Historique des commits

Auteur SHA1 Message Date
  sha..RD 27bf244729 * Added glGetError() checks after every GL call (its ugly, I know, but it helps with debugging). Added option to disable it with constant on RendererUtil.ENABLE_ERROR_CHECKING. il y a 12 ans
  sha..RD 9f4f321098 * Semi-colon. il y a 12 ans
  sha..RD 30c7347cdf * If the render buffer storage format is 0 (not supported), throw exception instead of passing invalid enum to a GL call il y a 12 ans
  sha..RD bcf3b7e7b6 * Added proper checks for RGBA8 support. All formats now specify the renderBufferInternalFormat il y a 12 ans
  rem..om 01e2403f6c Changed TestBatchNodeTower so that it doesn't use deprecated stuff anymore il y a 12 ans
  rem..om ecc35e84c5 Shadows, enhanced TestShadowsPerf il y a 12 ans
  rem..om 74a91559aa Shadows Fixed issue where the new stabilization code was making black bandings when no object was in a split. il y a 12 ans
  rem..om 85b4605229 Shadows Fixed issue where Edge filtereing was not properly initialized and was causing a crash when compiling the shader il y a 12 ans
  iwg..om ba8f8db23c Android: il y a 12 ans
  Zer..om 9c91d8c8e1 Fixed a bug where if you started a new animation from the animation complete callback of another animation no event was triggered at the end of the new animation. il y a 12 ans
  rem..om b5014c5fbc Implemented stable shadows for DirectionalLightShadowRenderer il y a 12 ans
  iwg..om 107b3f2b88 Modify normal map to use png instead of dds to enable running on Android il y a 12 ans
  iwg..om e26c86c794 Android: Initial commit to support FrameBuffers. This is still a work in progress. FilterPostProcessors currently don't work on Android devices that do not support NPOT. il y a 12 ans
  Kae..pl a1fd0272d4 Bugfix: only rotation is used to transform node to its parent armature transformation when computing bone positions. il y a 12 ans
  Kae..pl 06f5cab5ba Bugfix: fixed an issue with skeleton loading when the armature was not a parent of an object it should animate. il y a 12 ans
  rem..om 33ad135b28 added back the light in testenvmap il y a 12 ans
  Zer..om 4d16f05f23 Fixed a bug in AnimChannel which would cause it to keep repeatedly issuing Animation Complete callbacks every frame once the animation did complete rather than issueing one once each time the animation completed. il y a 12 ans
  rem..om 85b3e7e8c5 Made soft particles work with MS anti aliasing il y a 12 ans
  tsr d20110a43b Add: ExtractAnimation SceneComposer Animation Action il y a 12 ans
  rem..om 87b320062f SDK : Fixed issue when clicking on an audioNode il y a 12 ans
  rem..om a7f5be2ae4 Stopped the not editable Userdata warning to show up il y a 12 ans
  PSp..om a62a2d0299 Added some methods for bulk-attaching a bunch il y a 12 ans
  rem..om c689ba4e9b Fixed remaining black artifacts with post waters when using the 1.5 shader and also clamped refraction tex coordinates for under water in both shader il y a 12 ans
  voi..om 6f54913af3 Nifty-1.3.3-SNAPSHOT (build 2013-03-26): new method markBatchRenderImageAsUnloaded() available at NiftyImage class il y a 12 ans
  Zer..om 87172ad7eb Removed wierd import of org.bushe.swing.event.Logger; that was causing my build to fail locally and wasn't used anywhere. il y a 12 ans
  Zer..om ce07608e5c Added error logging to SettingsDialogue as requested by toolforger. il y a 12 ans
  Zer..om ceba00624a Changed node to spatial in the getChild javadoc to be more correct. il y a 12 ans
  Zer..om 75d861eae1 Added javadoc to getChild to explain that its really getDescendant il y a 12 ans
  rem..om 723e3c0e30 Commit patch from abies that drastically reduce the garbage creation when switching techniques. It also reduce grabage collection for the AbdtractShadowRenderer. il y a 12 ans
  rem..om 0186a20983 Fixed issue where the BAtchNode was throwing an ArrayIndexOutOfBound exception when batch was called twice in a row il y a 12 ans