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@@ -154,7 +154,6 @@ MaterialDef PBR Lighting {
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}
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Defines {
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- COLOR_MAP : ColorMap
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DISCARD_ALPHA : AlphaDiscardThreshold
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NUM_BONES : NumberOfBones
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INSTANCING : UseInstancing
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@@ -187,7 +186,7 @@ MaterialDef PBR Lighting {
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FILTER_MODE : FilterMode
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PCFEDGE : PCFEdge
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DISCARD_ALPHA : AlphaDiscardThreshold
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- COLOR_MAP : ColorMap
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+ SHADOWMAP_SIZE : ShadowMapSize
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SHADOWMAP_SIZE : ShadowMapSize
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FADE : FadeInfo
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PSSM : Splits
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@@ -219,7 +218,6 @@ MaterialDef PBR Lighting {
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FILTER_MODE : FilterMode
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PCFEDGE : PCFEdge
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DISCARD_ALPHA : AlphaDiscardThreshold
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- COLOR_MAP : ColorMap
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SHADOWMAP_SIZE : ShadowMapSize
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FADE : FadeInfo
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PSSM : Splits
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@@ -249,29 +247,6 @@ MaterialDef PBR Lighting {
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}
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Defines {
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- DIFFUSEMAP_ALPHA : DiffuseMap
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- NUM_BONES : NumberOfBones
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- INSTANCING : UseInstancing
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- }
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-
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- }
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-
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-
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- Technique PreNormalPassDerivative {
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-
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- VertexShader GLSL100 : Common/MatDefs/MSSAO/normal.vert
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- FragmentShader GLSL100 : Common/MatDefs/MSSAO/normal.frag
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-
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- WorldParameters {
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- WorldViewProjectionMatrix
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- WorldViewMatrix
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- NormalMatrix
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- ViewProjectionMatrix
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- ViewMatrix
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- }
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-
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- Defines {
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- DIFFUSEMAP_ALPHA : DiffuseMap
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NUM_BONES : NumberOfBones
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INSTANCING : UseInstancing
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}
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@@ -292,12 +267,6 @@ MaterialDef PBR Lighting {
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Defines {
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VERTEX_COLOR : UseVertexColor
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- MATERIAL_COLORS : UseMaterialColors
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- V_TANGENT : VTangent
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- MINNAERT : Minnaert
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- WARDISO : WardIso
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-
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- DIFFUSEMAP : DiffuseMap
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NORMALMAP : NormalMap
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SPECULARMAP : SpecularMap
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PARALLAXMAP : ParallaxMap
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