Commit History

Author SHA1 Message Date
  iwg..ic 1df4fe8346 Attempt to clean up some references to help with out of memory issues on second start of app on Android 13 years ago
  Sha..om 5a90cd7082 * Fixed issue where OBJ loader would fail to parse faces correctly if they had more than 1 space in them 13 years ago
  rem..om 7722b7b09d Cinematic, added an enqueueEvent method that allow to stack events without knowing their duration. 13 years ago
  rem..om 3c84826db1 Shadows,fixed an issue when PolyOffset was not properly applied on lighting material 13 years ago
  rem..om 01bf1ca843 Fixed 2 issues with shadows : 13 years ago
  rem..om 7e43015f3c Removed cos2,sin2 and reduceAngle from FastMath as they were unused and confusing, and somehow buggy. 13 years ago
  rem..om 8a4b204154 fixed issue 461 13 years ago
  rem..om a330f83a2d fixed issue 418 13 years ago
  rem..om 4ad164f278 fixed issue 529 13 years ago
  nor..67 9d88420dd3 - Quaternion javadoc fix, thanks to @marcodezeeuw 13 years ago
  rem..om c86c692ae9 Applied Javadoc patch for ColorRGBA thanks to jonathan.pikalek 13 years ago
  rem..om 7e79145d70 Removed remaining system.out in AwtKeyInput thaks to @JesperSmith 13 years ago
  nor..67 53807571a6 - Quaternion javadoc fix, thanks to @JesperSmith 13 years ago
  PSp..om fbb0bcff37 Added an accessor for accessing the current GeometryComparator 13 years ago
  PSp..om 8ce28cbc04 Added an accessor for getting the list's comparator. 13 years ago
  PSp..om 6ec55f097f Removing the accidental method addition (simulateEvent) 13 years ago
  rem..om 157fb96141 DirectionalLight shadows now work properly when the view cam is in parallel projection 13 years ago
  rem..om 2a4a4ac0ef Fixed an issue with FadeFiltter 13 years ago
  bre..om fdf238cc08 moved player location in HelloTerrainCollision. Set a backwards compatibility scale for ImageBasedHeightmap 13 years ago
  nor..om f35c90238f disable bullet native building as the servers mingw install is broken again 13 years ago
  bre..om c6fe6a2064 Changed ImageBasedHeightMap to use ImageRaster.create() instead of JmeSystem 13 years ago
  bre..om c909219a4e Added TerrainTestAndroid and a smaller heightmap image for it 13 years ago
  bre..om 636e309098 changed ImageBasedHeightMap to use JmeSystem to get ImageRaster 13 years ago
  bre..om d81b46c2fb adding imageRaster to ImageBasedHeightMap 13 years ago
  iwg..ic feff63fda2 Add support for JmeSystem.StorageFolderType in saveGame and loadGame 13 years ago
  Zer..om ecb8b0508d (Hopefully) Fixed a shader problem on macs where it was trying to multiply an int with a float... 13 years ago
  iwg..ic dd46be3688 Add support for multiple folder storage types for getStorageFolder 13 years ago
  jul..om 2a3e28bb9d Removes a useless check from JoglRenderer 13 years ago
  rem..om 22a18c5ba4 Fixed issue int RnederManager.proeloadScene that was causing failure when attempting to load CPU usage buffers to the GPU 13 years ago
  rem..om 6a455731c7 Cinematic, made sure an event is properly initialized when added during playback 13 years ago