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Fixes a compile error in the unified renderer of the JOGL backend, doesn't rely on the auto-boxing

Julien Gouesse 10 년 전
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fae50fd36e
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGLExt.java

+ 2 - 2
jme3-jogl/src/main/java/com/jme3/renderer/jogl/JoglGLExt.java

@@ -78,11 +78,11 @@ public class JoglGLExt implements GLExt {
     
     
     @Override
     @Override
     public int glClientWaitSync(Object sync, int flags, long timeout) {
     public int glClientWaitSync(Object sync, int flags, long timeout) {
-        return GLContext.getCurrentGL().getGL3ES3().glClientWaitSync((long) sync, flags, timeout);
+        return GLContext.getCurrentGL().getGL3ES3().glClientWaitSync(((Long) sync).longValue(), flags, timeout);
     }
     }
 
 
     @Override
     @Override
     public void glDeleteSync(Object sync) {
     public void glDeleteSync(Object sync) {
-        GLContext.getCurrentGL().getGL3ES3().glDeleteSync((long) sync);
+        GLContext.getCurrentGL().getGL3ES3().glDeleteSync(((Long) sync).longValue());
     }
     }
 }
 }