shadowislord
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253c3ac80d
JmeSystem: print build info on initialization
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10 years ago |
shadowislord
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eda5e983da
context/renderer: let renderer print out graphics hardware info
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10 years ago |
shadowislord
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bbbfdb851a
GLRenderer: log texture formats as Level.FINE
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10 years ago |
Nehon
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963c3d7e61
Fixed some typo in some comments in Material.java
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10 years ago |
Nehon
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edf5db0f44
Fixed context menu display in the node editor
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10 years ago |
Nehon
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ac7d8d0674
integrated change described in this thread to the ColorRGBAPropertyEditor
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10 years ago |
Nehon
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4cb007f3b3
Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430
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10 years ago |
Nehon
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58480c0926
New Colors for the node editor
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10 years ago |
Nehon
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400a03c507
Shader Node's editor connections are now curved lines.
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10 years ago |
shadowislord
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7f50f906aa
Upgrade to LWJGL 2.9.3
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10 years ago |
shadowislord
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507b89fc46
Do not track JmeVersion as it is autogenerated
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10 years ago |
shadowislord
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fe508f0ba0
Add JmeVersion to .gitignore (since it will be changed every build..)
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10 years ago |
shadowislord
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6f8fb84586
Update JmeVersion via build script
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10 years ago |
shadowislord
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35737e1614
Add branch name to JmeVersion class
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10 years ago |
shadowislord
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3cc0feced0
Put git hash and build date in JmeVersion class
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10 years ago |
shadowislord
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bac0f81853
Fix scene graph update corruption due to earlier optimizations.
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10 years ago |
shadowislord
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e19be328a7
Add simple test case for the "scene not updated" crash in the SDK
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10 years ago |
Erlend Sogge Heggen
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ce961b6f70
Added best practices for pull requests.
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10 years ago |
Nehon
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0351f9e60f
added a drag and drop to scroll feature to the node editor with the mouse wheel click.
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10 years ago |
iwgeric
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661f4c6d2e
Copy jme3-android-native and jme3-bullet-native-android to the dist/opt folder as part of build
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10 years ago |
shadowislord
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a4d06305d5
postprocessing target textures: always use nearest filtering
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10 years ago |
shadowislord
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6350ac3aad
GLRenderer: remove obsolete code, minor optimization
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10 years ago |
shadowislord
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b3759d7147
GL tracer: When printing enum, use GL_ONE instead of GL_TRUE
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10 years ago |
shadowislord
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d3cbf7fbf2
GL implementations: Fix uploading of buffers with position != 0
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10 years ago |
shadowislord
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10ccc570e1
Copy jme3-android.jar to the dist/opt folder as part of build
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10 years ago |
Nehon
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212a2d6e96
Millions of fixes, fixes for me
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10 years ago |
Nehon
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e14c30a3cf
Enhanced the ShaderNodeDefinition creation wizard
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10 years ago |
Nehon
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c310b933c9
Added proper undo/redo support in the shader editor
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10 years ago |
Nehon
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7c88da9d5c
Created a backdrop image for the ShaderNode editor
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10 years ago |
Nehon
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06e9618a4b
Proper save handling for the shader editor.
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10 years ago |