Historique des commits

Auteur SHA1 Message Date
  sha..RD 228a8e2ebd * VertexBuffer.invariant() - check that buffer position is zero and limit is non zero il y a 12 ans
  sha..RD d048d5d6c1 * Avoid FD leaking in AbstractHeightMap save il y a 12 ans
  sha..RD f94bc8660c * Avoid FD leaking in binary importer/exporter il y a 12 ans
  Kae..pl d6a1b63206 Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender. il y a 12 ans
  nor..67 2bb849a0f3 - change build file to use build-zip target il y a 12 ans
  nor..67 e4ffcec925 SDK il y a 12 ans
  Kae..pl 1b17c4fd04 Bugfix: fixes to specular shininess loading. il y a 12 ans
  Kae..pl b4dfd528ee Bugfix: fixes to scale/rotation setting and reading. il y a 12 ans
  nor..67 a3876e49de - build engine zip release for stable build as well il y a 12 ans
  nor..67 92331fcc37 SDK: il y a 12 ans
  nor..67 f9c5d22f80 SDK: il y a 12 ans
  nor..67 20920e5241 SDK: il y a 12 ans
  nor..67 630aabe9e0 - change use of branding.token in project.properties il y a 12 ans
  rem..om b20905f08d WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter il y a 12 ans
  rem..om afa9376b26 - FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene. il y a 12 ans
  Kae..pl 0bb9822322 Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis. il y a 12 ans
  roo..li b49ab638c3 Updated some item names in SDK Palette. il y a 12 ans
  roo..li 951b650119 Updated SDK Palette to no longer use C-style object names -_- il y a 12 ans
  roo..li 6f56c63703 Updated SDK Palette to include DirctionalShadow Renderer and Filter. il y a 12 ans
  jul..se 92757f8a9d Sends all key events (including repeat events) in the JOGL NEWT backend il y a 12 ans
  jul..se 166373230c Possible fix for the bug on compressed DDS textures in the JOGL backend il y a 12 ans
  jul..se b7042af8ce Switches to JOGL 2.0.2, reverts my mistake il y a 12 ans
  jul..se e877d1f8c9 Switches to JOGL 2.0.2 il y a 12 ans
  rem..om 07477b0be8 cloneForSpatial in LodControl now properly calls super.cloneForSpatial il y a 12 ans
  rem..om b61192d71e Formated LodControl before fixing a cloning issue il y a 12 ans
  bre..om a33c7394e3 Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation il y a 12 ans
  Kae..pl bf4447bc46 Feature: loading separate UV sets defined by user and loading LightMap. il y a 12 ans
  bre..om d2d86d649b switched the colors for Y & Z in the axis marker il y a 12 ans
  rem..om b577a6c336 Fixed an issue with multiple shadow renderers. il y a 12 ans
  nor..67 044ec5d66f SDK: il y a 12 ans