提交历史

作者 SHA1 备注 提交日期
  jul..om 0170c7b5eb Fixes some problems with framebuffers (second attempt) 13 年之前
  rem..om 89608f3fd5 fixed material param settings in PssmShadowRenderer 13 年之前
  rem..om 89d1f64739 SDK : added convenient way to type Vector3f, Vector2f, Quaternions, Emitter shapes. Thanks to kwando 13 年之前
  rem..om 76dcabae66 Added proper documentation for camera.getWorldCoordinates 13 年之前
  nor..67 f8f4a9e33e SDK: 13 年之前
  jul..om 0263c78d55 Fixes some problems with framebuffers 13 年之前
  rem..om 7271bf4de7 Made the PSSmRenderer stop to create a new matrix for each split on every frame 13 年之前
  rem..om 3b84ae44e5 Made all attributes of PssmShadowRenderer protected 13 年之前
  rem..om d1a036a021 Pssm now supports fade out of the shadows when using a zextend 13 年之前
  nor..67 a3cda69323 - move JmeCursor interface back to Core-Plugins due to dependencies in core :/ 13 年之前
  nor..67 4dc549f3df - delete folder 13 年之前
  nor..67 fb2412d1b1 - move cursor loader to desktop package due to awt dependence 13 年之前
  nor..67 cae51429ac - move cursor loader to desktop package due to awt dependence 13 年之前
  nor..67 7bb5e9bfdd - move native jme-ios.m file to plugin for now 13 年之前
  nor..67 2aae8d72a6 SDK: 13 年之前
  nor..67 97909725cb SDK: 13 年之前
  nor..67 7a0b6b15fc SDK: 13 年之前
  nor..67 2f73363107 SDK: 13 年之前
  nor..67 706e286aa4 SDK: 13 年之前
  Kae..pl 49f227b7cc Minor optimisations. Added several comments to unveil certain parts of the code. 13 年之前
  nor..67 83caa059fb - release pool in iOS image loader when exiting early 13 年之前
  nor..67 e45a75f2f6 - minor optimization in iOS image loader native code 13 年之前
  nor..67 4630638cd9 - allow zip extensions to have versions 13 年之前
  nor..67 b3dc16535f - add current iOS code 13 年之前
  nor..67 8b9b09e4cd SDK: 13 年之前
  Kae..pl 1b04d13f3e Bugfix: making sure that the first and last bevel line is parallel to its neighbour in curves that have bevel applied (that is how blender works) 13 年之前
  PSp..om ff155b4d78 Added the ability to set the overall alpha for a BitmapText. 13 年之前
  jul..om af3e3a74f5 Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational) 13 年之前
  jul..om 36f95cdf09 Uses the proper string as uniform name to get its location 13 年之前
  jul..om fc56b7dcbf Allows to enable the debug pipeline 13 年之前