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@@ -146,7 +146,7 @@ public class PssmShadowFilter extends Filter {
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return pssmRenderer.getLambda();
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return pssmRenderer.getLambda();
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}
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}
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- /*
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+ /**
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* Adjust the repartition of the different shadow maps in the shadow extend
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* Adjust the repartition of the different shadow maps in the shadow extend
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* usualy goes from 0.0 to 1.0
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* usualy goes from 0.0 to 1.0
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* a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged
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* a low value give a more linear repartition resulting in a constant quality in the shadow over the extends, but near shadows could look very jagged
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