|
@@ -0,0 +1,296 @@
|
|
|
+/*
|
|
|
+ * Copyright (c) 2009-2010 jMonkeyEngine
|
|
|
+ * All rights reserved.
|
|
|
+ *
|
|
|
+ * Redistribution and use in source and binary forms, with or without
|
|
|
+ * modification, are permitted provided that the following conditions are
|
|
|
+ * met:
|
|
|
+ *
|
|
|
+ * * Redistributions of source code must retain the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer.
|
|
|
+ *
|
|
|
+ * * Redistributions in binary form must reproduce the above copyright
|
|
|
+ * notice, this list of conditions and the following disclaimer in the
|
|
|
+ * documentation and/or other materials provided with the distribution.
|
|
|
+ *
|
|
|
+ * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
|
|
+ * may be used to endorse or promote products derived from this software
|
|
|
+ * without specific prior written permission.
|
|
|
+ *
|
|
|
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
|
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
|
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
|
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
|
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
|
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
|
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
|
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
|
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
|
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
+ */
|
|
|
+package com.jme3.post.filters;
|
|
|
+
|
|
|
+import com.jme3.asset.AssetManager;
|
|
|
+import com.jme3.material.Material;
|
|
|
+import com.jme3.math.ColorRGBA;
|
|
|
+import com.jme3.post.Filter;
|
|
|
+import com.jme3.renderer.RenderManager;
|
|
|
+import com.jme3.renderer.Renderer;
|
|
|
+import com.jme3.renderer.ViewPort;
|
|
|
+
|
|
|
+/*
|
|
|
+ * A Post Processing filter that makes the screen look like it was drawn as
|
|
|
+ * diagonal lines with a pen.
|
|
|
+ * Try combining this with a cartoon edge filter to obtain manga style visuals.
|
|
|
+ *
|
|
|
+ * Based on an article from Geeks3D:
|
|
|
+ * <a href="http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/" rel="nofollow">http://www.geeks3d.com/20110219/shader-library-crosshatching-glsl-filter/</a>
|
|
|
+ *
|
|
|
+ * @author: Roy Straver a.k.a. Baal Garnaal
|
|
|
+ */
|
|
|
+public class CrossHatchFilter extends Filter {
|
|
|
+
|
|
|
+ private ColorRGBA lineColor = ColorRGBA.Black.clone();
|
|
|
+ private ColorRGBA paperColor = ColorRGBA.White.clone();
|
|
|
+ private float colorInfluenceLine = 0.8f;
|
|
|
+ private float colorInfluencePaper = 0.1f;
|
|
|
+ private float fillValue = 0.9f;
|
|
|
+ private float luminance1 = 0.9f;
|
|
|
+ private float luminance2 = 0.7f;
|
|
|
+ private float luminance3 = 0.5f;
|
|
|
+ private float luminance4 = 0.3f;
|
|
|
+ private float luminance5 = 0.0f;
|
|
|
+ private int lineThickness = 1;
|
|
|
+ private int lineDistance = 4;
|
|
|
+
|
|
|
+ public CrossHatchFilter() {
|
|
|
+ super("CrossHatchFilter");
|
|
|
+ }
|
|
|
+
|
|
|
+ public CrossHatchFilter(ColorRGBA lineColor, ColorRGBA paperColor) {
|
|
|
+ this();
|
|
|
+ this.lineColor = lineColor;
|
|
|
+ this.paperColor = paperColor;
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public boolean isRequiresDepthTexture() {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
|
|
|
+ material = new Material(manager, "Common/MatDefs/Post/CrossHatch.j3md");
|
|
|
+ material.setColor("LineColor", lineColor);
|
|
|
+ material.setColor("PaperColor", paperColor);
|
|
|
+
|
|
|
+ material.setFloat("ColorInfluenceLine", colorInfluenceLine);
|
|
|
+ material.setFloat("ColorInfluencePaper", colorInfluencePaper);
|
|
|
+
|
|
|
+ material.setFloat("FillValue", fillValue);
|
|
|
+
|
|
|
+ material.setFloat("Luminance1", luminance1);
|
|
|
+ material.setFloat("Luminance2", luminance2);
|
|
|
+ material.setFloat("Luminance3", luminance3);
|
|
|
+ material.setFloat("Luminance4", luminance4);
|
|
|
+ material.setFloat("Luminance5", luminance5);
|
|
|
+
|
|
|
+ material.setInt("LineThickness", lineThickness);
|
|
|
+ material.setInt("LineDistance", lineDistance);
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public Material getMaterial() {
|
|
|
+ return material;
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public void preRender(RenderManager renderManager, ViewPort viewPort) {
|
|
|
+ }
|
|
|
+
|
|
|
+ @Override
|
|
|
+ public void cleanUpFilter(Renderer r) {
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Sets color used to draw lines
|
|
|
+ */
|
|
|
+ public void setLineColor(ColorRGBA lineColor) {
|
|
|
+ this.lineColor = lineColor;
|
|
|
+ if (material != null) {
|
|
|
+ material.setColor("LineColor", lineColor);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Sets color used as background
|
|
|
+ */
|
|
|
+ public void setPaperColor(ColorRGBA paperColor) {
|
|
|
+ this.paperColor = paperColor;
|
|
|
+ if (material != null) {
|
|
|
+ material.setColor("PaperColor", paperColor);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ /*
|
|
|
+ * Sets color influence of original image on lines drawn
|
|
|
+ */
|
|
|
+
|
|
|
+ public void setColorInfluenceLine(float colorInfluenceLine) {
|
|
|
+ this.colorInfluenceLine = colorInfluenceLine;
|
|
|
+ if (material != null) {
|
|
|
+ material.setFloat("ColorInfluenceLine", colorInfluenceLine);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Sets color influence of original image on non-line areas
|
|
|
+ */
|
|
|
+ public void setColorInfluencePaper(float colorInfluencePaper) {
|
|
|
+ this.colorInfluencePaper = colorInfluencePaper;
|
|
|
+ if (material != null) {
|
|
|
+ material.setFloat("ColorInfluencePaper", colorInfluencePaper);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Sets line/paper color ratio for areas with values < luminance5,
|
|
|
+ * really dark areas get no lines but a filled blob instead
|
|
|
+ */
|
|
|
+ public void setFillValue(float fillValue) {
|
|
|
+ this.fillValue = fillValue;
|
|
|
+ if (material != null) {
|
|
|
+ material.setFloat("FillValue", fillValue);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Sets minimum luminance levels for lines drawn
|
|
|
+ * Luminance1: Top-left to down right 1
|
|
|
+ * Luminance2: Top-right to bottom left 1
|
|
|
+ * Luminance3: Top-left to down right 2
|
|
|
+ * Luminance4: Top-right to bottom left 2
|
|
|
+ * Luminance5: Blobs
|
|
|
+ */
|
|
|
+ public void setLuminanceLevels(float luminance1, float luminance2, float luminance3, float luminance4, float luminance5) {
|
|
|
+ this.luminance1 = luminance1;
|
|
|
+ this.luminance2 = luminance2;
|
|
|
+ this.luminance3 = luminance3;
|
|
|
+ this.luminance4 = luminance4;
|
|
|
+ this.luminance5 = luminance5;
|
|
|
+
|
|
|
+ if (material != null) {
|
|
|
+ material.setFloat("Luminance1", luminance1);
|
|
|
+ material.setFloat("Luminance2", luminance2);
|
|
|
+ material.setFloat("Luminance3", luminance3);
|
|
|
+ material.setFloat("Luminance4", luminance4);
|
|
|
+ material.setFloat("Luminance5", luminance5);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Sets the thickness of lines drawn
|
|
|
+ */
|
|
|
+ public void setLineThickness(int lineThickness) {
|
|
|
+ this.lineThickness = lineThickness;
|
|
|
+ if (material != null) {
|
|
|
+ material.setInt("LineThickness", lineThickness);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Sets minimum distance between lines drawn
|
|
|
+ * Primary lines are drawn at 2*lineDistance
|
|
|
+ * Secondary lines are drawn at lineDistance
|
|
|
+ */
|
|
|
+ public void setLineDistance(int lineDistance) {
|
|
|
+ this.lineDistance = lineDistance;
|
|
|
+ if (material != null) {
|
|
|
+ material.setInt("LineDistance", lineDistance);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns line color
|
|
|
+ */
|
|
|
+ public ColorRGBA getLineColor() {
|
|
|
+ return lineColor;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns paper background color
|
|
|
+ */
|
|
|
+ public ColorRGBA getPaperColor() {
|
|
|
+ return paperColor;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns current influence of image colors on lines
|
|
|
+ */
|
|
|
+ public float getColorInfluenceLine() {
|
|
|
+ return colorInfluenceLine;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns current influence of image colors on paper background
|
|
|
+ */
|
|
|
+ public float getColorInfluencePaper() {
|
|
|
+ return colorInfluencePaper;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns line/paper color ratio for blobs
|
|
|
+ */
|
|
|
+ public float getFillValue() {
|
|
|
+ return fillValue;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns the thickness of the lines drawn
|
|
|
+ */
|
|
|
+ public int getLineThickness() {
|
|
|
+ return lineThickness;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns minimum distance between lines
|
|
|
+ */
|
|
|
+ public int getLineDistance() {
|
|
|
+ return lineDistance;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns treshold for lines 1
|
|
|
+ */
|
|
|
+ public float getLuminance1() {
|
|
|
+ return luminance1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns treshold for lines 2
|
|
|
+ */
|
|
|
+ public float getLuminance2() {
|
|
|
+ return luminance2;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns treshold for lines 3
|
|
|
+ */
|
|
|
+ public float getLuminance3() {
|
|
|
+ return luminance3;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns treshold for lines 4
|
|
|
+ */
|
|
|
+ public float getLuminance4() {
|
|
|
+ return luminance4;
|
|
|
+ }
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Returns treshold for blobs
|
|
|
+ */
|
|
|
+ public float getLuminance5() {
|
|
|
+ return luminance5;
|
|
|
+ }
|
|
|
+}
|