История коммитов

Автор SHA1 Сообщение Дата
  ShA..Rd 06c4dcd7f7 * Fix issue 574 (by extending JFrame instead of JDialog) 13 лет назад
  ShA..Rd 6e021b4504 * Fix issue 584 and issue 562 (minor typos) 13 лет назад
  ShA..Rd bd39ff1b6e * Fix issue 570 13 лет назад
  ShA..Rd d64eec7d1b * Fix issue 569 by using googlecode server instead of jme website which blocks java connections for some reason 13 лет назад
  ShA..Rd a31c8ec884 * Ogre Importer: No longer crashes if submesh name index is out of bounds. Fix issue 548. 13 лет назад
  ShA..Rd ada98f7033 * AppState documentation improvements according to issue 589 13 лет назад
  ShA..Rd 7e6534c1b7 * UnshadedArray shader will attempt to enable the relevant texture array extensions, otherwise it shouldn't work at all (don't know why it did) 13 лет назад
  ShA..Rd 1aa0f9d7bd * LwjglRenderer adds capability for texture array support if OpenGL 3 is available 13 лет назад
  ShA..Rd fbac631160 * TextureArray constructor ensures all images passed to it have the same format and dimensions, otherwise an IllegalArgumentException is thrown 13 лет назад
  ShA..Rd 1f27804716 * Fix issue where lighting shader would not compile when vertex lighting is used (due to recent HW skinning changes) 13 лет назад
  rem..om 198adb0753 Fixed NPE in water filter when setting the reflection mapsize before the filter has been initialized 13 лет назад
  rem..om 9b33c7c851 Removed debugging system out from animChannel 13 лет назад
  rem..om 6470f44c97 Added a test case for Hardware Skinning 13 лет назад
  bre..om ff4c38e20a TerrainLodControl now refreshes when first added to the scene 13 лет назад
  phr00t 8cb1a8ed9e Updated native bullet builds to v2.81 for Linux & Windows (both 32 & 64 bit). MacOSX remains at v2.80 for the time being. This resolves swapped physics ray test source & destination arguments & other crashing issues. 13 лет назад
  sha..RD 0f21f19735 * Mesh.prepareForAnim() is now much smarter about what to do. It won't convert the buffers unless absolutely necessary and apply the proper usages to the buffers as needed. 13 лет назад
  sha..RD b6afd61ef0 * Lighting shader now supports HW skinning 13 лет назад
  sha..RD d9e3af1795 * Unshaded material now supports HW skinning 13 лет назад
  sha..RD c21b60fbe7 HW Skinning 13 лет назад
  sha..RD 8c1e5c9cf9 * Set AndroidHarness contentView to a TextView (not GLSurfaceView) onDestroy(), perhaps it will help with OOM issues 13 лет назад
  sha..RD 281f9b6c20 * Fix various issues with HW skinning state in SkeletonControl. setHardwareSkinningPreferred(boolean) can be used to request HW skinning, and isHardwareSkinningUsed() to see if its actually being used or not. 13 лет назад
  sha..RD b0f2e17db2 * List of native objects in NativeObjectManager is now a HashSet instead of an ArrayList, for faster add/remove calls 13 лет назад
  sha..RD 5e6b9a3746 * Fix use of deprecated Box constructor in TestBox 13 лет назад
  rem..om 44a77537ce Fixed HWSkinning initialization that was not properly falling back to software when HW skinning was not available 13 лет назад
  sha..RD bd9f389108 * Added joystick mappings for wireless Xbox 360 controller. Back shoulder buttons are not supported because its not possible to convert axis into button at the moment. 13 лет назад
  sha..RD 07a459555d * Added test to demonstrate what happens to a deleted texture when trying to use it with OpenGL 13 лет назад
  Sha..om 3195940994 * Fixed issue 590 (Uniform.setVector4Length() re-allocating buffer even when not needed) 13 лет назад
  Sha..om c972861331 * Fixed issue 583 (Matrix4f.multAcross() not working correctly) 13 лет назад
  iwg..om 8bc322e651 SDK: Android: Removed verbose setting when copying project libs to mobile/libs 13 лет назад
  iwg..om 086b241ea4 SDK: Android: Changed mobile-impl.xml to avoid pre-dexing external jar files. 13 лет назад