iwg..ic
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123ccabaff
Android: Don't render mesh if vertex count == 0
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12 anni fa |
sha..RD
|
610d6e47fc
* Avoid leaking FD in Natives.computeNativesHash()
|
12 anni fa |
Sha..om
|
e66abb780d
* Respect the JmeContext.Type for OffscreenSurface value when the JmeSystem gets a request for a context
|
12 anni fa |
Sha..om
|
55ab8f5d30
* Add convenience methods clearUniformsSetByCurrentFlag() and resetUniformsNotSetByCurrent() to Shader (normally this is performed by Material)
|
12 anni fa |
sha..RD
|
67ce41ee57
* Make sure to reset planeState and viewportChanged values in when cloning cameras
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12 anni fa |
sha..RD
|
228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
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12 anni fa |
sha..RD
|
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
|
12 anni fa |
sha..RD
|
f94bc8660c
* Avoid FD leaking in binary importer/exporter
|
12 anni fa |
Kae..pl
|
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
|
12 anni fa |
nor..67
|
2bb849a0f3
- change build file to use build-zip target
|
12 anni fa |
nor..67
|
e4ffcec925
SDK
|
12 anni fa |
Kae..pl
|
1b17c4fd04
Bugfix: fixes to specular shininess loading.
|
12 anni fa |
Kae..pl
|
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
|
12 anni fa |
nor..67
|
a3876e49de
- build engine zip release for stable build as well
|
12 anni fa |
nor..67
|
92331fcc37
SDK:
|
12 anni fa |
nor..67
|
f9c5d22f80
SDK:
|
12 anni fa |
nor..67
|
20920e5241
SDK:
|
12 anni fa |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
|
12 anni fa |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
|
12 anni fa |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
|
12 anni fa |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
|
12 anni fa |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
|
12 anni fa |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
|
12 anni fa |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
|
12 anni fa |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
12 anni fa |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
|
12 anni fa |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
|
12 anni fa |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
12 anni fa |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
|
12 anni fa |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
|
12 anni fa |