sha..RD
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27bf244729
* Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING.
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il y a 12 ans |
sha..RD
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9f4f321098
* Semi-colon.
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il y a 12 ans |
sha..RD
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30c7347cdf
* If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call
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il y a 12 ans |
sha..RD
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bcf3b7e7b6
* Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat
|
il y a 12 ans |
rem..om
|
01e2403f6c
Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore
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il y a 12 ans |
rem..om
|
ecc35e84c5
Shadows, enhanced TestShadowsPerf
|
il y a 12 ans |
rem..om
|
74a91559aa
Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split.
|
il y a 12 ans |
rem..om
|
85b4605229
Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader
|
il y a 12 ans |
iwg..om
|
ba8f8db23c
Android:
|
il y a 12 ans |
Zer..om
|
9c91d8c8e1
Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation.
|
il y a 12 ans |
rem..om
|
b5014c5fbc
Implemented stable shadows for DirectionalLightShadowRenderer
|
il y a 12 ans |
iwg..om
|
107b3f2b88
Modify normal map to use png instead of dds to enable running on Android
|
il y a 12 ans |
iwg..om
|
e26c86c794
Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT.
|
il y a 12 ans |
Kae..pl
|
a1fd0272d4
Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions.
|
il y a 12 ans |
Kae..pl
|
06f5cab5ba
Bugfix: fixed an issue with skeleton loading when the armature was not a parent of an object it should animate.
|
il y a 12 ans |
rem..om
|
33ad135b28
added back the light in testenvmap
|
il y a 12 ans |
Zer..om
|
4d16f05f23
Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed.
|
il y a 12 ans |
rem..om
|
85b3e7e8c5
Made soft particles work with MS anti aliasing
|
il y a 12 ans |
tsr
|
d20110a43b
Add: ExtractAnimation SceneComposer Animation Action
|
il y a 12 ans |
rem..om
|
87b320062f
SDK : Fixed issue when clicking on an audioNode
|
il y a 12 ans |
rem..om
|
a7f5be2ae4
Stopped the not editable Userdata warning to show up
|
il y a 12 ans |
PSp..om
|
a62a2d0299
Added some methods for bulk-attaching a bunch
|
il y a 12 ans |
rem..om
|
c689ba4e9b
Fixed remaining black artifacts with post waters when using the 1.5 shader and also clamped refraction tex coordinates for under water in both shader
|
il y a 12 ans |
voi..om
|
6f54913af3
Nifty-1.3.3-SNAPSHOT (build 2013-03-26): new method markBatchRenderImageAsUnloaded() available at NiftyImage class
|
il y a 12 ans |
Zer..om
|
87172ad7eb
Removed wierd import of org.bushe.swing.event.Logger; that was causing my build to fail locally and wasn't used anywhere.
|
il y a 12 ans |
Zer..om
|
ce07608e5c
Added error logging to SettingsDialogue as requested by toolforger.
|
il y a 12 ans |
Zer..om
|
ceba00624a
Changed node to spatial in the getChild javadoc to be more correct.
|
il y a 12 ans |
Zer..om
|
75d861eae1
Added javadoc to getChild to explain that its really getDescendant
|
il y a 12 ans |
rem..om
|
723e3c0e30
Commit patch from abies that drastically reduce the garbage creation when switching techniques. It also reduce grabage collection for the AbdtractShadowRenderer.
|
il y a 12 ans |
rem..om
|
0186a20983
Fixed issue where the BAtchNode was throwing an ArrayIndexOutOfBound exception when batch was called twice in a row
|
il y a 12 ans |