Commit History

Author SHA1 Message Date
  bre..ns 1cea8d81fc * hooked the level button to the toggle bar, added tool tip 14 years ago
  bre..ns e46e696838 terrain editor slider fix for mac 14 years ago
  bre..ns 23a65d1caa added level-terrain tool 14 years ago
  bre..ns 4148e216b4 tweaks to getHeightmapHeight, removed old code 14 years ago
  kim..ng f02c21a51f Android: fixed crash in harness if inputManager is not initialized yet 14 years ago
  ant..om c9993d87b8 Updated TerrainGridTest: removed the original fractal code, as it is not used for this test anymore 14 years ago
  sha..rd 5c8a7c4dd4 * Added smooth terrain editing to TerrainTestModifyHeight 14 years ago
  sha..rd 17af890e86 * Fix OBJ/MTL parsing bug when using linux line breaks 14 years ago
  bre..ns 993b220922 * performance improvements to terrain height modification 14 years ago
  kim..ng 026b7f2211 added sending of historic events and added exit dialog to AndroidHarness 14 years ago
  kim..ng 5135400a9f added setOmitHistoricEvents(bool) to TouchInput 14 years ago
  rem..om 42d0c8b8fd Bone, redid null check on scale in setBindTransform, ogre.xml can have null scale values 14 years ago
  rem..om e0ca5a4154 fixed KinematicRagdollControl for bullet 14 years ago
  sha..rd c7a5dcf72d * Javadocs for com.jme3.animation 14 years ago
  Kae..pl 7d7e6062ee Improvements to mirror modifier (90% complete). 14 years ago
  rem..om 4c18882032 addionnal javadoc for com.jme3.animation 14 years ago
  Kae..pl 15e099e160 Fix to texture UV-mapping (textures did not exactly fit the ones in blender). 14 years ago
  bre..ns bd114ed3ac fixing whitespace 14 years ago
  Kae..pl 07a2a44f7f Fix to setting initial velocity by DefaultParticleInfluencer. 14 years ago
  sha..rd 11a8c132fc * Nifty Gui dynamic resolution changing is now supported 14 years ago
  rem..om 446275775f Documented com.jme3.shadow 14 years ago
  rem..om bcef1b1e5c Documented com.jme3.water and com.jme3.post.ssao 14 years ago
  rem..om c32650410b Added Boat model to test data 14 years ago
  rem..om 978ee32a96 WateFilter depth write fix (yeah 'fix' Kirill). Issue was glClear(GL_DEPTH_BUFFER_BIT) seems to not work when glDepthMask is false 14 years ago
  bre..ns be8929da87 * fixed a material bug in editor initialization 14 years ago
  nor..67 3b8e37a51e - merge bullet native controls 14 years ago
  nor..67 228e5cb013 - Refresh folder after converting model (Fixes Issue 322) 14 years ago
  kim..ng b1792a4e1a Android: Added depth textures and fixed best config chooser not to choose a high color, but OpenGL ES 1.0 config 14 years ago
  kim..ng 8955f719b7 Touch: Added keycode to touchtrigger, 0 for all events 14 years ago
  rem..om 97e4a03ceb Working TestPostWater with only one light to avoid the depth write bug until i found a solution 14 years ago