Historique des commits

Auteur SHA1 Message Date
  Kae..pl 23cc867e38 Bugfix: making the importer NOT to crash when coming accross OCEAN type of generated texture (this is a new texture type). il y a 12 ans
  Kae..pl 517dece348 Refactoring: optimisations to generated textures loading (will affect some of them). il y a 12 ans
  Kae..pl 4ecc911b69 Feature: added bottom texture for the sky during sky loading. il y a 12 ans
  Kae..pl 66f1a0302f Refactoring: removing unnecesary System.out's. ;) il y a 12 ans
  Kae..pl eb7e7bbaad Feature: added sky loading. il y a 12 ans
  iwg..ic 592303181e Android: Rewrite of EGL config chooser. ConfigType is also now deprecated so that egl* protected parameters in AndroidHarness can be used. These new parameters are copied into AppSettings and then used in AndroidConfigChooser to define the minimum requirements for selecting an appropriate egl config. If a different config is choosen, the AppSettings are updated so users can detect the currently used values. il y a 12 ans
  iwg..ic c1c9fc871a Add alpha bits to AppSettings. Currently only to be used for Android EGL config choosing. il y a 12 ans
  Kae..pl f94ad2b37a Bugfix: fixed an issue with improper normals direction in merged vertices in mirror modifier. il y a 12 ans
  rem..om f0aff05d41 ShaderNodes : UnshadedNodes now supports hardware skinning, and discard threshold il y a 12 ans
  Kae..pl 915638a370 Refactoring: vertices and normals bind poses are now generated instead of read from the file (as suggested in ArmatureModifier ;). il y a 12 ans
  Kae..pl 2a00f1ccb0 Refactoring: removed unnecessary return type from the modifiers (it was never used). il y a 12 ans
  Kae..pl 8df3569688 Refactoring: small reorganisation of ObjectHelper class. il y a 12 ans
  Kae..pl d86adfa4f1 Bugfix: fixed an issue with missing material color when material has a non used texture. il y a 12 ans
  rem..om 2fc18e9e2c Fix for the builld, vector3f. interpolate was still called in SlopeTerrainTool instead of interpolateLocal il y a 12 ans
  rem..om 2707b6586b Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh il y a 12 ans
  iwg..ic 2711e729d0 Android: Modify EGLConfigChooser to evaluate available configs when asked by the surface. More to come to clean up this area. Addresses issue: http://hub.jmonkeyengine.org/forum/topic/crash-nexus-10-android-4-3/ il y a 12 ans
  PSp..om 5a1e7dbd63 Applied the same interpolate to interpolateLocal il y a 12 ans
  PSp..om 1fc55d2eb0 Changed the other two-vector version of interpolate il y a 12 ans
  PSp..om b73d42e654 Changed interpolate to interpolateLocal to match latest il y a 12 ans
  PSp..om 641c138a1b Changed interpolate() to interpolateLocal() to match il y a 12 ans
  PSp..om 87930e7075 Modified to allow the rolling index to be seeded il y a 12 ans
  sha..RD 05603965fc * Check that the EGLDisplay used to select config is the same as the rendering EGLDisplay il y a 12 ans
  sha..RD 25814a8859 * Safety first: *ALL* EGL calls are now checked for errors prior to proceeding il y a 12 ans
  PSp..om d70174d91a Added a proper toString() to CollisionResult. il y a 12 ans
  nor..67 0ee9f53c27 - fix build of latest bullet natives (multithreading libs), thanks to @EmpirePhoenix il y a 12 ans
  rem..om 5bc840e57a Fixed an isse where shader compilation would fail for shadows because of deprecated usage of varying in glsl1.5 shaders. il y a 12 ans
  iwg..ic 1a94e65176 Android: Updated error checking for egl config logging il y a 12 ans
  Kae..pl 638947623d Refactoring: il y a 12 ans
  PSp..om 64112acc83 Fix for a very subtle floating point precision il y a 12 ans
  rem..om 00354e426d GeometryBatchFactory now properly handles batching geometries with different numbe rof lod levels. il y a 12 ans