Commit History

Autor SHA1 Mensaxe Data
  nor..67 2bbf679c17 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 b9de3a2eb1 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 c2f1c53457 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 b0fd69c6da SDK: %!s(int64=12) %!d(string=hai) anos
  rem..om 361e45d04e Applied parent transforms if any in the lookAt method of Spatial. %!s(int64=12) %!d(string=hai) anos
  nor..67 0617e63637 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 9486205419 SDK NBI Installer: %!s(int64=12) %!d(string=hai) anos
  nor..67 a51179115a SDK NBI Installer: %!s(int64=12) %!d(string=hai) anos
  nor..67 ab8af25455 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 3af23e94f2 SDK: %!s(int64=12) %!d(string=hai) anos
  sha..RD d6448dd112 * Ensure bind pose format and num components matches base buffer. Fixes crash when batching model with 3D tangents %!s(int64=12) %!d(string=hai) anos
  nor..67 3de0e580b8 SDK NBI Installer: %!s(int64=12) %!d(string=hai) anos
  nor..67 0179665e4b SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 dc21825615 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 6732c15731 SDK: %!s(int64=12) %!d(string=hai) anos
  Sha..om cc9379b42a * Check to ensure all buffers have the same number of components when merging. %!s(int64=12) %!d(string=hai) anos
  nor..67 c8f1375ecc SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 63c863d7d4 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 0a324bd288 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 5e665b6804 SDK: %!s(int64=12) %!d(string=hai) anos
  sha..RD 84183ad154 * Material.setParam() now calls setTextureParam() instead of messing up internal state if the type is a texture %!s(int64=12) %!d(string=hai) anos
  sha..RD 9eb9463261 * Ensure that MatParam.value and MatParamTexture.texture always match, and throw exception if they dont %!s(int64=12) %!d(string=hai) anos
  sha..RD fd0c0fc0a1 * Made all placeholder assets loaded have correct asset keys (based on the key that was used to load them) %!s(int64=12) %!d(string=hai) anos
  nor..67 f31c1395e8 - make TextureAssetKey flipY option a proper bean property %!s(int64=12) %!d(string=hai) anos
  nor..67 437d34636b - make AssetKey not flatten relative paths %!s(int64=12) %!d(string=hai) anos
  nor..67 4d4801bb93 SDK: %!s(int64=12) %!d(string=hai) anos
  nor..67 5253e3594d SDK: %!s(int64=12) %!d(string=hai) anos
  Kae..pl d44727cfdd Bugfix: fix to a bug that caused texture to be loaded more than once %!s(int64=12) %!d(string=hai) anos
  Kae..pl fea4c37e06 Feature: user can now decide if the mipmaps will be generated or not; by default 'mipmap' blender flag is used to decide if mips for specified textures shall be generated or not %!s(int64=12) %!d(string=hai) anos
  nor..67 519e968999 SDK: %!s(int64=12) %!d(string=hai) anos