Commit History

Author SHA1 Message Date
  Kae..pl 3a5b8bb3d6 Using one UV buffer for all types of texture mapping (the textures are cast to different UV's when neded). Support for using generated textures as normal maps (looks best when large generatedTexturePPU is used and on large faces). 13 years ago
  bre..ns 22f0410e78 hooked in key events to terrain editor tools 13 years ago
  rem..om f3d56b3ee6 BatchNode : fixed an issue where the material map entry was passed to the material.contentEqual instead of the material. 13 years ago
  rem..om a38c61a65a Fixed syntax error in post shadow shader 13 years ago
  pot..om 242f5d82f9 Fixed issue with AndroidInput not resetting the last touch position correctly on the UP and DOWN actions. See forum post http://jmonkeyengine.org/groups/android/forum/topic/small-bug-in-androidinput/#post-183530 13 years ago
  Sha..rd c7186886bc * OGLESShaderRenderer.readFrameBuffer() can now read from the main framebuffer in RGBA format. 13 years ago
  Sha..rd a3255e4f45 * Javadoc fixes to FastMath 13 years ago
  Sha..rd 9d95528e21 * Fixed issue where setReverbEnabled(false) after setPositional(false) did not actually remove reverb. Reverb is now removed automatically when setPositional(false) per contract of the method. 13 years ago
  Sha..rd 5497fcc7e6 * Fixed issue where attaching scene to viewport does not force it to update 13 years ago
  rem..om c02b24da12 Cinematics : renamed all XXXTrack in cinematic.event to XXXEvent, so there is no confusion with the Tracks in the animation system. 13 years ago
  rem..om 94ae185d6d Animation tracks is now a SafeArrayList instead of an array. One can now add a track to an Animation 13 years ago
  rem..om 96ae823504 Fixed viewport uniforms binding 13 years ago
  nor..67 2a18784041 SDK: 13 years ago
  nor..67 558dc2bcbb SDK: 13 years ago
  Sha..rd 6c12291559 * Missed this one yesterday, removed FixedFunc name from UnshadedArray.j3md 13 years ago
  Sha..rd eae0a18246 * Fix crash in SaveGame class due to lack of regex escape -> used char token instead 13 years ago
  Sha..rd 0a3f7903a4 * Added methods to BufferUtils to create Vector4f buffers or set them 13 years ago
  Sha..rd f401c9c1da * Material world parameters are now set in uniformBindingManager instead of RenderManager 13 years ago
  Sha..rd 9b9fa57de4 * Formatting and names in ShaderDebug 13 years ago
  rem..om 28926b8383 WaterFilter can now have a square shape 13 years ago
  rem..om 9276987aac WaterFilter forgot the heightmap for the test case 13 years ago
  rem..om 68892dfee3 WaterFilter can now be constrained to an area in the scene based on a center and a radius. This allows to have several water areas in the same scene with different sets of parameters 13 years ago
  rem..om 9469d08dcb ShaderCheck : fixed compilation issue due to recent shaderKey change 13 years ago
  Sha..rd d46ee26002 * The bounding box will compute faster, maybe even more faster on Android .. If its bad, please go ahead and complain 13 years ago
  Sha..rd 7825249952 * Made some classes pretty, hope you like it 13 years ago
  Sha..rd 27e97c34da * 'FixedFunc' technique were wiped out entirely. Not useful since now we choose default technique based on caps anyway. 13 years ago
  Sha..rd 55d75c5abc * Shader now stores shader language in the ShaderSources instead of the Shader itself (everything makes a lot more sense now). 13 years ago
  Sha..rd af7435ffdf * jME3 now shows error dialog on exception by default (unless user overrides handleError) 13 years ago
  Sha..rd cc3577acdc * Android renderer now supports configuration changes (see: http://jmonkeyengine.org/groups/android/forum/topic/supporting-device-configuration-changes/#post-181170) 13 years ago
  Sha..om 5d982c71d1 * Applied wezrule's patch: http://jmonkeyengine.org/groups/physics/forum/topic/making-an-object-hover-purely-by-applying-forces/#post-181360 13 years ago