Historial de Commits

Autor SHA1 Mensaje Fecha
  Kae..pl 37f74cdb07 Fix for applying normals for smooth models that use generated textures (they were solid instead of smooth). hace 13 años
  Kae..pl 801b87d6ce Fix to image to normal map convertion. The result image is no longer upside-down. hace 13 años
  PSp..om d649505a6c Modified to do the method lookups on first class hace 13 años
  Kae..pl 1d6fc2f9d6 NPE fix when no image texture was found. hace 13 años
  Kae..pl 4a596c8082 Temporary fix to UVS loading. If no texture is applied and UV coordinates are - then they are applied to the model. At this moment user defined UVS are only applied but future implementation will take the UVS type into account. hace 13 años
  Kae..pl 7beebfc4c0 Fix for mirror modifier. Wrong axis was mirrored when Y is up axis was set. hace 13 años
  Kae..pl cd79395d9b Removing the exception throw when the mesh has no vertices. Now simply an empty geometry list will be returned. hace 13 años
  Kae..pl 1d767981ee Fixes for mirror modifier (fixing several NPE that occured when model hed no binging or UV buffers, and fixing ClassCastException when model was small and ShorBuffer instead of IntBuffer was used for vertex indexing). hace 13 años
  Kae..pl a6d42c21bb Fix to applying properties to the mesh's geometry. hace 13 años
  Kae..pl fde6b4a447 Fixes to normals loading. hace 13 años
  Kae..pl 0e24cf969b Bugfix for textures loading: when one texture had several mappings it might not have appeared on the scene at all. hace 13 años
  Kae..pl a85db87169 Support for BMesh loading. Enjoy :) hace 13 años
  Kae..pl 691ebcb53d Fixes to vertex color buffer applying. This functionality is also moved from MEshHelper to MeshBuilder. hace 13 años
  PSp..om 53dd4c2941 Some additional null checks while I'm in the area. hace 13 años
  PSp..om 11f686b1e0 Some cheap defensive checks that make a nicer hace 13 años
  Kae..pl 332fe4d3ac Fixing bugs with applying UV maps. hace 13 años
  Kae..pl 440217fbd2 Fixing a bug that raised an exception when bone animation was attached directly to the object for Blender 2.49. hace 13 años
  Kae..pl 1c429f0eb2 Fix to logging (thanks to rectalogic for finding it out :). hace 13 años
  nor..67 1e496c91fd SDK: hace 13 años
  nor..67 6dbc85234f SDK: hace 13 años
  Kae..pl d63683d240 Issue 466: Blender loader duplicates vertices hace 13 años
  rem..om 4e987ae63e Android : Pixel Format again. Transparent or Translucent pixel format should not be the deault setting as they drain a substential amount of fps and that most of the games will have an opaque background. hace 13 años
  rem..om 67712589e2 Android : changed the way the glsurface's pixel format was chosen, allowing the surface to have a translucent background hace 13 años
  Sha..rd ca3f1d941a * Fix issue 505 hace 13 años
  rem..om 9349bd97c6 MotionPath.setSpeed can now be fed with a negative value to go backward. Waypoints will be properly triggered and the spatial will stop if it reaches the end of the path. hace 13 años
  Sha..rd c373f70d01 * Fixed issue where a model loaded from J3O would crash on render (thanks ghoust) hace 13 años
  Kae..pl e8762bcf9d Fix to 3D texture triangulation procedure that might have caused an image of width or height == 0 to be produced (which caused later errors during textures merging). hace 13 años
  Sha..rd 8cf238a262 * Fix crash when loading animated OgreXML model exported from blender2ogre 0.5.7 hace 13 años
  Sha..rd 5730bf67d8 * Removed useless code / formatted DefineList hace 13 años
  Sha..rd b007fd672a * Added IndexBuffer.wrapIndexBuffer() for wrapping any buffer (convenience method) hace 13 años