Commit történet

Szerző SHA1 Üzenet Dátum
  rem..om 2acbdf9f84 Hardware Skinning now uses its own bone index and bone weight buffers. The vertex buffers are initialized empty when the model is loaded and placed in the cache. 12 éve
  voi..om b5d1672f5e Nifty-1.3.3 12 éve
  sha..RD 7c983e1a3b * Display LWJGL version when context is created (why was this part removed?) 12 éve
  sha..RD f3c53cf916 * MeshLoader: submesh names were not loaded properly due to incorrect check 12 éve
  rem..om 2c473b0873 fixed nifty dependencies 12 éve
  iwg..ic ce3b8e843e Removed logging of unset uniform for Android to match Desktop and avoid flooding the log 12 éve
  iwg..ic 5622ce2483 Set log level to FINEST for unset uniform 12 éve
  iwg..ic eda3ed7160 Improve error message when shader uniform is not set 12 éve
  rem..om daa3ceee1d Matrix3f has now a normalize(Matrix3f store) and a normalizeLocal() method 12 éve
  rem..om 130ddbdfd2 SpotLigth: the cosine of the inner and outer angle of a spotlight are packed in the same float to send it to the shader (to save some varryings). This imples that their precision is no more than 0.001. This was producing wrong lighting for very close angles because the cosine were equals. 12 éve
  rem..om 4c4e235e61 BatchNode now uses absolute world transforsm to update the underlying batch mesh, instead of computing the offset from next frame. 12 éve
  rac..om 9b8060bac2 first set of tests for the Geometry. There's 18 tests in total, covering roughly 40% of the total number of methods in the geometry class. 12 éve
  rac..om 96006f1383 Fixed the build path for the unit tests. Yesterday, I created a problem there. Which should be fixed now. 12 éve
  rac..om 1f111c11ce Fixed the junit tests. They now work through the ant script as well as when run directly. 12 éve
  Zer..om 9b6bd1fdc4 Fixed a bug where attempting to collide with an empty mesh (0 vertices) would throw an exception rather than returning 0 results. 12 éve
  rem..om 2c9bef5ebf GeometryBatchFactory, fixed wrong model bounds updating 12 éve
  rem..om 5095396ce3 LodGenerator : fixed typo 12 éve
  rem..om a610cdc99a LodGenerator : updated licence 12 éve
  rem..om f0b44c0704 LodGenerator used squared length of en edge as parameter for its collapse cost instead of the length. It gives better results 12 éve
  rem..om b918c707b8 Implemented a Lod Generator based on Ogre progressive mesh 12 éve
  sha..RD dec182b13f * Fixed assertion error bug in NativeObjectManager.deleteAllObjects() 12 éve
  iwg..om 1ac240e971 Android: fix missing period in javadoc 12 éve
  iwg..ic 7e09bf035f SDK: Update global library settings for Android OpenAL Soft 12 éve
  iwg..ic e952620640 SDK: Update location of Android OpenAL Soft jar file 12 éve
  sha..RD 725fb33983 * Fixed bug where verts uninfluenced by bones would not work correctly in hardware skinning 12 éve
  sha..RD 04196e40ea * When deleting native object, avoid using toString() for logging 12 éve
  sha..RD 7ecc8790a4 * Added overview / explanation on what Material.render() does 12 éve
  rem..om e2614b51c7 fixed JmeBatchRendererBackend that was not properly reseting the forcedRenderState of the renderer causing depth test and depth write to be disable once th first frame was rendered 12 éve
  iwg..om 4d1e3dc9b5 SDK: Add Android OpenAL Soft to project libraries 12 éve
  iwg..om 7885dc516e SDK: Modified description to force update of project template with newer Test classes 12 éve