Nehon
|
21179dc132
Changed standard lighting to blinn phong instead of phong only
|
hace 11 años |
Nehon
|
c3ab5b3748
SceneToolController AppState is now always after the CameraController in the AppState list in the SceneApplication
|
hace 11 años |
Nehon
|
52ebd9090c
Prevented scaling to kick in when pressing ctrl+S in the SDK to save the scene.
|
hace 11 años |
Nehon
|
9f4d72cfc0
Tweaked the background colors of the viewports in the SDK
|
hace 11 años |
Nehon
|
0e1619c01b
Fixed an issue that prevented the preview to be displayed properly in the material editor
|
hace 11 años |
Nehon
|
55195bd996
SDK scene viewer and previews are now gamma corrected
|
hace 11 años |
Nehon
|
2aa50694b8
Awt Panel now supports gamma correct pipeline. Default stays non srgb for backward compatibility. But IMO it should be set to srgb by default to promote the srgb pipeline.
|
hace 11 años |
Normen Hansen
|
ea2e25c2e6
- update SDK library definitions for NiftyGUI 1.4.1
|
hace 11 años |
Nehon
|
f1b038796e
One can now add a new technique to a mat def with the node Editor.
|
hace 11 años |
normen
|
0e6bc92d19
Merge pull request #213 from void256/master
|
hace 11 años |
void
|
d4ade2473f
feature: Update Nifty GUI to version 1.4.1
|
hace 11 años |
shadowislord
|
4090b6f1de
OgreXML Loader: set jME3 material name based on ogre material name
|
hace 11 años |
shadowislord
|
6c770d524d
Application: add waitFor flag to start()
|
hace 11 años |
shadowislord
|
d9cc9003ba
GLRenderer: update viewport even if FBO ID already set
|
hace 11 años |
shadowislord
|
ec2f47225c
RenderContext: remove obsolete state from GL1 renderer
|
hace 11 años |
shadowislord
|
9651d6d822
GL interface: add support for PBO, FB readback, and fences (ARB sync)
|
hace 11 años |
shadowislord
|
fb7708af24
GLRenderer: Fix modifyTexture(). Clarify documentation.
|
hace 11 años |
shadowislord
|
b300915092
NativeLibraryLoader: use the OS's cache folder instead of home folder for storing natives
|
hace 11 años |
shadowislord
|
51c8894e03
NativeLibraryLoader: Fix crash when working directory not writable
|
hace 11 años |
iwgeric
|
4baceb6a08
fixed compilation issues in deprecated OGLESShaderRenderer, IGLESShaderRenderer, and JoglRenderer caused by earlier commit
|
hace 11 años |
Nehon
|
f9d8a88bba
Silenced the TangentBinormalGenrator logger for the shader node editor as the warnings are irrelevant.
|
hace 11 años |
Nehon
|
ff877160e8
One can now select the technique in the shader node editor through a combo box in the tool bar
|
hace 11 años |
Nehon
|
1286fa0fba
More controls when connecting inputs and outputs in the node editor
|
hace 11 años |
Nehon
|
9500b43aa9
some clean up in the ShaderGenerator
|
hace 11 años |
Nehon
|
5e3e8fbd6e
fixed compilation issue in deprecated LWJGLRenderer
|
hace 11 años |
Nehon
|
53a40c887e
Fixed shader error output. the shader source code was appended twice in the log.
|
hace 11 años |
Nehon
|
5b6b33c8f5
The shader generator now supports swizzle on the left variable of a mapping :
|
hace 11 años |
Nehon
|
a04a304954
Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy
|
hace 11 años |
Nehon
|
3acd6b2f33
Fixed the error message when types/swizzles in a variable mapping do not match
|
hace 11 años |
Nehon
|
2670026552
Fixed a documentation issue in the shader node definition wizard
|
hace 11 años |