Kae..pl
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1e33d2b0f3
Bugfix: allowing to use vertex colors when mesh has no material defined in blender.
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před 12 roky |
Kae..pl
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5e4af7a4fe
Feature: disabling texture optimisations by default.
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před 12 roky |
Kae..pl
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dd8b8fbd5f
Feature: added support for line and point type of meshes.
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před 12 roky |
Kae..pl
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69e4392ba9
Bugfix: fixed an issue with wrong vertrex colors applying (along with classes prepared to implement line and point mesh loading).
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před 12 roky |
roo..li
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e20d0c0045
fixed typos for Issue 552: AbstractCinematicEvent JavaDocs errors
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před 12 roky |
iwg..ic
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cf92f30090
Android: Change Android Input to the new AndroidInputHandler.
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před 12 roky |
iwg..ic
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60c58fd081
Android: Add new extendable input system to organize various Android inputs so that they can be extended to support new Android input functionality when the OS running the app supports it. Not activated yet. Just adding the supporting classes for now.
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před 12 roky |
iwg..ic
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67aa834369
Android: Add onHover events to TouchEvent. Not implemented yet.
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před 12 roky |
iwg..ic
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a1dee924f6
Android: Updating source compile android.jar library to rev19. Developers, don't forget to use Build.VERSION.SDK_INT to check for the OS version when using Android features added after rev9. Base version of Android supported by jME 3.1 will be rev9 (Android 2.3).
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před 12 roky |
rem..om
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9bf532b95e
Committed sgold's patch to BoundingBox discussed in these threads:
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před 12 roky |
rem..om
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1b2b9a6e88
Explained PCFPOISSON filtering in EdgeFilterinMode enum javadoc
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před 12 roky |
rem..om
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d7b5283e7d
Changed DirectionalLight.setDirection javadoc to be more explicit.
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před 12 roky |
rem..om
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d7414262e2
Applied javadoc patch to SkyFactory from sgold
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před 12 roky |
rem..om
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01419a5fa4
fixed Node.attachChild javadoc
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před 12 roky |
rem..om
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306e88c678
Changed the way the reflection cam position and orientation were computed in the SimpleWaterProcessor to avoid some issues when the cam was parallel to the water plane. thanks to @sgold in this thread http://hub.jmonkeyengine.org/forum/topic/simplewater-with-horizontal-camera/
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před 12 roky |
iwg..ic
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9e8abfb6ec
Android: Remove Escape key mapping from InputManager (defined in SimpleApplication) when using Android platforms.
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před 12 roky |
iwg..ic
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9ed99ce21f
Add placeholder for future showVirtualKeyboard method for platforms implementing TouchInput
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před 12 roky |
iwg..ic
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f7e8f405d5
Add toString() method for TouchEvent
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před 12 roky |
iwg..ic
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813d163ea7
Add wheel values to toString() for MouseMotionEvent
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před 12 roky |
Kae..pl
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fe32d59515
Refactoring: reducing the amount of operations performed in generated textures by fetching all required functions during setup rather than generation time for each pixel.
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před 12 roky |
Kae..pl
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20fade37c5
Bugfix: setting the right color for vertex colors for versions 2.62 and below (the color factors were misplaced in older blender versions)
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před 12 roky |
Kae..pl
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fd28efd64c
Bugfix: fixed a bug in loading vertex colors for non-smooth meshes.
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před 12 roky |
Kae..pl
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a01e9ab41c
Bugfix: vertices colors are now applied correctly.
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před 12 roky |
Kae..pl
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a4b6107f5b
Bugfix: loading vertex colors for B-Mesh (fix provided by Remo Arpagaus).
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před 12 roky |
iwg..ic
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21f9aac4ce
Fix issue with clearing the map of native objects without clearing the ReferenceQueue. Caused exception in NativeObjectManager when Android recreated the OpenGL context before objects were polled from the ReferenceQueue.
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před 12 roky |
phr00t
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256f1c9229
Updated Native Bullet 2.82 builds to support m_flag modification via Java (now supported on all platforms)
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před 12 roky |
Kae..pl
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c5725e238b
Bugfix: loader now catches all possible exception and throws IOException with a proper information abount unexpected error.
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před 12 roky |
voi..om
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ebc9b2f7b5
Nifty GUI: call mesh.updateCounts() after updating batch content to fix StatsView displaying wrong values
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před 12 roky |
rem..om
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ab89b55a53
Fixed an issue where the fpp and all its filters were reinitialized when all filters had been disabled and the first one was re enabled. Thanks to James Mundy to have found this issue.
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před 12 roky |
rem..om
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d502d22d0e
Added LightPosition, LightDirection, AmbientColor and LightColor in UniformBinding so they can be referenced and used in the shaderNodes editor.
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před 12 roky |