Cronologia Commit

Autore SHA1 Messaggio Data
  Normen Hansen 359e9d2d64 SDK: 11 anni fa
  normen 2e4a7a300e Merge pull request #150 from davidB/sdk_scene_addprimitives 11 anni fa
  David Bernard ffad8344dc SDK: NewGeometry layout settings in palette 11 anni fa
  David Bernard 8612219bc1 SDK: NewGeometry set default mode to Triangles 11 anni fa
  David Bernard b8d6b490f9 Merge branch 'master' into sdk_scene_addprimitives 11 anni fa
  David Bernard d3d5e6f9cb SDK: Scene move the code from NewGeometry into each Action 11 anni fa
  normen 4d39fc86aa Merge pull request #149 from davidB/sdk_scene_addprimitives 11 anni fa
  David Bernard ed06161f49 SDK: add action to Quad, Line geometries in SceneExplorer and a NewGeometrySettingsTopComponent to configure the creation. 11 anni fa
  David Bernard 8b33d6b62d SDK: can create primitives geometries (Box, Sphere) in SceneExplorer 11 anni fa
  shadowislord a166e8cb17 * Avoid "AL not closed" error by joining with audio thread when exiting app 11 anni fa
  shadowislord d3ba691600 * Introduce GeometryGroupNode as abstract class for implementations that group / optimize geometries 11 anni fa
  shadowislord b090305865 * Make sure we load the auxilary jinput library as well (required on windows) 11 anni fa
  shadowislord fd63fcedb9 * Don't use native bullet specific method in TestNativeLoader - fix compile error 11 anni fa
  Nehon d8bbb4e9f9 Fixed an issue where you couldn't chain several shadow renderers. Thanks to Perjin for narrowing down the issue. 11 anni fa
  shadowislord 67f402df75 * Remove use of instance variable in BIHTree, instead use TempVars 11 anni fa
  shadowislord e637cd0b7a * NativeLibraryLoader: More hacks .. Use the proper loading method based on the library name. 11 anni fa
  shadowislord cc20781a02 * Ensure LwjglOffscreenBuffer extracts the required natives 11 anni fa
  Nehon 6ec736c005 Fixed a bug in the user data dialog box, when values were not populated when using a custom UserData class 11 anni fa
  jmekaelthas 51215a352e Feature: added automatic action mapping instead of explicit mapping in 11 anni fa
  shadowislord 03f8df05b6 LwjglRenderer - Preparing for abstraction layer shift 11 anni fa
  shadowislord 2e796444a5 * Enable mipmapping in TestTextureArray 11 anni fa
  shadowislord a08c7ae193 GLAutoGen 11 anni fa
  shadowislord 36483c4b49 * Avoid conflicts when extracting both 64-bit and 32-bit libraries to the same folder .. This is mainly for the bulletjme library which doesn't specify "64" at the end of the filename 11 anni fa
  shadowislord 34826360d6 * Native bullet was marked as a non-JNI library for some reason - that's fixed now 11 anni fa
  shadowislord 48ccb0fe56 * Fix jinput native library loading - now the JNI library name is based on the name in the jar 11 anni fa
  shadowislord 54ffe15dda * Switch to new native library loader 11 anni fa
  shadowislord 17fd3d466e * Fix Remy's grammar and spelling 11 anni fa
  Rémy Bouquet e82c3dca5a Merge pull request #148 from abies/master 11 anni fa
  abies 6adb15abd6 Fix badly specified RGB10_A2 format 11 anni fa
  shadowislord 648477e8c2 Merge branch 'master' of github:jMonkeyEngine/jmonkeyengine 11 anni fa