Nehon
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32b947a0ac
Fixed an issue where loaded glTF models couldn't use software skinning
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8 年之前 |
Nehon
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510562a62d
Fixed a crash when loading a gltf file where textures has no sampler entry.
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8 年之前 |
Nehon
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bed3cc8a17
Some clean up
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8 年之前 |
Nehon
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7166906908
Added support for loading "extras" from gltf files. Added some documentation
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8 年之前 |
Nehon
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5e79ae3c36
fix bad import in Mesh
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8 年之前 |
Nehon
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cac51f542a
Added support for packed float data
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8 年之前 |
Nehon
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01b48e0357
fixed an issue with transform matrix reading
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8 年之前 |
Nehon
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ad03eab01d
Fix an issue with material adpater
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8 年之前 |
Nehon
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1bdebd5505
Added support for attachment nodes.
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8 年之前 |
Nehon
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d6c74dbf37
Added camera support
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8 年之前 |
Nehon
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f14acf305b
Added support for extensions, implemented PBR spec gloss extension
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8 年之前 |
Nehon
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e9869e5298
Added support for base64 embed data and Images
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8 年之前 |
Nehon
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285d6bb86c
Pad data when animation doesn't start at 0.
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8 年之前 |
Nehon
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94277ac286
Model can now be loaded keeping the specific pose of the skeleton in the file.
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8 年之前 |
Nehon
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de78c8deb6
Properly Read and use inverseBindMatrices for skeleton bind pose.
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8 年之前 |
Nehon
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225afd0f92
Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh.
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8 年之前 |
Nehon
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911d8d77ef
Actually commit the right file...
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8 年之前 |
Nehon
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63faeeae87
Some code cleanup
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8 年之前 |
Nehon
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4d78a5aef8
Gltf: all demo case of bone animation are now covered.
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8 年之前 |
Nehon
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ea6c406979
Implemented bone animation. This is still in WIP state, currently working for the most simple cases.
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8 年之前 |
Nehon
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d7b2e08d95
Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation.
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8 年之前 |
Rémy Bouquet
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6b3093aa3e
GLTF: armature loading.
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8 年之前 |
Rémy Bouquet
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b129d2954f
Added a better skeleton debugger
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8 年之前 |
Nehon
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42aec10020
Gltf Spatial animation loading
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8 年之前 |
Nehon
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4daa0b5d9b
Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map
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8 年之前 |
Nehon
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40c4f7936d
Implemented texture loading and PBR metalness/roughness pipeline support
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8 年之前 |
Nehon
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3bbfabed5e
Gltf: added support for PBR colored material
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8 年之前 |
Nehon
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7951f5a987
Gltf loader can load mesh data and scene structure.
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8 年之前 |
empirephoenix
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50eaa34143
Update ParticleEmitter.java
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8 年之前 |
javasabr
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fac8266b5c
fixed two problems with asset manager:
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8 年之前 |