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@@ -1885,7 +1885,6 @@ public class GLRenderer implements Renderer {
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// R to Texture compare mode
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if (tex.getShadowCompareMode() != Texture.ShadowCompareMode.Off) {
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL2.GL_COMPARE_R_TO_TEXTURE);
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- gl2.glTexParameteri(target, GL2.GL_DEPTH_TEXTURE_MODE, GL2.GL_INTENSITY);
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if (tex.getShadowCompareMode() == Texture.ShadowCompareMode.GreaterOrEqual) {
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_GEQUAL);
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} else {
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