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@@ -279,7 +279,9 @@ public class JoglRenderer implements Renderer {
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caps.add(Caps.FloatDepthBuffer);
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}
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-
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+ if (caps.contains(Caps.OpenGL30)) {
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+ caps.add(Caps.PackedDepthStencilBuffer);
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+ }
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if (gl.isExtensionAvailable("GL_ARB_draw_instanced")) {
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caps.add(Caps.MeshInstancing);
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@@ -302,6 +304,15 @@ public class JoglRenderer implements Renderer {
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if (gl.isExtensionAvailable("GL_ARB_vertex_array_object")) {
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caps.add(Caps.VertexBufferArray);
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}
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+
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+ if (gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two")) {
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+ caps.add(Caps.NonPowerOfTwoTextures);
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+ }
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+ else {
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+ logger.log(Level.WARNING, "Your graphics card does not "
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+ + "support non-power-of-2 textures. "
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+ + "Some features might not work.");
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+ }
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boolean latc = gl.isExtensionAvailable("GL_EXT_texture_compression_latc");
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//FIXME ignore atdc?
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