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+/*
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+ * To change this template, choose Tools | Templates
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+ * and open the template in the editor.
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+ */
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+package jme3test.terrain;
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+
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+import com.jme3.app.SimpleApplication;
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+import com.jme3.font.BitmapText;
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+import com.jme3.input.KeyInput;
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+import com.jme3.input.controls.ActionListener;
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+import com.jme3.input.controls.KeyTrigger;
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+import com.jme3.light.AmbientLight;
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+import com.jme3.light.DirectionalLight;
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+import com.jme3.material.Material;
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+import com.jme3.math.ColorRGBA;
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+import com.jme3.math.Vector2f;
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+import com.jme3.math.Vector3f;
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+import com.jme3.scene.Node;
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+import com.jme3.terrain.ProgressMonitor;
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+import com.jme3.terrain.Terrain;
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+import com.jme3.terrain.geomipmap.NeighbourFinder;
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+import com.jme3.terrain.geomipmap.TerrainLodControl;
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+import com.jme3.terrain.geomipmap.TerrainQuad;
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+import com.jme3.terrain.geomipmap.lodcalc.DistanceLodCalculator;
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+import com.jme3.texture.Texture;
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+import com.jme3.texture.Texture.WrapMode;
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+import java.util.List;
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+
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+/**
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+ * Demonstrates the NeighbourFinder interface for TerrainQuads,
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+ * allowing you to tile terrains together without having to use
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+ * TerrainGrid.
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+ *
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+ * @author sploreg
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+ */
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+public class TerrainTestTile extends SimpleApplication {
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+
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+ private TiledTerrain terrain;
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+ Material matTerrain;
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+ Material matWire;
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+ boolean wireframe = true;
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+ boolean triPlanar = false;
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+ boolean wardiso = false;
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+ boolean minnaert = false;
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+ protected BitmapText hintText;
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+ private float grassScale = 256;
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+
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+
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+ public static void main(String[] args) {
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+ TerrainTestTile app = new TerrainTestTile();
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+ app.start();
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+ }
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+
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+
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+
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+ @Override
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+ public void simpleInitApp() {
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+ loadHintText();
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+ setupKeys();
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+
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+ // WIREFRAME material
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+ matWire = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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+ matWire.getAdditionalRenderState().setWireframe(true);
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+ matWire.setColor("Color", ColorRGBA.Green);
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+
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+ terrain = new TiledTerrain();
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+ rootNode.attachChild(terrain);
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+
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+ DirectionalLight light = new DirectionalLight();
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+ light.setDirection((new Vector3f(-0.5f, -1f, -0.5f)).normalize());
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+ rootNode.addLight(light);
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+
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+ AmbientLight ambLight = new AmbientLight();
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+ ambLight.setColor(new ColorRGBA(1f, 1f, 0.8f, 0.2f));
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+ rootNode.addLight(ambLight);
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+
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+ cam.setLocation(new Vector3f(0, 256, 0));
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+ cam.lookAtDirection(new Vector3f(0, -1f, 0).normalizeLocal(), Vector3f.UNIT_X);
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+ }
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+
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+ public void loadHintText() {
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+ hintText = new BitmapText(guiFont, false);
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+ hintText.setLocalTranslation(0, getCamera().getHeight(), 0);
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+ hintText.setText("Hit 'T' to toggle wireframe");
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+ guiNode.attachChild(hintText);
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+ }
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+
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+
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+ private void setupKeys() {
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+ flyCam.setMoveSpeed(100);
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+ inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
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+ inputManager.addListener(actionListener, "wireframe");
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+ }
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+ private ActionListener actionListener = new ActionListener() {
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+
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+ public void onAction(String name, boolean pressed, float tpf) {
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+ if (name.equals("wireframe") && !pressed) {
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+ wireframe = !wireframe;
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+ if (!wireframe) {
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+ terrain.setMaterial(matWire);
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+ } else {
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+ terrain.setMaterial(matTerrain);
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+ }
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+ }
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+ }
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+ };
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+
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+ /**
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+ * A sample class (node in this case) that demonstrates
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+ * the use of NeighbourFinder.
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+ * It just links up the left,right,top,bottom TerrainQuads
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+ * so LOD can work.
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+ */
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+ private class TiledTerrain extends Node implements Terrain, NeighbourFinder {
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+
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+ private TerrainQuad terrain1;
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+ private TerrainQuad terrain2;
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+ private TerrainQuad terrain3;
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+ private TerrainQuad terrain4;
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+
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+ TiledTerrain() {
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+ // TERRAIN TEXTURE material
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+ matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
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+ matTerrain.setBoolean("useTriPlanarMapping", false);
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+ matTerrain.setBoolean("WardIso", true);
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+ matTerrain.setFloat("Shininess", 0);
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+
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+ // GRASS texture
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+ Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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+ grass.setWrap(WrapMode.Repeat);
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+ matTerrain.setTexture("DiffuseMap", grass);
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+ matTerrain.setFloat("DiffuseMap_0_scale", grassScale);
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+
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+ // CREATE THE TERRAIN
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+ terrain1 = new TerrainQuad("terrain", 65, 513, null);
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+ TerrainLodControl control1 = new TerrainLodControl(terrain1, getCamera());
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+ control1.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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+ terrain1.addControl(control1);
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+ terrain1.setMaterial(matTerrain);
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+ terrain1.setLocalTranslation(-256, -100, -256);
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+ terrain1.setLocalScale(1f, 1f, 1f);
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+ this.attachChild(terrain1);
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+
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+ terrain2 = new TerrainQuad("terrain", 65, 513, null);
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+ TerrainLodControl control2 = new TerrainLodControl(terrain2, getCamera());
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+ control2.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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+ terrain2.addControl(control2);
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+ terrain2.setMaterial(matTerrain);
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+ terrain2.setLocalTranslation(-256, -100, 256);
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+ terrain2.setLocalScale(1f, 1f, 1f);
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+ this.attachChild(terrain2);
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+
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+ terrain3 = new TerrainQuad("terrain", 65, 513, null);
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+ TerrainLodControl control3 = new TerrainLodControl(terrain3, getCamera());
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+ control3.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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+ terrain3.addControl(control3);
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+ terrain3.setMaterial(matTerrain);
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+ terrain3.setLocalTranslation(256, -100, -256);
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+ terrain3.setLocalScale(1f, 1f, 1f);
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+ this.attachChild(terrain3);
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+
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+ terrain4 = new TerrainQuad("terrain", 65, 513, null);
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+ TerrainLodControl control4 = new TerrainLodControl(terrain4, getCamera());
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+ control4.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
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+ terrain4.addControl(control4);
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+ terrain4.setMaterial(matTerrain);
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+ terrain4.setLocalTranslation(256, -100, 256);
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+ terrain4.setLocalScale(1f, 1f, 1f);
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+ this.attachChild(terrain4);
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+ }
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+
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+ /**
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+ * 1 3
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+ * 2 4
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+ */
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+ public TerrainQuad getRightQuad(TerrainQuad center) {
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+ if (center == terrain1)
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+ return terrain3;
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+ if (center == terrain2)
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+ return terrain4;
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+
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+ return null;
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+ }
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+
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+ /**
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+ * 1 3
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+ * 2 4
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+ */
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+ public TerrainQuad getLeftQuad(TerrainQuad center) {
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+ if (center == terrain3)
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+ return terrain1;
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+ if (center == terrain4)
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+ return terrain2;
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+
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+ return null;
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+ }
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+
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+ /**
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+ * 1 3
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+ * 2 4
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+ */
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+ public TerrainQuad getTopQuad(TerrainQuad center) {
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+ if (center == terrain2)
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+ return terrain1;
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+ if (center == terrain4)
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+ return terrain3;
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+
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+ return null;
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+ }
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+
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+ /**
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+ * 1 3
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+ * 2 4
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+ */
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+ public TerrainQuad getDownQuad(TerrainQuad center) {
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+ if (center == terrain1)
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+ return terrain2;
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+ if (center == terrain3)
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+ return terrain4;
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+
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+ return null;
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+ }
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+
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+ public float getHeight(Vector2f xz) {
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+ // you will have to offset the coordinate for each terrain, to center on it
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public Vector3f getNormal(Vector2f xz) {
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+ // you will have to offset the coordinate for each terrain, to center on it
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public float getHeightmapHeight(Vector2f xz) {
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+ // you will have to offset the coordinate for each terrain, to center on it
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public void setHeight(Vector2f xzCoordinate, float height) {
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+ // you will have to offset the coordinate for each terrain, to center on it
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public void setHeight(List<Vector2f> xz, List<Float> height) {
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+ // you will have to offset the coordinate for each terrain, to center on it
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public void adjustHeight(Vector2f xzCoordinate, float delta) {
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+ // you will have to offset the coordinate for each terrain, to center on it
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public void adjustHeight(List<Vector2f> xz, List<Float> height) {
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+ // you will have to offset the coordinate for each terrain, to center on it
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public float[] getHeightMap() {
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public int getMaxLod() {
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public void setLocked(boolean locked) {
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public void generateEntropy(ProgressMonitor monitor) {
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public Material getMaterial() {
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public Material getMaterial(Vector3f worldLocation) {
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public int getTerrainSize() {
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+ public int getNumMajorSubdivisions() {
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+ throw new UnsupportedOperationException("Not supported yet.");
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+ }
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+
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+
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+
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+ }
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+}
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