提交歷史

作者 SHA1 備註 提交日期
  SHA..rd 0ab43e0649 * Fix Linux MinGW build for latest CMake 12 年之前
  rem..om 509f4eae35 Removed remaining debug system out in SpotLight 12 年之前
  rem..om ee03907418 Changed the Mesh.isanimated to check for BindPose,BoneWeight, BoneIndex instead of just BindPose to avoid crashes in the skeleton control on old models. 12 年之前
  Kae..pl a6004618ce Bugfix: changed method visibility from private to public to prevent compilation time errors. 12 年之前
  Kae..pl 32b79324a9 Bugfix: fixed an issue with proper bone orientation in 3D space (as in blender bones have different local coordinates system than other features); this fix caused more models to be loaded properly and made the code more simple 12 年之前
  Kae..pl c0f0f0ca9e Bugfix: BlenderModelLoader attached root objects to the scene node before applying the constraints; this sometimes caused NPE to occur while applying the constraints 12 年之前
  bre..om d61ac1afe5 Added alphamap rename tool to the terrain editor. Removing a texture layer now clears all alpha for that layer 12 年之前
  PSp..om a2a39bd0d5 Added a connected check to DefaultClient's channel-based 12 年之前
  PSp..om db8dc8d4fa Added a toString() method to DisconnectInfo. 12 年之前
  sha..RD 2abf8218be * Fix 64 bit native bullet compile on windows. 64 bit build requires using mingw-w64 instead of mingw32. Also if mingw-w64 is used, both 32 bit and 64 bit are supported. 12 年之前
  PSp..om cc2d4cd83f Future-proofing JmeVersion now in case we want to 12 年之前
  PSp..om 16428d82aa Marking as non-version specific. 12 年之前
  rem..om ade8d30d8c Shadows : post pass is no longer rendered when there is no geometry that cast shadows, avoiding rendering what ever there is in the graphic memory in that particular case. 12 年之前
  rem..om 6f6b123936 Changed the javadoc of AudioNode to clarify its behaviour when it's positional or not and regarding mono and stereo format audio sources 12 年之前
  PSp..om 596b5a0060 Modifying an exception to log warning to actual do 12 年之前
  Kae..pl 11d77cfdc2 Refactoring: removed unused methods. 12 年之前
  sha..RD 8538706254 * Add capability to serialize BVH data structure for MeshCollisionShape when native bullet is used (see http://hub.jmonkeyengine.org/forum/topic/meshcollisionshape-serialize/) 12 年之前
  sha..RD c9c4bdeb54 * Javadoc clarification in Spatial.setCullHint and setBatchHint (http://hub.jmonkeyengine.org/forum/topic/spatial-setcullhint-documentation/) 12 年之前
  iwg..ic 6a39a6b5ba Add isEnabled to PhysicsControl interface 12 年之前
  Kae..pl ebef55aecf Refactoring: removing AbstractBlenderLoader class, it turned out to be unneded and made some unnecessary mess in the code. 12 年之前
  voi..om cde9e514f0 Nifty GUI: improve mouse click interoperability between Nifty and Jme 12 年之前
  rem..om 74f2b0a4c7 Fix TestMusicStreaming crash due to sound being positional and stereo 12 年之前
  Kae..pl eda3e8d725 Feature: sky generated textures can be generated agains a cube or a sphere of a selected size. By default a sphere is now used. This makes the sky look entirely seamless. 12 年之前
  Kae..pl 535a6dd8ce Bugfix: fixed an issue when UV coordinates were not applied even though the mesh had them defined (the bug occured when the mesh had materials, UV's and no textures). 12 年之前
  Kae..pl 04ed5d1467 Bugfix: several minor bugfixes and improvements. 12 年之前
  Kae..pl e2cc42e6f3 Bugfix: making blender importer NOT to crash when coming accross Depth24Stencil8 image type. 12 年之前
  Kae..pl 23cc867e38 Bugfix: making the importer NOT to crash when coming accross OCEAN type of generated texture (this is a new texture type). 12 年之前
  Kae..pl 517dece348 Refactoring: optimisations to generated textures loading (will affect some of them). 12 年之前
  Kae..pl 4ecc911b69 Feature: added bottom texture for the sky during sky loading. 12 年之前
  Kae..pl 66f1a0302f Refactoring: removing unnecesary System.out's. ;) 12 年之前