Commit History

Author SHA1 Message Date
  Rickard Edén 2c044a29c5 Revert "added functionality to use front mounted vive camera" 8 years ago
  Rickard Edén ae7a134f1e added functionality to use front mounted vive camera 8 years ago
  Nehon 54061124a9 glTF: Fixed animation data interpolation, also renamed AnimData to TrackData to match JME paradigm. 8 years ago
  Rémy Bouquet 132b0abc50 glTF Properly ignore morph animation until they are supported 8 years ago
  Alexandr Brui 556e3de1c0 fixed asset linked node to reuse shared data between loaded models. (#739) 8 years ago
  Stephen Gold 94e828f92e Merge pull request #750 from stephengold/master 8 years ago
  Stephen Gold 2632c3227c fix issue #749: NPE in CollideIgnoreTransformTest 8 years ago
  Nehon db23985f92 glTf: proper animation data padding when transforms are given as sparse arrays 8 years ago
  Stephen Gold 082fea969e Merge pull request #748 from stephengold/master 8 years ago
  Stephen Gold 083f21d6a2 FlyByCamera: comments, annotations, & imports; address GitHub issue #697 8 years ago
  Stephen Gold 0137670487 Merge pull request #746 from stephengold/master 8 years ago
  Nehon 3f99c80109 glTF: properly close opened stream and avoid caching them. 8 years ago
  Nehon c17c3e9605 Remove leftover sys err 8 years ago
  Rémy Bouquet 7b2f1094b1 Gltf fix data reading 8 years ago
  Stephen Gold 8a5da0eb0e Geometry: set worldTransform to identity if ignoreTranform is true 8 years ago
  Kirill Vainer ad2a9e6230 Revert "Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681)" 8 years ago
  Stephen Gold 3b5248766e Merge pull request #745 from stephengold/master 8 years ago
  Stephen Gold e4bfe8a80d testcase & fix for issue #744: collideWith() versus setIgnoreTransform() 8 years ago
  Nehon 37e4d4d564 PBR: Applied band factor to sh coefficient. 8 years ago
  Alexandr Brui 66137d53b8 added auto closing readers. (#738) 8 years ago
  Bekreth 989c7926df Resolving issue in ticket #661. Creating skelton debugger that allows bones to be extended in any direction instead of only the Y direction. (#681) 8 years ago
  NemesisMate 4251d70b75 Fixed softkeyboard's (simulated) backspace not being recognized (#714) 8 years ago
  Alexandr Brui fb99ca90b1 fixed NPE. (#737) 8 years ago
  Nehon 97fe9cc49c PBR properly normalize tangent frame 8 years ago
  Nehon c00407da33 PBR : Removed specularColor contribution from direct lighting specular. 8 years ago
  Nehon e6a55e9d3a Dropped the use of the irradiance Map for LightProbes, only the spherical harmonics coeffs are stored and used to recompose indirect diffuse color in the shader. 8 years ago
  Nehon 0da2bfe0ba Changed how roughness is stored into prefiltered env map mipmaps for a more consistent method. 8 years ago
  Kirill Vainer b56e321218 Avoid calculating whitepoint for each sample for HDR (#722) 8 years ago
  Kirill Vainer 6127f7eb7a Miscellaneous OpenGL ES fixes (#720) 8 years ago
  Stephen Gold 4b4cf62008 Merge pull request #734 from stephengold/master 8 years ago