Sha..rd
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2ab5e4abbe
* Nifty GUI now uses Unshaded.j3md for rendering which is cleaner
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13 gadi atpakaļ |
Sha..rd
|
38ff6f7560
* Fixed issue where setting an unset define then setting an already set define would cause the unset define to not be updated in the shader
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13 gadi atpakaļ |
Sha..rd
|
0a38ca0cf4
* GLSL spec allows having unset uniforms/attributes/varyings as long as they are not used in the shader, thus they are now always in scope
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13 gadi atpakaļ |
Sha..rd
|
dba5ba5851
* Fixed culling with asymmetric frustums
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13 gadi atpakaļ |
Sha..rd
|
277a2bcc4d
* SDK build fixed. Normen now owes me a beer
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13 gadi atpakaļ |
Sha..rd
|
896c0d31a5
* Forgot to commit this quite crucial class ..
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13 gadi atpakaļ |
Sha..rd
|
b0286ae5ff
* Fixed "IllegalArgumentException: Comparison method violates its general contract!" issue with CollisionResults
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13 gadi atpakaļ |
Sha..rd
|
ac0f3a107c
* Fix issue where setting texture on renderer with no mipmaps and then setting the same texture with mipmaps would prevent them from being generated (fixed for desktop GL1/GL2 and android)
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13 gadi atpakaļ |
Sha..rd
|
e78474a5b1
* Fix issue 506
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13 gadi atpakaļ |
Sha..rd
|
be58274ab8
* Fix issue 520 again: pressing mouse over jme and releasing over nifty did not tell jme about the release.
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13 gadi atpakaļ |
Sha..rd
|
f82be26af8
* Fix issue 520
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13 gadi atpakaļ |
Sha..rd
|
8e153c0379
* LwjglGL1Renderer: do not set vertexbuffer on mesh if vertexcolor is disabled. This fixes issue where an unshaded material still uses vertex colors even if they are disabled.
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13 gadi atpakaļ |
Sha..rd
|
20566963f8
* Add javadoc for InputManager.setMouseCursor()
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13 gadi atpakaļ |
pot..om
|
a76f3a2cab
Reset viewport size to current camera settings after reading the framebuffer.
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13 gadi atpakaļ |
pot..om
|
bb631ab13a
Adding support for defining external (or internal in Android's case) sensors. This is still a work in progress. Major task yet to complete is defining the coordinate system to return the sensor data. 3 sensor types are defined: Magnetic, Accelerometer, Orientation. Right now the sensor data is returned in device coordinates for Magnetic and Acceleration, and World (Earth) coordinates for Orientation. Sensors use the Input Manager to define triggers and listeners like all other input types. Only Android has an implementation for SensorInput at this time. See forum post http://jmonkeyengine.org/groups/android/forum/topic/creating-engine-support-for-android-sensor-input/ for details of the operation and current status.
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13 gadi atpakaļ |
rem..om
|
1fbc0cc406
Audio and Effect tracks added a couple of accessors
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13 gadi atpakaļ |
rem..om
|
96b7355347
SDK :
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13 gadi atpakaļ |
rem..om
|
737b765cb0
SDK :
|
13 gadi atpakaļ |
rem..om
|
3f8d7f0807
SDK :
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13 gadi atpakaļ |
rem..om
|
68e17702e2
SDK :
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13 gadi atpakaļ |
rem..om
|
7beda908c1
SDK :
|
13 gadi atpakaļ |
rem..om
|
91f2353a57
Re-introduced WorldMatrixInverseTranspose in UniformBindingManager
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13 gadi atpakaļ |
rem..om
|
2868741bbb
SDK : Various import fix and code formatting
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13 gadi atpakaļ |
rem..om
|
25efcd4f7b
SDK : MoveTool fixed imports and formatted the file
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13 gadi atpakaļ |
rem..om
|
458ce63d15
SDK : MoveTool removed usage of TempVars
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13 gadi atpakaļ |
pot..om
|
eb024346ff
Added constructors and method to allow users to set the file path to store the screenshots.
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13 gadi atpakaļ |
pot..om
|
48b40f4e3c
Fixed issue where MOVE events were being generated even if the deltaX and deltaY were both 0. Now MOVE events with both deltaX and deltaY values of 0 will not be generated. See post http://jmonkeyengine.org/groups/android/forum/topic/differentiating-tap-from-a-quick-downmoveup/
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13 gadi atpakaļ |
pot..om
|
0deeb597f1
Screenshots are now supported on Android. Be Aware, file location for screenshots is now based on JmeSystem.getStorageFolder. This means that on Desktop systems, the screenshots will be placed in the user.home location instead of the application directory. Other changes include: Moved ScreenshotAppState to core, added takeScreenShot method, force glViewPort to full screen to handle cases where the last postView ViewPort isn't full screen. See post http://jmonkeyengine.org/groups/android/forum/topic/screenshotappstate-for-android/
|
13 gadi atpakaļ |
rem..om
|
7756c21d4a
SDK : MoveToll now correctly takes into account selected object's parent's world transforms.
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13 gadi atpakaļ |
rem..om
|
3a706d2f42
SDK, SceneExplorer : one can now see the skeleton bone Hierarchy under the skeletonControl. One can get the attachement node on any bone to attach spatials
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13 gadi atpakaļ |