Commit History

Author SHA1 Message Date
  shadowislord 3cc0feced0 Put git hash and build date in JmeVersion class 10 years ago
  shadowislord bac0f81853 Fix scene graph update corruption due to earlier optimizations. 10 years ago
  shadowislord e19be328a7 Add simple test case for the "scene not updated" crash in the SDK 10 years ago
  Erlend Sogge Heggen ce961b6f70 Added best practices for pull requests. 10 years ago
  Nehon 0351f9e60f added a drag and drop to scroll feature to the node editor with the mouse wheel click. 10 years ago
  iwgeric 661f4c6d2e Copy jme3-android-native and jme3-bullet-native-android to the dist/opt folder as part of build 10 years ago
  shadowislord a4d06305d5 postprocessing target textures: always use nearest filtering 10 years ago
  shadowislord 6350ac3aad GLRenderer: remove obsolete code, minor optimization 10 years ago
  shadowislord b3759d7147 GL tracer: When printing enum, use GL_ONE instead of GL_TRUE 10 years ago
  shadowislord d3cbf7fbf2 GL implementations: Fix uploading of buffers with position != 0 10 years ago
  shadowislord 10ccc570e1 Copy jme3-android.jar to the dist/opt folder as part of build 10 years ago
  Nehon 212a2d6e96 Millions of fixes, fixes for me 10 years ago
  Nehon e14c30a3cf Enhanced the ShaderNodeDefinition creation wizard 10 years ago
  Nehon c310b933c9 Added proper undo/redo support in the shader editor 10 years ago
  Nehon 7c88da9d5c Created a backdrop image for the ShaderNode editor 10 years ago
  Nehon 06e9618a4b Proper save handling for the shader editor. 10 years ago
  shadowislord 3a61032575 Make LwjglGL implement the GL3 interface (for OpenGL3+ function names) 10 years ago
  shadowislord d4e85382db Remove fixed pipeline technique from lighting shader 10 years ago
  shadowislord 16e3e00507 Renderer Changes 10 years ago
  shadowislord 9f3a145dd7 Renderer Changes 10 years ago
  shadowislord c212fab37a Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine. 10 years ago
  shadowislord a7517c17c0 Deprecate TechniqueDef.isUsingShaders(). Do not use it anywhere in the engine. 10 years ago
  shadowislord 4db0acaca9 Image: Deprecate efficient data 10 years ago
  shadowislord 8c2e9f687d Sky material: Don't render sky twice; cull back faces. Also disable useless depth writing. 10 years ago
  shadowislord 663225c71f SkyFactory: Remove duplicate code, remove use of Image.getEfficientData() 10 years ago
  shadowislord 43fcd01114 Remove useless check against material technique name being called 'FixedFunc' 10 years ago
  shadowislord 74dc3392c6 Allow display modes with 59 Hz refresh rate to be acceptable as 60 Hz 10 years ago
  Nehon ef9c86bd24 New icons for the SDK 10 years ago
  Nehon d637380e56 Fixed a saving issue in the shader Nodes Editor 10 years ago
  shadowislord 66d4763a04 Fix issue #204 10 years ago