Kae..pl
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04ed5d1467
Bugfix: several minor bugfixes and improvements.
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hace 12 años |
Kae..pl
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e2cc42e6f3
Bugfix: making blender importer NOT to crash when coming accross Depth24Stencil8 image type.
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hace 12 años |
Kae..pl
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23cc867e38
Bugfix: making the importer NOT to crash when coming accross OCEAN type of generated texture (this is a new texture type).
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hace 12 años |
Kae..pl
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517dece348
Refactoring: optimisations to generated textures loading (will affect some of them).
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hace 12 años |
Kae..pl
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4ecc911b69
Feature: added bottom texture for the sky during sky loading.
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hace 12 años |
Kae..pl
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66f1a0302f
Refactoring: removing unnecesary System.out's. ;)
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hace 12 años |
Kae..pl
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eb7e7bbaad
Feature: added sky loading.
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hace 12 años |
iwg..ic
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592303181e
Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values.
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hace 12 años |
iwg..ic
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c1c9fc871a
Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing.
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hace 12 años |
Kae..pl
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f94ad2b37a
Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier.
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hace 12 años |
rem..om
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f0aff05d41
ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold
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hace 12 años |
Kae..pl
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915638a370
Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;).
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hace 12 años |
Kae..pl
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2a00f1ccb0
Refactoring: removed unnecessary return type from the modifiers (it was never used).
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hace 12 años |
Kae..pl
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8df3569688
Refactoring: small reorganisation of ObjectHelper class.
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hace 12 años |
Kae..pl
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d86adfa4f1
Bugfix: fixed an issue with missing material color when material has a non used texture.
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hace 12 años |
rem..om
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2fc18e9e2c
Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal
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hace 12 años |
rem..om
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2707b6586b
Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh
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hace 12 años |
iwg..ic
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2711e729d0
Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/
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hace 12 años |
PSp..om
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5a1e7dbd63
Applied the same interpolate to interpolateLocal
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hace 12 años |
PSp..om
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1fc55d2eb0
Changed the other two-vector version of interpolate
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hace 12 años |
PSp..om
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b73d42e654
Changed interpolate to interpolateLocal to match latest
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hace 12 años |
PSp..om
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641c138a1b
Changed interpolate() to interpolateLocal() to match
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hace 12 años |
PSp..om
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87930e7075
Modified to allow the rolling index to be seeded
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hace 12 años |
sha..RD
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05603965fc
* Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay
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hace 12 años |
sha..RD
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25814a8859
* Safety first: *ALL* EGL calls are now checked for errors prior to proceeding
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hace 12 años |
PSp..om
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d70174d91a
Added a proper toString() to CollisionResult.
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hace 12 años |
nor..67
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0ee9f53c27
- fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix
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hace 12 años |
rem..om
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5bc840e57a
Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders.
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hace 12 años |
iwg..ic
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1a94e65176
Android: Updated error checking for egl config logging
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hace 12 años |
Kae..pl
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638947623d
Refactoring:
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hace 12 años |