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@@ -302,7 +302,7 @@ public class HDRRenderer implements SceneProcessor {
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// loadInitial()
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fsQuad = new Picture("HDR Fullscreen Quad");
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- Format lumFmt = Format.Luminance8;
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+ Format lumFmt = Format.RGB8;
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scene64FB = new FrameBuffer(64, 64, 1);
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scene64 = new Texture2D(64, 64, lumFmt);
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scene64FB.setColorTexture(scene64);
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