Kae..pl
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37f74cdb07
Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth).
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hace 13 años |
Kae..pl
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801b87d6ce
Fix to image to normal map convertion. The result image is no longer upside-down.
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hace 13 años |
PSp..om
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d649505a6c
Modified to do the method lookups on first class
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hace 13 años |
Kae..pl
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1d6fc2f9d6
NPE fix when no image texture was found.
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hace 13 años |
Kae..pl
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4a596c8082
Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account.
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hace 13 años |
Kae..pl
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7beebfc4c0
Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set.
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hace 13 años |
Kae..pl
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cd79395d9b
Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned.
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hace 13 años |
Kae..pl
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1d767981ee
Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing).
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hace 13 años |
Kae..pl
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a6d42c21bb
Fix to applying properties to the mesh's geometry.
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hace 13 años |
Kae..pl
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fde6b4a447
Fixes to normals loading.
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hace 13 años |
Kae..pl
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0e24cf969b
Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all.
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hace 13 años |
Kae..pl
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a85db87169
Support for BMesh loading. Enjoy :)
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hace 13 años |
Kae..pl
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691ebcb53d
Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder.
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hace 13 años |
PSp..om
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53dd4c2941
Some additional null checks while I'm in the area.
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hace 13 años |
PSp..om
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11f686b1e0
Some cheap defensive checks that make a nicer
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hace 13 años |
Kae..pl
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332fe4d3ac
Fixing bugs with applying UV maps.
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hace 13 años |
Kae..pl
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440217fbd2
Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49.
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hace 13 años |
Kae..pl
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1c429f0eb2
Fix to logging (thanks to rectalogic for finding it out :).
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hace 13 años |
nor..67
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1e496c91fd
SDK:
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hace 13 años |
nor..67
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6dbc85234f
SDK:
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hace 13 años |
Kae..pl
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d63683d240
Issue 466: Blender loader duplicates vertices
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hace 13 años |
rem..om
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4e987ae63e
Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background.
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hace 13 años |
rem..om
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67712589e2
Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background
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hace 13 años |
Sha..rd
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ca3f1d941a
* Fix issue 505
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hace 13 años |
rem..om
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9349bd97c6
MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path.
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hace 13 años |
Sha..rd
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c373f70d01
* Fixed issue where a model loaded from J3O would crash on render (thanks ghoust)
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hace 13 años |
Kae..pl
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e8762bcf9d
Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging).
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hace 13 años |
Sha..rd
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8cf238a262
* Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7
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hace 13 años |
Sha..rd
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5730bf67d8
* Removed useless code / formatted DefineList
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hace 13 años |
Sha..rd
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b007fd672a
* Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method)
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hace 13 años |