Cronologia Commit

Autore SHA1 Messaggio Data
  sha..rd 17b949fea2 Blender Loader 14 anni fa
  rem..om d87e69d97f SDK : Texture Editor: fixed save feature. 14 anni fa
  rem..om 91477b73f5 Engine : 14 anni fa
  rem..om 6c7082a7e3 engine : added texture3D support based on darkfalkon Texture3D code and Kaelthas testcase 14 anni fa
  nor..67 c26e4d8e42 - revert previous change as wrong image paths might result 14 anni fa
  nor..67 65c228ff15 - fix NiftyJmeDisplay so that other locators can be registered for NiftyGUI 14 anni fa
  nor..67 ac8a9dc0ce - make AppSettings final 14 anni fa
  rem..om 19191a1598 sdk : 14 anni fa
  nor..67 3081862ced - add support for material name mappings to MaterialExtensionLoader 14 anni fa
  nor..67 59d7bcdee6 - globally reduce asset paths in AssetKey constructor so that no key type can produce relative elements in the asset name 14 anni fa
  rem..om da55beac3d sdk : 14 anni fa
  rem..om 02c7ab94a0 sdk : 14 anni fa
  rem..om c8c48347d9 sdk : 14 anni fa
  rem..om 10366623f7 Added FXAA filter to the core thanks to phate666 for its implementation 14 anni fa
  rem..om c6bd03eeab Added LinearExtrapolation to FastMath thanks to Wezrule http://jmonkeyengine.org/groups/features/forum/topic/2-requests-for-features/#post-138082 14 anni fa
  sha..rd 77dd6761ee * Added fix for when an mesh xml animation has no tracks will no longer throw NPE 14 anni fa
  sha..rd c5aba505fc * Fixed AssertionError in SceneLoader when loading multiple scenes 14 anni fa
  sha..rd 984721cc75 * AnimControl now supports abstract animation (doesn't have to be BoneAnimation) 14 anni fa
  rem..om 6432543395 sdk : 14 anni fa
  rem..om d216390a00 sdk : 14 anni fa
  rem..om b035d52fa2 sdk : 14 anni fa
  rem..om 3bb3277f3a sdk : 14 anni fa
  roo..li 59b00bbae9 Added CameraNode and new navigation to TestPhysicsCharacter. 14 anni fa
  roo..li 3a3a5de8c9 Added javadoc, fixed tiny typo, reformatted sample a bit. 14 anni fa
  rem..om 20f5e9d200 Fixed vertex lighting broken since last spot light changes 14 anni fa
  sha..rd 2d2ce703d9 * Added AbstractControl.getSpatial() as otherwise AnimEventListener is kinda useless as it only gives the AnimControl as the reference and to get userdata you need the spatial itself 14 anni fa
  rem..om 5476be99f7 SpotLight : Applied the same changes to terrain lighting 14 anni fa
  rem..om 9e5f9be5ec SpotLight : reduced the number of float varying by 5 in the shaders : 14 anni fa
  PSp..om d67adb8266 Pulled the ExecutorService stuff out and replaced it with a 14 anni fa
  PSp..om d62c1311fb Fixed a long-standing but well hidden bug in message 14 anni fa