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@@ -28,7 +28,6 @@ MaterialDef AdvancedPBRTerrain {
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Float AfflictionMetallicValue : 0.0
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Float AfflictionMetallicValue : 0.0
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Float AfflictionEmissiveValue : 0.0 //note that this is simplified into one value, rather than 2 with power and intensity like the regular pbr values.
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Float AfflictionEmissiveValue : 0.0 //note that this is simplified into one value, rather than 2 with power and intensity like the regular pbr values.
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-
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// affliction texture splatting & desaturation functionality
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// affliction texture splatting & desaturation functionality
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Boolean UseTriplanarAfflictionMapping
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Boolean UseTriplanarAfflictionMapping
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@@ -198,13 +197,6 @@ MaterialDef AdvancedPBRTerrain {
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Texture2D AlphaMap_1 -LINEAR
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Texture2D AlphaMap_1 -LINEAR
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Texture2D AlphaMap_2 -LINEAR
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Texture2D AlphaMap_2 -LINEAR
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- Boolean UseSpecGloss
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- Texture2D SpecularMap
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- Texture2D GlossinessMap
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- Texture2D SpecularGlossinessMap
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- Color Specular : 1.0 1.0 1.0 1.0
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- Float Glossiness : 1.0
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-
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Vector4 ProbeData
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Vector4 ProbeData
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// Prefiltered Env Map for indirect specular lighting
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// Prefiltered Env Map for indirect specular lighting
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@@ -216,7 +208,6 @@ MaterialDef AdvancedPBRTerrain {
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//integrate BRDF map for indirect Lighting
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//integrate BRDF map for indirect Lighting
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Texture2D IntegrateBRDF -LINEAR
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Texture2D IntegrateBRDF -LINEAR
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//shadows
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//shadows
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Int FilterMode
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Int FilterMode
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Boolean HardwareShadows
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Boolean HardwareShadows
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@@ -283,7 +274,6 @@ MaterialDef AdvancedPBRTerrain {
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ViewProjectionMatrix
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ViewProjectionMatrix
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ViewMatrix
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ViewMatrix
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Time
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Time
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-
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}
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}
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Defines {
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Defines {
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