提交历史

作者 SHA1 备注 提交日期
  Kirill Vainer 0e8ce10293 travis: install missing libstdc++ for 32-bit 8 年之前
  Kirill Vainer 316f55859c travis: install required multilib package 8 年之前
  Kirill Vainer aa02ca7dab build: enable native building by default 8 年之前
  Kirill Vainer efb0113570 Merge branch 'Java7+8-support' of https://github.com/shamanDevel/jmonkeyengine into cleanup_build_scripts_master 8 年之前
  Kirill Vainer 956c2ec6a2 misc: gitignore update for gradle 3.2.1 8 年之前
  Kirill Vainer 356b3d6726 build: fix gradle 3.2.1 deprecations 8 年之前
  Kirill Vainer 36e9a0d1c6 travis: upload artifacts only on linux/jdk8 8 年之前
  Kirill Vainer 0f7c12385a travis: reorder structure a bit 8 年之前
  Kirill Vainer 91e7a8bce4 travis: fix unsupported jdk 8 年之前
  Kirill Vainer 28ee71fe3d travis: test matrix build 8 年之前
  Kirill Vainer 41a4a0279c version: remove sdk related configuration 8 年之前
  Kirill Vainer 2712d80009 travis: remove uneeded install directive 8 年之前
  Kirill Vainer 38b6eabdc7 cleanup build cache according to travis docs 8 年之前
  Kirill Vainer a7ef42ae89 build v3.1, master, and PRs only from now on 8 年之前
  Kirill Vainer 73cb4f85ad remove SSH based maven publishing 8 年之前
  Kirill Vainer 86f6f040e3 Fix #550 8 年之前
  empirephoenix 9856555074 Merge pull request #570 from TehLeo/master 8 年之前
  Nehon 11562f88cf Fixed shadow fade and zfar computation as it was breaking shadow border filtering. 8 年之前
  Nehon 35de6d9fda Fixed an issue where some occluders were wrongly culled out from the shadow map at very steep light angle, and when the view cam was almost align with light direction. 8 年之前
  Paul Speed ed817507d4 Improved the "compare result changed" error message to include the most 8 年之前
  empirephoenix 7958ae2f46 Merge pull request #561 from shamanDevel/FixFor#503 8 年之前
  TehLeo 7ed61854df Update Caps.java 8 年之前
  TehLeo 85f1e6ab46 Update GLRenderer.java 8 年之前
  TehLeo 7693e785c2 Update Image.java 8 年之前
  TehLeo d90ee201da Update GLImageFormats.java 8 年之前
  TehLeo af11f870f1 Update GL3.java 8 年之前
  Nehon 78fa00bedf Changed the minimum value of a float when converting it to half float. It was 5.96046E-8f and it's now 3.054738E-5f. This values seems to be the lowest one before 0 when converting back half to float. 9 年之前
  Nehon 3205b8be35 Added an option to display the generated maps on screen in the TestPBRLighting 9 年之前
  Nehon bc86161831 fixed some javadoc in AbstractShadowRenderer 9 年之前
  Nehon 17a853e3a8 Fixed post shadow filter for glsl1.5 9 年之前