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@@ -15,7 +15,7 @@ MaterialDef Phong Lighting {
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// Output alpha from the diffuse map
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Boolean UseAlpha
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- // Apha threshold for fragment discarding
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+ // Alpha threshold for fragment discarding
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Float AlphaDiscardThreshold (AlphaTestFallOff)
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// Normal map is in BC5/ATI2n/LATC/3Dc compression format
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