Historique des commits

Auteur SHA1 Message Date
  Daniel Johansson 0869880c8e Reverted changes to build script regarding bullet libs. il y a 10 ans
  Daniel Johansson d3da4a7266 Merge remote-tracking branch 'upstream/master' il y a 10 ans
  Daniel Johansson 9059eb30e4 Added support for setting minification and magnification filters on a texture in the j3m material file. This also adds support for double and single quoted paths as well as being able to set WrapMode for a specific WrapAxis. This resolves #295 il y a 10 ans
  Nehon 129faf00d7 Fixed warning when trying to find a srgb format for a Depth format. il y a 10 ans
  Kirill Vainer cad8ca4d8e Merge pull request #294 from davidB/david_gl3_mrt_unshaded il y a 10 ans
  Nehon c7606ccff2 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/291 il y a 10 ans
  Daniel Johansson 2080453430 Changed build scripts slightly for bullet to not reference src outside it's own base dir. This was mainly done to be able to import the project correctly in IntelliJ IDEA. The modules will now instead reference each other through the dependency mechanism. il y a 10 ans
  Daniel Johansson 013f67ee89 Merge remote-tracking branch 'upstream/master' il y a 10 ans
  Daniel Johansson 8c45568772 Added intellij files to gitignore il y a 10 ans
  Nehon 95d5fdf9c5 Fixed issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/252 il y a 10 ans
  Nehon 57dd2748e2 Tested if a joystick axis is not the nullAxis before assigning action to it. il y a 10 ans
  Nehon 34220640aa Fixed how model bound were refreshed in BathNode : issue https://github.com/jMonkeyEngine/jmonkeyengine/issues/275 il y a 10 ans
  Nehon 6d1ab7af65 Redesign of the frag part of unshadedNodes so it's more modular, and can be properly used as GLSL 1.5 shader. il y a 10 ans
  David Bernard 568ee09d17 add GLSL150 compatible Unshaded il y a 10 ans
  David Bernard 704c3f1a10 enable MRT on gl3 il y a 10 ans
  Nehon 2b8898b7b2 Here is the rest of last commit il y a 10 ans
  Nehon dca050b96b Added a protected modifier to getReceivers in Abstract shadow renderer il y a 10 ans
  Rémy Bouquet 9883a18d85 Update CONTRIBUTING.md il y a 10 ans
  Kirill Vainer 328966ba79 Merge pull request #293 from davidB/david_materiel_no_render il y a 10 ans
  Nehon 6d3377a2a8 Fixed Parallax without normal map in lighting.j3md il y a 10 ans
  Nehon 485af7cf2a TextureFetch shader node now works with glgl1.5 il y a 10 ans
  David Bernard fe72dd67dd add TechniqueDef.noRender il y a 10 ans
  Kirill Vainer 9226299a87 Merge pull request #290 from AlrikG/ImproveCompressedSerialization il y a 10 ans
  jmekaelthas b0e751c81a Bugfix: avoiding infinite loops while applying constraints. il y a 10 ans
  jmekaelthas 2d9a1b8737 Bugfix: include all bones in the chain of the IK constraint if the il y a 10 ans
  jmekaelthas 483156f2ba Improvement: Inverse Kinematics now breaks the iteration if the computed il y a 10 ans
  kaelthas 4992eba850 Merge branch 'master' of https://github.com/jMonkeyEngine/jmonkeyengine.git il y a 10 ans
  kaelthas 4cec908a50 Inverse Kinematics: several minor memory and CPU optimisations. il y a 10 ans
  AlrikG 7b6a742f0f Update GZIPSerializer.java il y a 10 ans
  AlrikG 2cf7d9eb5a Update GZIPSerializer.java il y a 10 ans