Historique des commits

Auteur SHA1 Message Date
  bre..om 211b63be84 Line shape now rewinds the buffer before data is set in updatePoints() il y a 13 ans
  rem..om 0e733ff100 Filter postQueue method now takes a RenderQueue as parameter like SceneProcessor instead of the RenderManager and ViewPort. il y a 13 ans
  bre..om 7f740a0cd4 TerrainGrid executor now prints out any exceptions from the threads il y a 13 ans
  PSp..om c3549f42f6 Fixed a bug in how POV.DOWN_RIGHT was reported... il y a 13 ans
  PSp..om 4b4ae178e5 Added a basic way to have default remappings of il y a 13 ans
  PSp..om 67750ff7a5 Added a dump of the buttons. il y a 13 ans
  bre..om c4574bff13 fixed an issue with TerrainGrid not having a large enough cache of tiles. Properly hooked in the tileDetached event il y a 13 ans
  Sha..rd 8efd28da76 * Some optimizations for defines and shader key. Computing "compiled" define list isn't necessary to execute a lookup against asset manager. Allows faster changes in defines. il y a 13 ans
  Sha..rd 1a12437436 * Remove unneeded printlns in AudioNode and HDRRenderer il y a 13 ans
  PSp..om 86a3b0532c Save and restore the color in the nifty-optimization il y a 13 ans
  rem..om d980519674 Re-introduced alphaDiscardThreshold in lighting frag il y a 13 ans
  Sha..om d329e243fa * dotScene loader: prevent issue when dotScene file is missing an externals section. il y a 13 ans
  Sha..om 0995dcf9b6 * Change shadow direction to demonstrate bug il y a 13 ans
  PSp..om a7717d9ea2 Reverting the changes made in r9389 il y a 13 ans
  rem..om e0df200dfd Properly update the Height map and normal map to the water filter material when setting those textures to the filter il y a 13 ans
  PSp..om bd2695061d Updates to build with latest joystick changes. il y a 13 ans
  PSp..om 2970ff46b3 Updated the joystick test to allow better testing il y a 13 ans
  PSp..om 6db4dde5e8 Changes to support new joystick refactoring. il y a 13 ans
  PSp..om 81837959b1 A refactoring of the joystick class to provide more il y a 13 ans
  iwg..ic 8daa039ecc Add methods to control FlyByCamera zooming speed. il y a 13 ans
  iwg..ic 47cb989c63 Added mapping of Android Scale Gesture (ie PinchZoom) to mouse wheel. If mouseEventsEnabled is set, mouse wheel reacts to the gesture. il y a 13 ans
  rem..om bdb715e527 Shadows : attempt two to fix them on mac. il y a 13 ans
  nor..67 1a2b56121b SDK: il y a 13 ans
  rem..om c31c7a406b BatchNode : fixed bounding issue il y a 13 ans
  rem..om 6c2dcc472d Lighting and Shadows : il y a 13 ans
  Sha..rd 5f88d137a8 * Add RenderManager.setUsingShaders() method in case it is used directly (without RenderManager.render()). il y a 13 ans
  Sha..rd 243bba48ff * Improvements to GLSL loader handling of libraries. The order of #import is maintained, it is also possible to #import in the body of the shader (but it will not be included twice). Fixed issue 523. il y a 13 ans
  bre..om bd7c10ba80 Added more comments to the TerrainLighting test. Made the TerrainLighting material more forgiving if normal maps aren't set il y a 13 ans
  rem..om 384f4ac1c2 Lighting and Shadows (PSSM only) : il y a 13 ans
  rem..om 2915316e45 One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced il y a 13 ans