Kae..pl
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3a5b8bb3d6
Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces).
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13 years ago |
bre..ns
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22f0410e78
hooked in key events to terrain editor tools
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13 years ago |
rem..om
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f3d56b3ee6
BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material.
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13 years ago |
rem..om
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a38c61a65a
Fixed syntax error in post shadow shader
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13 years ago |
pot..om
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242f5d82f9
Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530
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13 years ago |
Sha..rd
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c7186886bc
* OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format.
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13 years ago |
Sha..rd
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a3255e4f45
* Javadoc fixes to FastMath
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13 years ago |
Sha..rd
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9d95528e21
* Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method.
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13 years ago |
Sha..rd
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5497fcc7e6
* Fixed issue where attaching scene to viewport does not force it to update
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13 years ago |
rem..om
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c02b24da12
Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system.
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13 years ago |
rem..om
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94ae185d6d
Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation
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13 years ago |
rem..om
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96ae823504
Fixed viewport uniforms binding
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13 years ago |
nor..67
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2a18784041
SDK:
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13 years ago |
nor..67
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558dc2bcbb
SDK:
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13 years ago |
Sha..rd
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6c12291559
* Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md
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13 years ago |
Sha..rd
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eae0a18246
* Fix crash in SaveGame class due to lack of regex escape -> used char token instead
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13 years ago |
Sha..rd
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0a3f7903a4
* Added methods to BufferUtils to create Vector4f buffers or set them
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13 years ago |
Sha..rd
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f401c9c1da
* Material world parameters are now set in uniformBindingManager instead of RenderManager
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13 years ago |
Sha..rd
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9b9fa57de4
* Formatting and names in ShaderDebug
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13 years ago |
rem..om
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28926b8383
WaterFilter can now have a square shape
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13 years ago |
rem..om
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9276987aac
WaterFilter forgot the heightmap for the test case
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13 years ago |
rem..om
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68892dfee3
WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters
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13 years ago |
rem..om
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9469d08dcb
ShaderCheck : fixed compilation issue due to recent shaderKey change
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13 years ago |
Sha..rd
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d46ee26002
* The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain
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13 years ago |
Sha..rd
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7825249952
* Made some classes pretty, hope you like it
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13 years ago |
Sha..rd
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27e97c34da
* 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway.
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13 years ago |
Sha..rd
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55d75c5abc
* Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now).
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13 years ago |
Sha..rd
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af7435ffdf
* jME3 now shows error dialog on exception by default (unless user overrides handleError)
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13 years ago |
Sha..rd
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cc3577acdc
* Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170)
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13 years ago |
Sha..om
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5d982c71d1
* Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360
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13 years ago |