sha..RD
|
228a8e2ebd
* VertexBuffer.invariant() - check that buffer position is zero and limit is non zero
|
il y a 12 ans |
sha..RD
|
d048d5d6c1
* Avoid FD leaking in AbstractHeightMap save
|
il y a 12 ans |
sha..RD
|
f94bc8660c
* Avoid FD leaking in binary importer/exporter
|
il y a 12 ans |
Kae..pl
|
d6a1b63206
Bugfix: fix to specular light loading. Taking intensity into consideration. Fix given by: pfannenwender.
|
il y a 12 ans |
nor..67
|
2bb849a0f3
- change build file to use build-zip target
|
il y a 12 ans |
nor..67
|
e4ffcec925
SDK
|
il y a 12 ans |
Kae..pl
|
1b17c4fd04
Bugfix: fixes to specular shininess loading.
|
il y a 12 ans |
Kae..pl
|
b4dfd528ee
Bugfix: fixes to scale/rotation setting and reading.
|
il y a 12 ans |
nor..67
|
a3876e49de
- build engine zip release for stable build as well
|
il y a 12 ans |
nor..67
|
92331fcc37
SDK:
|
il y a 12 ans |
nor..67
|
f9c5d22f80
SDK:
|
il y a 12 ans |
nor..67
|
20920e5241
SDK:
|
il y a 12 ans |
nor..67
|
630aabe9e0
- change use of branding.token in project.properties
|
il y a 12 ans |
rem..om
|
b20905f08d
WaterFilter now use the built in global uniform ViewProjectionMatrixInverse instead of a custome material parameter
|
il y a 12 ans |
rem..om
|
afa9376b26
- FilterPostProcessor no longer use a different camera to render the fulscreen quad. This greatly simplify the multiviewport filtering handling and global uniform matrix will now be usable in fliter's shaders, because it uses the same cam as the back buffer scene.
|
il y a 12 ans |
Kae..pl
|
0bb9822322
Bugfix: fixed an issue that caused repeated meshes to be populated in the wrong direction when Y axis was set as up axis.
|
il y a 12 ans |
roo..li
|
b49ab638c3
Updated some item names in SDK Palette.
|
il y a 12 ans |
roo..li
|
951b650119
Updated SDK Palette to no longer use C-style object names -_-
|
il y a 12 ans |
roo..li
|
6f56c63703
Updated SDK Palette to include DirctionalShadow Renderer and Filter.
|
il y a 12 ans |
jul..se
|
92757f8a9d
Sends all key events (including repeat events) in the JOGL NEWT backend
|
il y a 12 ans |
jul..se
|
166373230c
Possible fix for the bug on compressed DDS textures in the JOGL backend
|
il y a 12 ans |
jul..se
|
b7042af8ce
Switches to JOGL 2.0.2, reverts my mistake
|
il y a 12 ans |
jul..se
|
e877d1f8c9
Switches to JOGL 2.0.2
|
il y a 12 ans |
rem..om
|
07477b0be8
cloneForSpatial in LodControl now properly calls super.cloneForSpatial
|
il y a 12 ans |
rem..om
|
b61192d71e
Formated LodControl before fixing a cloning issue
|
il y a 12 ans |
bre..om
|
a33c7394e3
Slightly improved the terrain paint tool. Changed the terrain flatten tool to match documentation
|
il y a 12 ans |
Kae..pl
|
bf4447bc46
Feature: loading separate UV sets defined by user and loading LightMap.
|
il y a 12 ans |
bre..om
|
d2d86d649b
switched the colors for Y & Z in the axis marker
|
il y a 12 ans |
rem..om
|
b577a6c336
Fixed an issue with multiple shadow renderers.
|
il y a 12 ans |
nor..67
|
044ec5d66f
SDK:
|
il y a 12 ans |