Commit History

Author SHA1 Message Date
  shadowislord 253c3ac80d JmeSystem: print build info on initialization 10 years ago
  shadowislord eda5e983da context/renderer: let renderer print out graphics hardware info 10 years ago
  shadowislord bbbfdb851a GLRenderer: log texture formats as Level.FINE 10 years ago
  Nehon 963c3d7e61 Fixed some typo in some comments in Material.java 10 years ago
  Nehon edf5db0f44 Fixed context menu display in the node editor 10 years ago
  Nehon ac7d8d0674 integrated change described in this thread to the ColorRGBAPropertyEditor 10 years ago
  Nehon 4cb007f3b3 Fixed issue exposed in this thread http://hub.jmonkeyengine.org/t/found-bug-in-jme-xmlexporter-vector3f-zero-abuse/31430 10 years ago
  Nehon 58480c0926 New Colors for the node editor 10 years ago
  Nehon 400a03c507 Shader Node's editor connections are now curved lines. 10 years ago
  shadowislord 7f50f906aa Upgrade to LWJGL 2.9.3 10 years ago
  shadowislord 507b89fc46 Do not track JmeVersion as it is autogenerated 10 years ago
  shadowislord fe508f0ba0 Add JmeVersion to .gitignore (since it will be changed every build..) 10 years ago
  shadowislord 6f8fb84586 Update JmeVersion via build script 10 years ago
  shadowislord 35737e1614 Add branch name to JmeVersion class 10 years ago
  shadowislord 3cc0feced0 Put git hash and build date in JmeVersion class 10 years ago
  shadowislord bac0f81853 Fix scene graph update corruption due to earlier optimizations. 10 years ago
  shadowislord e19be328a7 Add simple test case for the "scene not updated" crash in the SDK 10 years ago
  Erlend Sogge Heggen ce961b6f70 Added best practices for pull requests. 10 years ago
  Nehon 0351f9e60f added a drag and drop to scroll feature to the node editor with the mouse wheel click. 10 years ago
  iwgeric 661f4c6d2e Copy jme3-android-native and jme3-bullet-native-android to the dist/opt folder as part of build 10 years ago
  shadowislord a4d06305d5 postprocessing target textures: always use nearest filtering 10 years ago
  shadowislord 6350ac3aad GLRenderer: remove obsolete code, minor optimization 10 years ago
  shadowislord b3759d7147 GL tracer: When printing enum, use GL_ONE instead of GL_TRUE 10 years ago
  shadowislord d3cbf7fbf2 GL implementations: Fix uploading of buffers with position != 0 10 years ago
  shadowislord 10ccc570e1 Copy jme3-android.jar to the dist/opt folder as part of build 10 years ago
  Nehon 212a2d6e96 Millions of fixes, fixes for me 10 years ago
  Nehon e14c30a3cf Enhanced the ShaderNodeDefinition creation wizard 10 years ago
  Nehon c310b933c9 Added proper undo/redo support in the shader editor 10 years ago
  Nehon 7c88da9d5c Created a backdrop image for the ShaderNode editor 10 years ago
  Nehon 06e9618a4b Proper save handling for the shader editor. 10 years ago