(index1)).normalizeLocal();
-
-            // verify f the later computed angle is inside or outside the face
-            Vector3f direction1 = edge1.cross(edge2).normalizeLocal();
-            Vector3f direction2 = edge1.cross(newEdge).normalizeLocal();
-            Vector3f normal = temporalMesh.getNormals().get(index1);
-
-            boolean isAngle1Interior = normal.dot(direction1) < 0;
-            boolean isAngle2Interior = normal.dot(direction2) < 0;
-
-            float angle1 = isAngle1Interior ? edge1.angleBetween(edge2) : FastMath.TWO_PI - edge1.angleBetween(edge2);
-            float angle2 = isAngle2Interior ? edge1.angleBetween(newEdge) : FastMath.TWO_PI - edge1.angleBetween(newEdge);
-
-            return angle1 >= angle2;
+            // computing the edge's middle point
+            Vector3f edgeMiddlePoint = edge.computeCentroid();
+            // computing the edge that is perpendicular to the given edge and has a length of 1 (length actually does not matter)
+            Vector3f edgeVector = edge.getSecondVertex().subtract(edge.getFirstVertex());
+            Vector3f edgeNormal = temporalMesh.getNormals().get(index1).cross(edgeVector).normalizeLocal();
+            Edge e = new Edge(edgeMiddlePoint, edgeNormal.add(edgeMiddlePoint));
+            // compute the vectors from the middle point to the crossing between the extended edge 'e' and other edges of the face
+            List<Vector3f> crossingVectors = new ArrayList<Vector3f>();
+            for (int i = 0; i < indexes.size(); ++i) {
+                int i1 = this.getIndex(i);
+                int i2 = this.getIndex(i + 1);
+            	Vector3f crossPoint = e.getCrossPoint(new Edge(i1, i2, 0, false, temporalMesh), true, false);
+                if(crossPoint != null) {
+                	crossingVectors.add(crossPoint.subtractLocal(edgeMiddlePoint));
+                }
+            }
+            if(crossingVectors.size() == 0) {
+            	return false;// edges do not cross
+            }
+            
+            // use only distinct vertices (doubles may appear if the crossing point is a vertex)
+            List<Vector3f> distinctCrossingVectors = new ArrayList<Vector3f>();
+            for(Vector3f cv : crossingVectors) {
+        		double minDistance = Double.MAX_VALUE;
+        		for(Vector3f dcv : distinctCrossingVectors) {
+        			minDistance = Math.min(minDistance, dcv.distance(cv));
+        		}
+        		if(minDistance > FastMath.FLT_EPSILON) {
+        			distinctCrossingVectors.add(cv);
+        		}
+            }
+            
+            if(distinctCrossingVectors.size() == 0) {
+            	throw new IllegalStateException("There MUST be at least 2 crossing vertices!");
+            }
+            // checking if all crossing vectors point to the same direction (if yes then the edge is outside the face)
+            float direction = Math.signum(distinctCrossingVectors.get(0).dot(edgeNormal));// if at least one vector has different direction that this - it means that the edge is inside the face
+            for(int i=1;i<distinctCrossingVectors.size();++i) {
+            	if(direction != Math.signum(distinctCrossingVectors.get(i).dot(edgeNormal))) {
+            		return true;
+            	}
+            }
+            return false;
         }
         return true;
     }
-
+    
     @Override
     public int hashCode() {
         final int prime = 31;

+ 31 - 0
jme3-core/src/main/java/com/jme3/app/Application.java

@@ -650,12 +650,28 @@ public class Application implements SystemListener {
      * Callables are executed right at the beginning of the main loop.
      * They are executed even if the application is currently paused
      * or out of focus.
+     * 
+     * @param callable The callable to run in the main jME3 thread
      */
     public <V> Future<V> enqueue(Callable<V> callable) {
         AppTask<V> task = new AppTask<V>(callable);
         taskQueue.add(task);
         return task;
     }
+    
+    /**
+     * Enqueues a runnable object to execute in the jME3
+     * rendering thread.
+     * <p>
+     * Runnables are executed right at the beginning of the main loop.
+     * They are executed even if the application is currently paused
+     * or out of focus.
+     * 
+     * @param runnable The runnable to run in the main jME3 thread
+     */    
+    public void enqueue(Runnable runnable){
+        enqueue(new RunnableWrapper(runnable));
+    }
 
     /**
      * Runs tasks enqueued via {@link #enqueue(Callable)}
@@ -740,4 +756,19 @@ public class Application implements SystemListener {
         return viewPort;
     }
 
+    private class RunnableWrapper implements Callable{
+        private final Runnable runnable;
+
+        public RunnableWrapper(Runnable runnable){
+            this.runnable = runnable;
+        }
+
+        @Override
+        public Object call(){
+            runnable.run();
+            return null;
+        }
+        
+    }
+    
 }

+ 7 - 4
jme3-core/src/main/java/com/jme3/collision/bih/BIHTree.java

@@ -109,8 +109,11 @@ public class BIHTree implements CollisionData {
         this.mesh = mesh;
         this.maxTrisPerNode = maxTrisPerNode;
 
-        if (maxTrisPerNode < 1 || mesh == null) {
-            throw new IllegalArgumentException();
+        if (maxTrisPerNode < 1) {
+            throw new IllegalArgumentException("maxTrisPerNode cannot be less than 1");
+        }
+        if (mesh == null) {
+            throw new IllegalArgumentException("Mesh cannot be null");
         }
 
         bihSwapTmp = new float[9];
@@ -451,7 +454,7 @@ public class BIHTree implements CollisionData {
         } else if (bv instanceof BoundingBox) {
             bbox = new BoundingBox((BoundingBox) bv);
         } else {
-            throw new UnsupportedCollisionException();
+            throw new UnsupportedCollisionException("BoundingVolume:" + bv);
         }
 
         bbox.transform(worldMatrix.invert(), bbox);
@@ -470,7 +473,7 @@ public class BIHTree implements CollisionData {
             BoundingVolume bv = (BoundingVolume) other;
             return collideWithBoundingVolume(bv, worldMatrix, results);
         } else {
-            throw new UnsupportedCollisionException();
+            throw new UnsupportedCollisionException("Collidable:" + other);
         }
     }
 

+ 7 - 1
jme3-core/src/main/java/com/jme3/light/DirectionalLight.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012, 2015 jMonkeyEngine
+ * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -146,4 +146,10 @@ public class DirectionalLight extends Light {
         direction = (Vector3f) ic.readSavable("direction", null);
     }
 
+    @Override
+    public DirectionalLight clone() {
+        DirectionalLight l = (DirectionalLight)super.clone();
+        l.direction = direction.clone();
+        return l;
+    }
 }

+ 4 - 2
jme3-core/src/main/java/com/jme3/light/Light.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012, 2015 jMonkeyEngine
+ * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -228,7 +228,9 @@ public abstract class Light implements Savable, Cloneable {
     @Override
     public Light clone(){
         try {
-            return (Light) super.clone();
+            Light l = (Light) super.clone();
+            l.color = color.clone();
+            return l;
         } catch (CloneNotSupportedException ex) {
             throw new AssertionError();
         }

+ 8 - 1
jme3-core/src/main/java/com/jme3/light/PointLight.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012, 2015 jMonkeyEngine
+ * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -241,4 +241,11 @@ public class PointLight extends Light {
             this.invRadius = 0;
         }
     }
+
+    @Override
+    public PointLight clone() {
+        PointLight p = (PointLight)super.clone();
+        p.position = position.clone();
+        return p;
+    }
 }

+ 9 - 1
jme3-core/src/main/java/com/jme3/light/SpotLight.java

@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2009-2012, 2015 jMonkeyEngine
+ * Copyright (c) 2009-2012, 2015-2016 jMonkeyEngine
  * All rights reserved.
  *
  * Redistribution and use in source and binary forms, with or without
@@ -448,5 +448,13 @@ public class SpotLight extends Light {
             this.invSpotRange = 0;
         }
     }
+
+    @Override
+    public SpotLight clone() {
+        SpotLight s = (SpotLight)super.clone();
+        s.direction = direction.clone();
+        s.position = position.clone();
+        return s;
+    }
 }
 

+ 2 - 0
jme3-core/src/main/java/com/jme3/material/Material.java

@@ -1236,12 +1236,14 @@ public class Material implements CloneableSmartAsset, Cloneable, Savable {
         oc.write(def.getAssetName(), "material_def", null);
         oc.write(additionalState, "render_state", null);
         oc.write(transparent, "is_transparent", false);
+        oc.write(name, "name", null);
         oc.writeStringSavableMap(paramValues, "parameters", null);
     }
 
     public void read(JmeImporter im) throws IOException {
         InputCapsule ic = im.getCapsule(this);
 
+        name = ic.readString("name", null);
         additionalState = (RenderState) ic.readSavable("render_state", null);
         transparent = ic.readBoolean("is_transparent", false);
 

+ 19 - 0
jme3-core/src/main/java/com/jme3/util/BufferUtils.java

@@ -401,6 +401,25 @@ public final class BufferUtils {
         vector.z = buf.get(index * 3 + 2);
     }
 
+    /**
+     * Updates the values of the given vector from the specified buffer at the
+     * index provided.
+     * 
+     * @param vector
+     *            the vector to set data on
+     * @param buf
+     *            the buffer to read from
+     * @param index
+     *            the position (in terms of vectors, not floats) to read from
+     *            the buf
+     */
+    public static void populateFromBuffer(Vector4f vector, FloatBuffer buf, int index) {
+        vector.x = buf.get(index * 4);
+        vector.y = buf.get(index * 4 + 1);
+        vector.z = buf.get(index * 4 + 2);
+        vector.w = buf.get(index * 4 + 3);
+    }
+
     /**
      * Generates a Vector3f array from the given FloatBuffer.
      * 

+ 4 - 3
jme3-core/src/main/resources/Common/MatDefs/Misc/Particle.vert

@@ -32,11 +32,12 @@ void main(){
     #ifdef POINT_SPRITE
         vec4 worldPos = g_WorldMatrix * pos;
         float d = distance(g_CameraPosition.xyz, worldPos.xyz);
-        gl_PointSize = max(1.0, (inSize * SIZE_MULTIPLIER * m_Quadratic) / d);
+        float size = (inSize * SIZE_MULTIPLIER * m_Quadratic) / d);
+        gl_PointSize = max(1.0, size);
 
         //vec4 worldViewPos = g_WorldViewMatrix * pos;
         //gl_PointSize = (inSize * SIZE_MULTIPLIER * m_Quadratic)*100.0 / worldViewPos.z;
 
-        color.a *= min(gl_PointSize, 1.0);
+        color.a *= min(size, 1.0);
     #endif
-}
+}

+ 72 - 0
jme3-examples/src/main/java/jme3test/app/TestEnqueueRunnable.java

@@ -0,0 +1,72 @@
+package jme3test.app;
+
+import com.jme3.app.SimpleApplication;
+import com.jme3.material.Material;
+import com.jme3.math.ColorRGBA;
+import com.jme3.scene.Geometry;
+import com.jme3.scene.shape.Box;
+
+/**
+ * @author john01dav
+ */
+public class TestEnqueueRunnable extends SimpleApplication{
+    private ExampleAsyncTask exampleAsyncTask;
+    
+    public static void main(String[] args){
+        new TestEnqueueRunnable().start();
+    }
+    
+    @Override
+    public void simpleInitApp(){
+        Geometry geom = new Geometry("Box", new Box(1, 1, 1));
+        Material material = new Material(getAssetManager(), "/Common/MatDefs/Misc/Unshaded.j3md");
+        material.setColor("Color", ColorRGBA.Blue); //a color is needed to start with
+        geom.setMaterial(material);
+        getRootNode().attachChild(geom);
+        
+        exampleAsyncTask = new ExampleAsyncTask(material);
+        exampleAsyncTask.getThread().start();
+    }
+
+    @Override
+    public void destroy(){
+        exampleAsyncTask.endTask();
+        super.destroy();
+    }
+    
+    private class ExampleAsyncTask implements Runnable{
+        private final Thread thread;
+        private final Material material;
+        private volatile boolean running = true;
+
+        public ExampleAsyncTask(Material material){
+            this.thread = new Thread(this);
+            this.material = material;
+        }
+
+        public Thread getThread(){
+            return thread;
+        }
+        
+        public void run(){
+            while(running){
+                enqueue(new Runnable(){ //primary usage of this in real applications would use lambda expressions which are unavailable at java 6
+                    public void run(){
+                        material.setColor("Color", ColorRGBA.randomColor());
+                    }
+                });
+                
+                try{
+                    Thread.sleep(1000);
+                }catch(InterruptedException e){}
+            }
+        }
+        
+        public void endTask(){
+            running = false;
+            thread.interrupt();
+        }
+        
+    }
+    
+}

+ 1 - 1
jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java

@@ -456,7 +456,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
     /**
      * Get the current forward vector of the vehicle in world coordinates
      * @param vector The object to write the forward vector values to.
-     * Passing null will cause a new {@link Vector3f) to be created.
+     * Passing null will cause a new {@link Vector3f} to be created.
      * @return The forward vector
      */
     public Vector3f getForwardVector(Vector3f vector) {

+ 2 - 2
sdk/jme3-assetpack-support/src/com/jme3/gde/assetpack/browser/Bundle.properties

@@ -1,6 +1,6 @@
 CTL_AssetPackBrowserAction=AssetPackBrowser
-CTL_AssetPackBrowserTopComponent=AssetPackBrowser Window
-HINT_AssetPackBrowserTopComponent=This is a AssetPackBrowser window
+CTL_AssetPackBrowserTopComponent=AssetPackBrowser
+HINT_AssetPackBrowserTopComponent=The AssetPackBrowser allows easy managing of your AssetPacks
 AssetPackBrowserTopComponent.jTextField1.text=search
 AssetPackBrowserTopComponent.jButton1.text=update
 AssetPackBrowserTopComponent.jButton2.text=online assetpacks

+ 2 - 2
sdk/jme3-core/src/com/jme3/gde/core/appstates/AppStateExplorerTopComponent.java

@@ -67,8 +67,8 @@ persistenceType = TopComponent.PERSISTENCE_ALWAYS)
 preferredID = "AppStateExplorerTopComponent")
 @Messages({
     "CTL_AppStateExplorerAction=AppStateExplorer",
-    "CTL_AppStateExplorerTopComponent=AppStateExplorer Window",
-    "HINT_AppStateExplorerTopComponent=This is a AppStateExplorer window"
+    "CTL_AppStateExplorerTopComponent=AppStateExplorer",
+    "HINT_AppStateExplorerTopComponent=The AppStateExplorer provides an Overview over your current AppState"
 })
 public final class AppStateExplorerTopComponent extends TopComponent implements ExplorerManager.Provider {
 

+ 2 - 2
sdk/jme3-core/src/com/jme3/gde/core/filters/Bundle.properties

@@ -1,3 +1,3 @@
 CTL_FilterExplorerAction=FilterExplorer
-CTL_FilterExplorerTopComponent=FilterExplorer Window
-HINT_FilterExplorerTopComponent=This is a FilterExplorer window
+CTL_FilterExplorerTopComponent=FilterExplorer
+HINT_FilterExplorerTopComponent=The FilterExplorer provides an Overview over your current Filter

+ 2 - 2
sdk/jme3-core/src/com/jme3/gde/core/sceneexplorer/Bundle.properties

@@ -1,4 +1,4 @@
 CTL_SceneExplorerAction=SceneExplorer
-CTL_SceneExplorerTopComponent=SceneExplorer Window
-HINT_SceneExplorerTopComponent=This is a SceneExplorer window
+CTL_SceneExplorerTopComponent=SceneExplorer
+HINT_SceneExplorerTopComponent=The SceneExplorer provides an Overview over the SceneGraph of your Scene.
 SceneExplorerTopComponent.jButton1.text=update

+ 65 - 20
sdk/jme3-terrain-editor/src/com/jme3/gde/terraineditor/sky/SkyboxWizardPanel2.java

@@ -32,14 +32,16 @@
 package com.jme3.gde.terraineditor.sky;
 
 import com.jme3.math.Vector3f;
+import com.jme3.texture.Image;
 import com.jme3.texture.Texture;
 import java.awt.Component;
 import javax.swing.event.ChangeListener;
 import org.openide.WizardDescriptor;
+import org.openide.WizardValidationException;
 import org.openide.util.HelpCtx;
 
 @SuppressWarnings({"unchecked", "rawtypes"})
-public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
+public class SkyboxWizardPanel2 implements WizardDescriptor.ValidatingPanel<WizardDescriptor> {
 
     /**
      * The visual component that displays this panel. If you need to access the
@@ -76,10 +78,12 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
         // fireChangeEvent();
         // and uncomment the complicated stuff below.
     }
-
+    
+    @Override
     public final void addChangeListener(ChangeListener l) {
     }
-
+    
+    @Override
     public final void removeChangeListener(ChangeListener l) {
     }
     /*
@@ -105,14 +109,56 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
     }
     }
      */
-
+    
+    @Override
+    public void validate() throws WizardValidationException {
+        SkyboxVisualPanel2 sky = (SkyboxVisualPanel2)component;
+        
+        /* Check if there are empty textures */
+        if (multipleTextures) {
+            if (sky.getEditorNorth().getAsText() == null) { throw new WizardValidationException(null, " Texture North: Missing texture!", null); }
+            if (sky.getEditorSouth().getAsText() == null) { throw new WizardValidationException(null, " Texture South: Missing texture!", null); }
+            if (sky.getEditorWest().getAsText() == null) { throw new WizardValidationException(null, " Texture West: Missing texture!", null); }
+            if (sky.getEditorEast().getAsText() == null) { throw new WizardValidationException(null, " Texture East: Missing texture!", null); }
+            if (sky.getEditorTop().getAsText() == null) { throw new WizardValidationException(null, " Texture Top: Missing texture!", null); }
+            if (sky.getEditorBottom().getAsText() == null) { throw new WizardValidationException(null, " Texture Bottom: Missing texture!", null); }
+            
+            /* Prevent Null-Pointer Exception. If this is triggered, the Texture has no Image or the AssetKey is invalid (which should never happen) */
+            if (sky.getEditorNorth().getValue() == null || ((Texture)sky.getEditorNorth().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture North: Cannot load texture!", null); }
+            if (sky.getEditorSouth().getValue() == null || ((Texture)sky.getEditorSouth().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture South: Cannot load texture!", null); }
+            if (sky.getEditorWest().getValue() == null || ((Texture)sky.getEditorWest().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture West: Cannot load texture!", null); }
+            if (sky.getEditorEast().getValue() == null || ((Texture)sky.getEditorEast().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture East: Cannot load texture!", null); }
+            if (sky.getEditorTop().getValue() == null || ((Texture)sky.getEditorTop().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture Top: Cannot load texture!", null); }
+            if (sky.getEditorBottom().getValue() == null || ((Texture)sky.getEditorBottom().getValue()).getImage() == null) { throw new WizardValidationException(null, " Texture Bottom: Cannot load texture!", null); }
+            
+            /* Check for squares */
+            Image I = ((Texture)sky.getEditorNorth().getValue()).getImage();
+            if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture North: Image has to be a square (width == height)!", null); }
+            I = ((Texture)sky.getEditorSouth().getValue()).getImage();
+            if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture South: Image has to be a square (width == height)!", null); }
+            I = ((Texture)sky.getEditorWest().getValue()).getImage();
+            if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture West: Image has to be a square (width == height)!", null); }
+            I = ((Texture)sky.getEditorEast().getValue()).getImage();
+            if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture East: Image has to be a square (width == height)!", null); }
+            I = ((Texture)sky.getEditorTop().getValue()).getImage();
+            if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture Top: Image has to be a square (width == height)!", null); }
+            I = ((Texture)sky.getEditorBottom().getValue()).getImage();
+            if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Texture Bottom: Image has to be a square (width == height)!", null); }
+        } else {
+            if (sky.getEditorSingle().getAsText() == null){ throw new WizardValidationException(null, " Single Texture: Missing texture!", null); }
+            if (sky.getEditorSingle().getValue() == null || ((Texture)sky.getEditorSingle().getValue()).getImage() == null){ throw new WizardValidationException(null, " Single Texture: Cannot load texture!", null); }
+            Image I = ((Texture)sky.getEditorSingle().getValue()).getImage();
+            if (I.getWidth() != I.getHeight()) { throw new WizardValidationException(null, " Single Texture: Image has to be a square (width == height)!", null); }
+        }
+    }
+    
     // You can use a settings object to keep track of state. Normally the
     // settings object will be the WizardDescriptor, so you can use
     // WizardDescriptor.getProperty & putProperty to store information entered
     // by the user.
-    public void readSettings(Object settings) {
-        WizardDescriptor wiz = (WizardDescriptor) settings;
-        multipleTextures = (Boolean)wiz.getProperty("multipleTextures");
+    @Override
+    public void readSettings(WizardDescriptor settings) {
+        multipleTextures = (Boolean)settings.getProperty("multipleTextures");
         SkyboxVisualPanel2 comp = (SkyboxVisualPanel2) getComponent();
         if (multipleTextures) {
             comp.getMultipleTexturePanel().setVisible(true);
@@ -124,28 +170,27 @@ public class SkyboxWizardPanel2 implements WizardDescriptor.Panel {
     }
 
     @Override
-    public void storeSettings(Object settings) {
-        WizardDescriptor wiz = (WizardDescriptor) settings;
+    public void storeSettings(WizardDescriptor settings) {
         SkyboxVisualPanel2 comp = (SkyboxVisualPanel2) getComponent();
         if (multipleTextures) {
-            wiz.putProperty("textureSouth", (Texture)comp.getEditorSouth().getValue());
-            wiz.putProperty("textureNorth", (Texture)comp.getEditorNorth().getValue());
-            wiz.putProperty("textureEast", (Texture)comp.getEditorEast().getValue());
-            wiz.putProperty("textureWest", (Texture)comp.getEditorWest().getValue());
-            wiz.putProperty("textureTop", (Texture)comp.getEditorTop().getValue());
-            wiz.putProperty("textureBottom", (Texture)comp.getEditorBottom().getValue());
+            settings.putProperty("textureSouth", (Texture)comp.getEditorSouth().getValue());
+            settings.putProperty("textureNorth", (Texture)comp.getEditorNorth().getValue());
+            settings.putProperty("textureEast", (Texture)comp.getEditorEast().getValue());
+            settings.putProperty("textureWest", (Texture)comp.getEditorWest().getValue());
+            settings.putProperty("textureTop", (Texture)comp.getEditorTop().getValue());
+            settings.putProperty("textureBottom", (Texture)comp.getEditorBottom().getValue());
             float x = new Float(comp.getNormal1X().getText());
             float y = new Float(comp.getNormal1Y().getText());
             float z = new Float(comp.getNormal1Z().getText());
-            wiz.putProperty("normalScale", new Vector3f(x,y,z) );
+            settings.putProperty("normalScale", new Vector3f(x,y,z) );
         } else {
-            wiz.putProperty("textureSingle", (Texture)comp.getEditorSingle().getValue());
+            settings.putProperty("textureSingle", (Texture)comp.getEditorSingle().getValue());
             float x = new Float(comp.getNormal2X().getText());
             float y = new Float(comp.getNormal2Y().getText());
             float z = new Float(comp.getNormal2Z().getText());
-            wiz.putProperty("normalScale", new Vector3f(x,y,z) );
-            wiz.putProperty("envMapType", comp.getEnvMapType());         
-            wiz.putProperty("flipY", comp.getFlipYCheckBox().isSelected());
+            settings.putProperty("normalScale", new Vector3f(x,y,z) );
+            settings.putProperty("envMapType", comp.getEnvMapType());         
+            settings.putProperty("flipY", comp.getFlipYCheckBox().isSelected());
         }
     }
 }