提交歷史

作者 SHA1 備註 提交日期
  Nehon 32b947a0ac Fixed an issue where loaded glTF models couldn't use software skinning 8 年之前
  Nehon 510562a62d Fixed a crash when loading a gltf file where textures has no sampler entry. 8 年之前
  Nehon bed3cc8a17 Some clean up 8 年之前
  Nehon 7166906908 Added support for loading "extras" from gltf files. Added some documentation 8 年之前
  Nehon 5e79ae3c36 fix bad import in Mesh 8 年之前
  Nehon cac51f542a Added support for packed float data 8 年之前
  Nehon 01b48e0357 fixed an issue with transform matrix reading 8 年之前
  Nehon ad03eab01d Fix an issue with material adpater 8 年之前
  Nehon 1bdebd5505 Added support for attachment nodes. 8 年之前
  Nehon d6c74dbf37 Added camera support 8 年之前
  Nehon f14acf305b Added support for extensions, implemented PBR spec gloss extension 8 年之前
  Nehon e9869e5298 Added support for base64 embed data and Images 8 年之前
  Nehon 285d6bb86c Pad data when animation doesn't start at 0. 8 年之前
  Nehon 94277ac286 Model can now be loaded keeping the specific pose of the skeleton in the file. 8 年之前
  Nehon de78c8deb6 Properly Read and use inverseBindMatrices for skeleton bind pose. 8 年之前
  Nehon 225afd0f92 Compute the 4 more weighted bone index for skin animation when there are several Joint buffers for a mesh. 8 年之前
  Nehon 911d8d77ef Actually commit the right file... 8 年之前
  Nehon 63faeeae87 Some code cleanup 8 年之前
  Nehon 4d78a5aef8 Gltf: all demo case of bone animation are now covered. 8 年之前
  Nehon ea6c406979 Implemented bone animation. This is still in WIP state, currently working for the most simple cases. 8 年之前
  Nehon d7b2e08d95 Spatial tracks now can keep a reference to the spatial they apply to. This allows to group multiples spatial tracks in a single animation. 8 年之前
  Rémy Bouquet 6b3093aa3e GLTF: armature loading. 8 年之前
  Rémy Bouquet b129d2954f Added a better skeleton debugger 8 年之前
  Nehon 42aec10020 Gltf Spatial animation loading 8 年之前
  Nehon 4daa0b5d9b Generates mikkt space tangents when a geometry has no tangent bufer but uses a material with a normal map 8 年之前
  Nehon 40c4f7936d Implemented texture loading and PBR metalness/roughness pipeline support 8 年之前
  Nehon 3bbfabed5e Gltf: added support for PBR colored material 8 年之前
  Nehon 7951f5a987 Gltf loader can load mesh data and scene structure. 8 年之前
  empirephoenix 50eaa34143 Update ParticleEmitter.java 8 年之前
  javasabr fac8266b5c fixed two problems with asset manager: 8 年之前