コミット履歴

作者 SHA1 メッセージ 日付
  Normen Hansen 00f12cfec7 - change behavior of "buildNativeProjects" setting to not exclude native subprojects from build but instead copy precompiled binaries 10 年 前
  Normen Hansen 1977efd3cf - update gitignore to not ignore the precompiled bullet natives 10 年 前
  Normen Hansen 05e1d528ab - allow adding precompiled bullet binaries to natives jar for binaries that can't be built on the current system 10 年 前
  Normen Hansen 104254f6a6 - allow packing bullet binaries from build folder that have previously been built on other platforms 10 年 前
  Normen Hansen 69f8e58d84 - change source compatibility to 1.6 10 年 前
  Normen Hansen 6ff69cccf6 - add run task to jme3-examples 10 年 前
  Normen Hansen c8fcac1254 - fix build script for native bullet on windows using VisualStudio 10 年 前
  Normen Hansen 6d0a5604c6 - fix pointer bug in native bullet addResult collision code (collision code still needs a rework) 10 年 前
  Normen Hansen 32f4245aff - fix osx bullet binary path 10 年 前
  Normen Hansen f0870efc3b - remove static build instructions for linux bullet library (the bullet library will now depend on the correct glibc version being installed on a linux system) 10 年 前
  Normen Hansen fd78498bc8 - fix NativeLibraryLoader using deprecated Natives class for hash generation 10 年 前
  iwgeric 31bc6bf526 Add a default app profiler for Android. 10 年 前
  iwgeric 3a82c9eca1 Add frame rate limitiing on Android. 10 年 前
  iwgeric 3ee52c38ed Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 年 前
  iwgeric 47477daa05 Forgot to update the commit text 10 年 前
  iwgeric 5948479de4 comment out android show keyboard. Now using JmeSystem method to show/hide android soft keyboard. 10 年 前
  Nehon a3f9b75d0b Added proper naming of const in Optics.glsllib and some define tests to avoid name collision when importing several glsllib 10 年 前
  Nehon b1739fd9d7 Also fixed Android's VideoRecorderAppState 10 年 前
  Nehon 50ec3023d4 Fixed ScreenshotAppState, VideoRecorderAppSate, AwtPanel and TestRenderToMemory so the frameBuffer is read with an BGRA8 format 10 年 前
  Nehon 8b3e335d33 updated gitignore so that it ignores sdk dist files 10 年 前
  Nehon fea3faf9af Minor fix in TestRenderToCubeMap 10 年 前
  Nehon 05baf56130 The skyFactory now supports Equirectangular environment maps, as it's a pretty popular format. 10 年 前
  Nehon 9f459af4e3 One can now call readFrameBuffer with a specific format, implementation has been done for the GLRenderer only. 10 年 前
  Nehon 995ab83a9e Deprecated LwjglRenderer and Lwjgl's TextureUtils. URA is used when choosing LWJGL as renderer. 10 年 前
  jmekaelthas c9eadcc762 Bugfix: fixed a bug that caused ugly artifacts to appear sometimes while 10 年 前
  Paul Speed 9eca2251a9 Handle more gracefully the case where a texture 10 年 前
  jmekaelthas d399e0594b Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git 10 年 前
  jmekaelthas 65c3ff668c Bugfix: sorting constraint computation in the proper order which should 10 年 前
  iwgeric a55aae21f9 Minor cleanup of mouse / keyboard methods for touch. 10 年 前
  iwgeric a116389814 Forgot to add isSimulateKeyboard to TouchInput interface. 10 年 前