Commit History

Author SHA1 Message Date
  Jérôme 1acd1d299a Removes tabs 5 years ago
  Jérôme 0e0c75c85c Migrate TestOgreComplexAnim to new anim system 5 years ago
  Jérôme 61cbaa72ee Migrate TestBlenderObjectAnim to new anim system 5 years ago
  Jérôme 821a18be21 Migrate TestCutomAnim to the new Animation system 5 years ago
  Jérôme 68c6f71c73 Migrate TestSpatialAnim to the new Anim class 5 years ago
  Grabli66 21cbdb5da3 Fixes error of loading assets 5 years ago
  MeFisto94 7e3ae5e8ca Fixes #1319 - LWJGL2: start(true) should not freeze when context could not be initialized 5 years ago
  MeFisto94 828ca9212a UBO: Re-order the caps detection for a more clean code. 5 years ago
  MeFisto94 5100d0b995 UBO: GL_INVALID_ENUM on Mesa 5 years ago
  MeFisto94 66f316b3aa Fixes SSBO causing GL_INVALID_ENUM in Debug Mode 5 years ago
  MeFisto94 f68d88937f GLSLCompat: The Matrix3 Sub-Constructor is called mat3_sub and defers to the builtin mat3 if available. 5 years ago
  MeFisto94 728a07a25f Fixing PBR on <= GLSL 130: 5 years ago
  MeFisto94 4c2c3fa375 GLDebug: Throw an IllegalArgumentException instead of an IllegalStateException 5 years ago
  MeFisto94 00281b21a1 GLDebug: Throw an unchecked exception instead of returning null to enforce a crash when glGetError is not present. 5 years ago
  MeFisto94 b00c245e8e GLDebug: Use a method handle instead of a string comparison to increase the performance 5 years ago
  Stephen Gold 9be8f5dd3a Use a reflection-based approach to call checkError() after every call to the openGL API to reduce Code Duplication and increase Maintainability, while also fixing the regression caused by GLDebugDesktop extending from GLDebugES and thus making the Renderer think it is on mobile. 6 years ago
  MeFisto94 9dfbcde88c Fixes #1304 - Don't use mat3() constructor to keep compatibility with GLSL110 5 years ago
  Riccardo Balbo 391e0dc6d0 Update checkout action to v2 5 years ago
  Toni Helenius 1e7e12ee69 Fix for resizing the window (issue 1191) (#1308) 5 years ago
  Stephen Gold f0e09b2a9e main.yml: add Gradle-wrapper validation to several jobs 5 years ago
  Toni Helenius 1198908555 Lwjgl3 restart input handle (#1268) 5 years ago
  Stephen Gold fecd018fae BufferUtils: resolve issue #1288 (rewrite isDirect()) (#1299) 5 years ago
  Stephen Gold b102eabb56 Fixes issue #1286 6 years ago
  Riccardo Balbo 836455826b Fix openal-soft dead link 6 years ago
  Riccardo Balbo 3c93e50d99 Update link for stb_image.h 6 years ago
  Ali-RS 78779ffe0a Removed extra PostShadow Technique from PBRLighting.j3md (#1273) 6 years ago
  Toni Helenius 9002d088e7 Issue 801 (#1269) 6 years ago
  Ryan McDonough 753c3cc173 PreShadow & PostShadow Support for PBRLighting.j3md (#1265) 6 years ago
  MeFisto94 55a36abe9d Fixes #1261 - Clone the Terrain Picker, so that loading a terrain from file still works (after cloning, the picker would have the wrong terrain quad instance) 6 years ago
  MeFisto94 17fbedd5fe Fixes Bullet-Native Artifacts not containing natives when not building from cpp source and not using the build target. 6 years ago